mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-26 23:54:50 +01:00
83 lines
3.6 KiB
C
83 lines
3.6 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include <Engine/Engine.h>
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#ifdef ENGINEGUI_EXPORTS
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#define ENGINEGUI_API __declspec(dllexport)
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#else
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#define ENGINEGUI_API __declspec(dllimport)
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#ifdef NDEBUG
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#pragma comment(lib, "EngineGUI.lib")
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#else
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#pragma comment(lib, "EngineGUID.lib")
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#endif
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#endif
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class CEngineGUI
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{
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public:
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/* Functions used by application for getting and setting registry keys concerning modes */
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ENGINEGUI_API void GetFullScreenModeFromRegistry( CTString strSectionName, CDisplayMode &dm, GfxAPIType &gat);
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ENGINEGUI_API void SetFullScreenModeToRegistry( CTString strSectionName, CDisplayMode dm, GfxAPIType gat);
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/* Call select mode dialog */
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ENGINEGUI_API void SelectMode( CDisplayMode &dm, GfxAPIType &gat);
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/* Call create texture dialog */
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ENGINEGUI_API CTFileName CreateTexture( CTFileName fnTexFileToRecreate = CTString(""),
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CDynamicArray<CTFileName> *pafnCreatedTextures=NULL);
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/* Predefined registry key names */
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#define KEY_NAME_REQUEST_FILE_DIR "Request file directory"
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#define KEY_NAME_DETAIL_TEXTURE_DIR "Detail texture directory"
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#define KEY_NAME_BASE_TEXTURE_DIR "Base texture directory"
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#define KEY_NAME_CREATE_TEXTURE_DIR "Create texture directory"
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#define KEY_NAME_CREATE_ANIMATED_TEXTURE_DIR "Create animated texture directory"
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#define KEY_NAME_CREATE_EFFECT_TEXTURE_DIR "Create effect texture directory"
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#define KEY_NAME_BACKGROUND_TEXTURE_DIR "Background texture directory"
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#define KEY_NAME_REPLACE_TEXTURE_DIR "Replace texture directory"
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#define KEY_NAME_SCREEN_SHOT_DIR "Screen shots directory"
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/* Predefined file filters for file requester */
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#define FILTER_ALL "All files (*.*)\0*.*\0"
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#define FILTER_PICTURES "Pictures (*.pcx;*.tga)\0*.pcx;*.tga\0"
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#define FILTER_3DOBJ "3D object\0*.lwo;*.obj;*.3ds\0"
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#define FILTER_LWO "Lightwave object (*.lwo)\0*.lwo\0"
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#define FILTER_OBJ "Alias Wavefront Object (*.obj)\0*.obj\0"
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#define FILTER_3DS "3DS object (*.3ds)\0*.3ds\0"
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#define FILTER_SCR "Scripts (*.scr)\0*.scr\0"
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#define FILTER_PCX "PCX files (*.pcx)\0*.pcx\0"
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#define FILTER_TGA "TGA files (*.tga)\0*.tga\0"
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#define FILTER_TEX "Textures (*.tex)\0*.tex\0"
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#define FILTER_TBN "Thumbnails (*.tbn)\0*.tbn\0"
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#define FILTER_MDL "Models (*.mdl)\0*.mdl\0"
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#define FILTER_WLD "Worlds (*.wld)\0*.wld\0"
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#define FILTER_WAV "Sounds (*.wav)\0*.wav\0"
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#define FILTER_ANI "Animations (*.ani)\0*.ani\0"
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#define FILTER_TXT "Text files (*.txt)\0*.txt\0"
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#define FILTER_LST "List files (*.lst)\0*.lst\0"
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#define FILTER_TGA "TGA files (*.tga)\0*.tga\0"
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#define FILTER_SMC "SMC files (*.smc)\0*.smc\0"
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#define FILTER_END "\0"
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/* File requester with thumbnail display */
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ENGINEGUI_API CTFileName FileRequester( char *pchrTitle="Choose file",
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char *pchrFilters=FILTER_ALL FILTER_END,
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char *pchrRegistry=KEY_NAME_REQUEST_FILE_DIR,
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CTString strDefaultDir="", CTString strFileSelectedByDefault="",
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CDynamicArray<CTFileName> *pafnCreatedTextures=NULL,
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BOOL bIfOpen=TRUE);
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/* Call browse texture requester */
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ENGINEGUI_API CTFileName BrowseTexture(CTFileName fnDefaultSelected=CTString(""),
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char *pchrIniKeyName=KEY_NAME_REQUEST_FILE_DIR,
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char *pchrWindowTitle="Choose texture",
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BOOL bIfOpen=TRUE);
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};
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// global engine gui handling object
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ENGINEGUI_API extern CEngineGUI _EngineGUI;
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