Serious-Engine/Sources/WorldEditor/ActiveTextureWnd.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// ActiveTextureWnd.cpp : implementation file
//
#include "stdafx.h"
#include "ActiveTextureWnd.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CActiveTextureWnd
CActiveTextureWnd::CActiveTextureWnd()
{
m_pDrawPort = NULL;
m_pViewPort = NULL;
}
CActiveTextureWnd::~CActiveTextureWnd()
{
}
BEGIN_MESSAGE_MAP(CActiveTextureWnd, CWnd)
//{{AFX_MSG_MAP(CActiveTextureWnd)
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CActiveTextureWnd message handlers
void CActiveTextureWnd::OnPaint()
{
{
CPaintDC dc(this);
}
if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
{
// initialize canvas for active texture button
_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
}
// if there is a valid drawport, and the drawport can be locked
if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
{
PIXaabbox2D rectPict;
rectPict = PIXaabbox2D( PIX2D(0, 0),
PIX2D(m_pDrawPort->GetWidth(), m_pDrawPort->GetHeight()));
// clear texture area to black
m_pDrawPort->Fill( C_BLACK | CT_OPAQUE);
// erase z-buffer
m_pDrawPort->FillZBuffer(ZBUF_BACK);
// if there is valid active texture
if( theApp.m_ptdActiveTexture != NULL)
{
CTextureObject toActiveTexture;
toActiveTexture.SetData( theApp.m_ptdActiveTexture);
m_pDrawPort->PutTexture( &toActiveTexture, rectPict);
}
else
{
// type text saying none selected
m_pDrawPort->SetFont( theApp.m_pfntSystem);
m_pDrawPort->SetTextAspect( 1.0f);
m_pDrawPort->PutText( "None", 25, 20);
m_pDrawPort->PutText( "selected", 8, 50);
}
// unlock the drawport
m_pDrawPort->Unlock();
if (m_pViewPort!=NULL)
{
m_pViewPort->SwapBuffers();
}
}
}
void CActiveTextureWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
if( theApp.m_ptdActiveTexture == NULL) return;
HGLOBAL hglobal = CreateHDrop( theApp.m_ptdActiveTexture->GetName());
m_DataSource.CacheGlobalData( CF_HDROP, hglobal);
m_DataSource.DoDragDrop( DROPEFFECT_COPY);
CWnd::OnLButtonDown(nFlags, point);
}
void CActiveTextureWnd::OnRButtonDown(UINT nFlags, CPoint point)
{
CWnd::OnRButtonDown(nFlags, point);
}
void CActiveTextureWnd::OnDestroy()
{
CWnd::OnDestroy();
if( m_pViewPort != NULL)
{
_pGfx->DestroyWindowCanvas( m_pViewPort);
m_pViewPort = NULL;
}
m_pViewPort = NULL;
m_pDrawPort = NULL;
}