mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgPgRenderingStatistics.cpp : implementation file
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//
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#include "stdafx.h"
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#include "DlgPgRenderingStatistics.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgRenderingStatistics property page
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IMPLEMENT_DYNCREATE(CDlgPgRenderingStatistics, CPropertyPage)
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CDlgPgRenderingStatistics::CDlgPgRenderingStatistics() : CPropertyPage(CDlgPgRenderingStatistics::IDD)
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{
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//{{AFX_DATA_INIT(CDlgPgRenderingStatistics)
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m_strRenderingStatistics = _T("");
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//}}AFX_DATA_INIT
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}
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CDlgPgRenderingStatistics::~CDlgPgRenderingStatistics()
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{
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}
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void CDlgPgRenderingStatistics::DoDataExchange(CDataExchange* pDX)
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{
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if( theApp.m_bDisableDataExchange) return;
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CPropertyPage::DoDataExchange(pDX);
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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CTString strRenderingProfile = "No rendering profile curently available (use F11 in game mode)\r\n";
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CTString strCSGProfile = "\r\n";
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// try to load rendering profile file ("WorldEditor.profile")
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try
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{
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theApp.m_strCSGAndShadowStatistics.Save_t(CTString("Temp\\CSGProfile.txt"));
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strCSGProfile.LoadKeepCRLF_t(CTString("Temp\\CSGProfile.txt"));
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CTFileStream fileProfile;
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fileProfile.Open_t(CTString("WorldEditor.profile"));
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// get size of profile file
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ULONG ulProfileFileSize = fileProfile.GetStreamSize();
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char *pchrFile = new char[ ulProfileFileSize+1];
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// set eol character
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pchrFile[ ulProfileFileSize] = 0;
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fileProfile.Read_t( pchrFile, ulProfileFileSize);
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strRenderingProfile = CTString( pchrFile);
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delete pchrFile;
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}
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// catch errors
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catch( char *strError)
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{
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// and do nothing
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(void) strError;
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}
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// set new report
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m_strRenderingStatistics = strRenderingProfile + strCSGProfile;
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// notice that statistics have been updated
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m_udStatsUpdated.MarkUpdated();
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}
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//{{AFX_DATA_MAP(CDlgPgRenderingStatistics)
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DDX_Text(pDX, IDC_RENDERING_STATISTICS, m_strRenderingStatistics);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CDlgPgRenderingStatistics, CPropertyPage)
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//{{AFX_MSG_MAP(CDlgPgRenderingStatistics)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgRenderingStatistics message handlers
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BOOL CDlgPgRenderingStatistics::OnIdle(LONG lCount)
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{
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// get active view
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CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
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// if we do have a window and a view and last rendered view is newer than rendering info
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if( (IsWindow(m_hWnd)) &&
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(pWorldEditorView != NULL) &&
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(!pWorldEditorView->m_chViewChanged.IsUpToDate( m_udStatsUpdated)) )
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{
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// change statistics
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UpdateData( FALSE);
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}
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return TRUE;
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}
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