mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
95 lines
3.0 KiB
C
95 lines
3.0 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// Animation names
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#define BODY_ANIM_FORMIPMODELS 0
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#define BODY_ANIM_KNIFE_CROUCHWALK 1
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#define BODY_ANIM_KNIFE_CROUCHSTAND 2
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#define BODY_ANIM_KNIFE_JUMP_START 3
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#define BODY_ANIM_KNIFE_JUMP_END 4
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#define BODY_ANIM_KNIFE_PUSH 5
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#define BODY_ANIM_KNIFE_PULL 6
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#define BODY_ANIM_KNIFE_PUSHPULL 7
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#define BODY_ANIM_KNIFE_SWIMMING 8
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#define BODY_ANIM_KNIFE_TURNING 9
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#define BODY_ANIM_KNIFE_STAND 10
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#define BODY_ANIM_KNIFE_WALKRUN 11
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#define BODY_ANIM_KNIFE_ATTACK 12
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#define BODY_ANIM_MINIGUN_CROUCHWALK 13
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#define BODY_ANIM_MINIGUN_CROUCHSTAND 14
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#define BODY_ANIM_MINIGUN_JUMP_START 15
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#define BODY_ANIM_MINIGUN_JUMP_END 16
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#define BODY_ANIM_MINIGUN_PUSH 17
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#define BODY_ANIM_MINIGUN_PULL 18
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#define BODY_ANIM_MINIGUN_PUSHPULL 19
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#define BODY_ANIM_MINIGUN_SWIMMING 20
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#define BODY_ANIM_MINIGUN_TURNING 21
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#define BODY_ANIM_MINIGUN_WALKRUN 22
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#define BODY_ANIM_MINIGUN_STAND 23
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#define BODY_ANIM_COLT_CROUCHWALK 24
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#define BODY_ANIM_COLT_CROUCHSTAND 25
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#define BODY_ANIM_COLT_JUMP_START 26
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#define BODY_ANIM_COLT_JUMP_END 27
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#define BODY_ANIM_COLT_PUSH 28
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#define BODY_ANIM_COLT_PULL 29
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#define BODY_ANIM_COLT_PUSHPULL 30
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#define BODY_ANIM_COLT_SWIMMING 31
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#define BODY_ANIM_COLT_TURNING 32
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#define BODY_ANIM_COLT_WALKRUN 33
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#define BODY_ANIM_COLT_STAND 34
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#define BODY_ANIM_SHOTGUN_CROUCHWALK 35
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#define BODY_ANIM_SHOTGUN_CROUCHSTAND 36
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#define BODY_ANIM_SHOTGUN_JUMP_START 37
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#define BODY_ANIM_SHOTGUN_JUMP_END 38
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#define BODY_ANIM_SHOTGUN_PUSH 39
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#define BODY_ANIM_SHOTGUN_PULL 40
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#define BODY_ANIM_SHOTGUN_PUSHPULL 41
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#define BODY_ANIM_SHOTGUN_SWIMMING 42
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#define BODY_ANIM_SHOTGUN_TURNING 43
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#define BODY_ANIM_SHOTGUN_WALKRUN 44
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#define BODY_ANIM_SHOTGUN_STAND 45
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#define BODY_ANIM_BODY_DEATH_NORMAL 46
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#define BODY_ANIM_BODY_DEATH_UNDERWATER 47
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#define BODY_ANIM_BODY_DEATH_SPIKES 48
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#define BODY_ANIM_STATUE_PULL 49
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#define BODY_ANIM_LOOKAROUNDONCE 50
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#define BODY_ANIM_NORMALWALK 51
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#define BODY_ANIM_PUSHTOWALK 52
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#define BODY_ANIM_WAIT 53
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#define BODY_ANIM_PUSHTOWALKCOLT 54
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#define BODY_ANIM_PUSHTOWALKKNIFE 55
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#define BODY_ANIM_WAITTOLOOKAROUND 56
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#define BODY_ANIM_LOOKAROUNDTOWAIT 57
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#define BODY_ANIM_KNIFE_PUSH_SLOW 58
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#define BODY_ANIM_MINIGUN_PUSH_SLOW 59
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#define BODY_ANIM_COLT_PUSH_SLOW 60
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#define BODY_ANIM_SHOTGUN_PUSH_SLOW 61
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#define BODY_ANIM_LOOKAROUND 62
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// Color names
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// Patch names
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// Names of collision boxes
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#define BODY_COLLISION_BOX_STAND 0
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// Attaching position names
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#define BODY_ATTACHMENT_MINIGUN 0
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#define BODY_ATTACHMENT_KNIFE 1
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#define BODY_ATTACHMENT_ROCKET_LAUNCHER 2
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#define BODY_ATTACHMENT_GRENADE_LAUNCHER 3
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#define BODY_ATTACHMENT_LASER 4
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#define BODY_ATTACHMENT_COLT_RIGHT 5
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#define BODY_ATTACHMENT_COLT_LEFT 6
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#define BODY_ATTACHMENT_DOUBLE_SHOTGUN 7
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#define BODY_ATTACHMENT_SINGLE_SHOTGUN 8
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#define BODY_ATTACHMENT_GHOST_BUSTER 9
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#define BODY_ATTACHMENT_FLAMER 10
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#define BODY_ATTACHMENT_TOMMYGUN 11
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#define BODY_ATTACHMENT_PIPE_STICK 12
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#define BODY_ATTACHMENT_PIPE_BOMB 13
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#define BODY_ATTACHMENT_CANNON 14
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#define BODY_ATTACHMENT_HEAD 15
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#define BODY_ATTACHMENT_ITEM 16
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// Sound names
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