Serious-Engine/Sources/EntitiesMP/PlayerActionMarker.h

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#ifndef _EntitiesMP_PlayerActionMarker_INCLUDED
#define _EntitiesMP_PlayerActionMarker_INCLUDED 1
#include <EntitiesMP/Marker.h>
#include <EntitiesMP/Player.h>
extern DECL_DLL CEntityPropertyEnumType PlayerAutoAction_enum;
enum PlayerAutoAction {
PAA_RUN = 1,
PAA_WAIT = 2,
PAA_USEITEM = 3,
PAA_STOREWEAPON = 4,
PAA_DRAWWEAPON = 5,
PAA_LOOKAROUND = 6,
PAA_RUNANDSTOP = 7,
PAA_RECORDSTATS = 8,
PAA_ENDOFGAME = 9,
PAA_SHOWSTATS = 10,
PAA_APPEARING = 11,
PAA_WAITFOREVER = 12,
PAA_TELEPORT = 13,
PAA_PICKITEM = 14,
PAA_FALLDOWN = 15,
PAA_FALLTOABYSS = 16,
PAA_RELEASEPLAYER = 17,
PAA_STARTCOMPUTER = 18,
PAA_TRAVELING_IN_BEAM = 19,
PAA_LOGO_FIRE_MINIGUN = 20,
PAA_STARTCREDITS = 21,
PAA_STARTINTROSCROLL = 22,
PAA_STOPSCROLLER = 23,
PAA_NOGRAVITY = 24,
PAA_TURNONGRAVITY = 25,
PAA_LOGO_FIRE_INTROSE = 26,
PAA_INTROSE_SELECT_WEAPON = 27,
PAA_STOPANDWAIT = 28,
};
DECL_DLL inline void ClearToDefault(PlayerAutoAction &e) { e = (PlayerAutoAction)0; } ;
extern "C" DECL_DLL CDLLEntityClass CPlayerActionMarker_DLLClass;
class CPlayerActionMarker : public CMarker {
public:
DECL_DLL virtual void SetDefaultProperties(void);
enum PlayerAutoAction m_paaAction;
FLOAT m_tmWait;
CEntityPointer m_penDoorController;
CEntityPointer m_penTrigger;
FLOAT m_fSpeed;
CEntityPointer m_penItem;
#line 59 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
const CTString & GetDescription(void)const;
#line 71 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
BOOL DropsMarker(CTFileName & fnmMarkerClass,CTString & strTargetProperty)const;
#line 78 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
BOOL HandleEvent(const CEntityEvent & ee);
#define STATE_CPlayerActionMarker_Main 1
BOOL
#line 97 "D:/SE1_GPL/Sources/EntitiesMP/PlayerActionMarker.es"
Main(const CEntityEvent &__eeInput);
};
#endif // _EntitiesMP_PlayerActionMarker_INCLUDED