Serious-Engine/Sources/Engine/Math/Projection.cpp

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#include "stdh.h"
#include <Engine/Math/Projection.h>
/////////////////////////////////////////////////////////////////////
// CProjection3D
/////////////////////////////////////////////////////////////////////
// Construction / destruction
/*
* Default constructor.
*/
CProjection3D::CProjection3D(void) {
pr_Prepared = FALSE;
pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
pr_bFaceForward = FALSE;
pr_bHalfFaceForward = FALSE;
pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f);
pr_fDepthBufferNear = 0.0f;
pr_fDepthBufferFar = 1.0f;
pr_NearClipDistance = 0.25f;
pr_FarClipDistance = -9999.0f; // never used by default
pr_bMirror = FALSE;
pr_bWarp = FALSE;
pr_fViewStretch = 1.0f;
}
CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));