mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
|
404
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
#include "Entities/MusicHolder.h"
|
||
|
%}
|
||
|
|
||
|
uses "Entities/Marker";
|
||
|
|
||
|
%{
|
||
|
extern void CPlayerWeapons_Precache(ULONG ulAvailable);
|
||
|
%}
|
||
|
|
||
|
class CPlayerMarker: CMarker {
|
||
|
name "Player Marker";
|
||
|
thumbnail "Thumbnails\\PlayerMarker.tbn";
|
||
|
features "IsImportant";
|
||
|
|
||
|
properties:
|
||
|
1 FLOAT m_fHealth "Health" 'H' = 100.0f,
|
||
|
2 FLOAT m_fShield "Shield" 'S' = 0.0f,
|
||
|
3 INDEX m_iGiveWeapons "Give Weapons" 'W' = 0x1,
|
||
|
4 INDEX m_iTakeWeapons "Take Weapons" = 0x0,
|
||
|
5 CTString m_strGroup "Group" 'G' = "",
|
||
|
6 BOOL m_bQuickStart "Quick start" 'Q' = FALSE,
|
||
|
7 BOOL m_bStartInComputer "Start in computer" 'C' = FALSE,
|
||
|
8 CEntityPointer m_penMessage "Message" 'M',
|
||
|
9 FLOAT m_fMaxAmmoRatio "Max ammo ratio" 'A' = 0.0f,
|
||
|
10 FLOAT m_tmLastSpawned = -1000.0f, // to avoid telefragging in deathmatch
|
||
|
11 INDEX m_iTakeAmmo "Take Ammo" = 0x0,
|
||
|
|
||
|
components:
|
||
|
1 model MODEL_MARKER "Models\\Editor\\PlayerStart.mdl",
|
||
|
2 texture TEXTURE_MARKER "Models\\Editor\\PlayerStart.tex",
|
||
|
|
||
|
functions:
|
||
|
void Precache(void) {
|
||
|
if (m_iGiveWeapons>1) {
|
||
|
CPlayerWeapons_Precache(m_iGiveWeapons);
|
||
|
}
|
||
|
}
|
||
|
BOOL HandleEvent(const CEntityEvent &ee) {
|
||
|
if (ee.ee_slEvent == EVENTCODE_ETrigger) {
|
||
|
CEntity *penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0);
|
||
|
if (penMainMusicHolder==NULL || !IsOfClass(penMainMusicHolder, "MusicHolder")) {
|
||
|
return TRUE;
|
||
|
}
|
||
|
CMusicHolder *pmh = (CMusicHolder *)penMainMusicHolder;
|
||
|
BOOL bNew = (pmh->m_penRespawnMarker!=this);
|
||
|
pmh->m_penRespawnMarker = this;
|
||
|
|
||
|
// if this is a new marker and we are in single player and the trigger originator is valid
|
||
|
CEntity *penCaused = ((ETrigger&)ee).penCaused;
|
||
|
if (bNew &&
|
||
|
(GetSP()->sp_bSinglePlayer && GetSP()->sp_gmGameMode!=CSessionProperties::GM_FLYOVER)
|
||
|
&& IsOfClass(penCaused, "Player")) {
|
||
|
// if the player wants auto-save
|
||
|
CPlayerSettings *pps = (CPlayerSettings *) (((CPlayerEntity*)penCaused)->en_pcCharacter.pc_aubAppearance);
|
||
|
if (pps->ps_ulFlags&PSF_AUTOSAVE) {
|
||
|
// save now
|
||
|
_pShell->Execute("gam_bQuickSave=1;");
|
||
|
}
|
||
|
}
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
return FALSE;
|
||
|
};
|
||
|
|
||
|
procedures:
|
||
|
Main()
|
||
|
{
|
||
|
InitAsEditorModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// set appearance
|
||
|
SetModel(MODEL_MARKER);
|
||
|
SetModelMainTexture(TEXTURE_MARKER);
|
||
|
|
||
|
// set name
|
||
|
if (m_bQuickStart) {
|
||
|
m_strName.PrintF("Player Quick Start");
|
||
|
} else {
|
||
|
m_strName.PrintF("Player Start - %s", (const char*)m_strGroup);
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
};
|
||
|
|