Serious-Engine/Sources/WorldEditor/CtrlEditBoolean.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// CtrlEditBoolean.cpp : implementation file
//
#include "stdafx.h"
#include "CtrlEditBoolean.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCtrlEditBoolean
CCtrlEditBoolean::CCtrlEditBoolean()
{
}
CCtrlEditBoolean::~CCtrlEditBoolean()
{
}
void CCtrlEditBoolean::SetDialogPtr( CWnd *pDialog)
{
m_pDialog = pDialog;
}
BEGIN_MESSAGE_MAP(CCtrlEditBoolean, CButton)
//{{AFX_MSG_MAP(CCtrlEditBoolean)
ON_CONTROL_REFLECT(BN_CLICKED, OnClicked)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCtrlEditBoolean message handlers
void CCtrlEditBoolean::OnClicked()
{
// don't do anything if document doesn't exist
if( theApp.GetDocument() == NULL) return;
// because this is three state button, we will make it working as two-state, but
// it will still be able to be grayed
if( GetCheck() == 2)
{
SetCheck( 0);
}
theApp.GetDocument()->m_chSelections.MarkChanged();
// mark that document is changed
theApp.GetDocument()->SetModifiedFlag( TRUE);
// update dialog data (to reflect data change)
m_pDialog->UpdateData( TRUE);
}