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https://github.com/ptitSeb/Serious-Engine
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50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_STATICARRAY_H
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#define SE_INCL_STATICARRAY_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/*
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* Template class for array with static allocation of objects.
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*/
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template<class Type>
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class CStaticArray {
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public:
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INDEX sa_Count; // number of objects in array
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Type *sa_Array; // objects
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public:
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/* Default constructor. */
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inline CStaticArray(void);
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/* Destructor. */
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inline ~CStaticArray(void);
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void operator=(const CStaticArray<Type> &arOriginal);
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/* Create a given number of objects. */
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inline void New(INDEX iCount);
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/* Expand stack size but keep old objects. */
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inline void Expand(INDEX iNewCount);
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/* Destroy all objects. */
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inline void Delete(void);
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/* Destroy all objects, and reset the array to initial (empty) state. */
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inline void Clear(void);
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/* Random access operator. */
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inline Type &operator[](INDEX iObject);
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inline const Type &operator[](INDEX iObject) const;
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/* Get number of objects in array. */
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INDEX Count(void) const;
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Copy all elements of another array into this one. */
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void CopyArray(const CStaticArray<Type> &arOriginal);
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/* Move all elements of another array into this one. */
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void MoveArray(CStaticArray<Type> &arOther);
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};
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#endif /* include-once check. */
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