mirror of
https://github.com/ptitSeb/Serious-Engine
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57 lines
1.3 KiB
C++
57 lines
1.3 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// CtrlEditBoolean.cpp : implementation file
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//
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#include "stdafx.h"
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#include "CtrlEditBoolean.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CCtrlEditBoolean
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CCtrlEditBoolean::CCtrlEditBoolean()
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{
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}
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CCtrlEditBoolean::~CCtrlEditBoolean()
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{
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}
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void CCtrlEditBoolean::SetDialogPtr( CWnd *pDialog)
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{
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m_pDialog = pDialog;
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}
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BEGIN_MESSAGE_MAP(CCtrlEditBoolean, CButton)
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//{{AFX_MSG_MAP(CCtrlEditBoolean)
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ON_CONTROL_REFLECT(BN_CLICKED, OnClicked)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CCtrlEditBoolean message handlers
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void CCtrlEditBoolean::OnClicked()
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{
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// don't do anything if document doesn't exist
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if( theApp.GetDocument() == NULL) return;
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// because this is three state button, we will make it working as two-state, but
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// it will still be able to be grayed
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if( GetCheck() == 2)
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{
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SetCheck( 0);
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}
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theApp.m_chGlobal.MarkChanged();
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// mark that document is changed
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theApp.GetDocument()->SetModifiedFlag( TRUE);
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// update dialog data (to reflect data change)
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m_pDialog->UpdateData( TRUE);
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}
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