2016-03-11 14:57:17 +01:00
|
|
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
|
|
|
|
2016-03-29 03:03:54 +02:00
|
|
|
#include "Shaders/StdH.h"
|
2016-03-11 14:57:17 +01:00
|
|
|
|
|
|
|
#undef TEXTURE_COUNT
|
|
|
|
#undef UVMAPS_COUNT
|
|
|
|
#undef COLOR_COUNT
|
|
|
|
#undef FLOAT_COUNT
|
|
|
|
#undef FLAGS_COUNT
|
|
|
|
|
|
|
|
#define TEXTURE_COUNT 0
|
|
|
|
#define UVMAPS_COUNT 0
|
|
|
|
#define COLOR_COUNT 0
|
|
|
|
#define FLOAT_COUNT 0
|
|
|
|
|
|
|
|
SHADER_MAIN(Invisible)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
SHADER_DESC(Invisible,ShaderDesc &shDesc)
|
|
|
|
{
|
|
|
|
shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
|
|
|
|
shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
|
|
|
|
shDesc.sd_astrColorNames.New(COLOR_COUNT);
|
|
|
|
shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
|
|
|
|
}
|