Serious-Engine/Sources/SeriousSam/Menu.h

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C
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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// set new thumbnail
void SetThumbnail(CTFileName fn);
// remove thumbnail
void ClearThumbnail(void);
void InitializeMenus( void);
void DestroyMenus( void);
void MenuOnKeyDown( int iVKey);
void MenuOnChar(MSG msg);
void MenuOnMouseMove(PIX pixI, PIX pixJ);
void MenuOnLMBDown(void);
BOOL DoMenu( CDrawPort *pdp); // returns TRUE if still active, FALSE if should quit
void StartMenus( char *str="");
void StopMenus(BOOL bGoToRoot =TRUE);
BOOL IsMenusInRoot(void);
void ChangeToMenu( class CGameMenu *pgmNew);
extern void PlayMenuSound(CSoundData *psd);
#define KEYS_ON_SCREEN 14
#define LEVELS_ON_SCREEN 16
#define SERVERS_ON_SCREEN 15
#define VARS_ON_SCREEN 14
extern CListHead _lhServers;
extern class CPlayerProfileMenu gmPlayerProfile;
extern class CSelectPlayersMenu gmSelectPlayersMenu;
extern class CCustomizeAxisMenu gmCustomizeAxisMenu;
extern INDEX _iLocalPlayer;
enum GameMode {
GM_NONE = 0,
GM_SINGLE_PLAYER,
GM_NETWORK,
GM_SPLIT_SCREEN,
GM_DEMO,
GM_INTRO,
};
extern GameMode _gmMenuGameMode;
extern GameMode _gmRunningGameMode;
extern CGameMenu *pgmCurrentMenu;
class CGameMenu {
public:
CListHead gm_lhGadgets;
CGameMenu *gm_pgmParentMenu;
BOOL gm_bPopup;
const char *gm_strName; // menu name (for mod interface only)
class CMenuGadget *gm_pmgSelectedByDefault;
class CMenuGadget *gm_pmgArrowUp;
class CMenuGadget *gm_pmgArrowDn;
class CMenuGadget *gm_pmgListTop;
class CMenuGadget *gm_pmgListBottom;
INDEX gm_iListOffset;
INDEX gm_iListWantedItem; // item you want to focus initially
INDEX gm_ctListVisible;
INDEX gm_ctListTotal;
CGameMenu(void);
void ScrollList(INDEX iDir);
void KillAllFocuses(void);
virtual void Initialize_t(void);
virtual void Destroy(void);
virtual void StartMenu(void);
virtual void FillListItems(void);
virtual void EndMenu(void);
// return TRUE if handled
virtual BOOL OnKeyDown( int iVKey);
virtual BOOL OnChar(MSG msg);
virtual void Think(void);
};
class CConfirmMenu : public CGameMenu {
public:
void Initialize_t(void);
// return TRUE if handled
BOOL OnKeyDown( int iVKey);
void BeLarge(void);
void BeSmall(void);
};
class CMainMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CInGameMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CSinglePlayerMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CCreditsMenu : public CGameMenu {
public:
void Initialize_t(void);
};
class CDisabledMenu : public CGameMenu {
public:
void Initialize_t(void);
};
class CSinglePlayerNewMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CLevelsMenu : public CGameMenu {
public:
void Initialize_t(void);
void FillListItems(void);
void StartMenu(void);
};
class CVarMenu : public CGameMenu {
public:
CTFileName gm_fnmMenuCFG;
void Initialize_t(void);
void FillListItems(void);
void StartMenu(void);
void EndMenu(void);
void Think(void);
};
class CServersMenu : public CGameMenu {
public:
BOOL m_bInternet;
void Initialize_t(void);
void StartMenu(void);
void Think(void);
};
class CPlayerProfileMenu : public CGameMenu {
public:
INDEX *gm_piCurrentPlayer;
void Initialize_t(void);
INDEX ComboFromPlayer(INDEX iPlayer);
INDEX PlayerFromCombo(INDEX iCombo);
void SelectPlayer(INDEX iPlayer);
void ApplyComboPlayer(INDEX iPlayer);
void StartMenu(void);
void EndMenu(void);
};
class CControlsMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void ObtainActionSettings(void);
void ApplyActionSettings(void);
};
class CFileInfo {
public:
CListNode fi_lnNode;
CTFileName fi_fnFile;
CTString fi_strName;
};
class CLoadSaveMenu : public CGameMenu {
public:
// settings adjusted before starting the menu
CGameMenu *gm_pgmNextMenu; // menu to go to after selecting a file (if null, use parent menu)
CTFileName gm_fnmSelected; // file that is selected initially
CTFileName gm_fnmDirectory; // directory that should be read
CTFileName gm_fnmBaseName; // base file name for saving (numbers are auto-added)
CTFileName gm_fnmExt; // accepted file extension
BOOL gm_bSave; // set when chosing file for saving
BOOL gm_bManage; // set if managing (rename/delet is enabled)
CTString gm_strSaveDes; // default description (if saving)
BOOL gm_bAllowThumbnails; // set when chosing file for saving
BOOL gm_bNoEscape; // forbid exiting with escape/rmb
#define LSSORT_NONE 0
#define LSSORT_NAMEUP 1
#define LSSORT_NAMEDN 2
#define LSSORT_FILEUP 3
#define LSSORT_FILEDN 4
INDEX gm_iSortType; // sort type
// function to activate when file is chosen
// return true if saving succeeded - description is saved automatically
// always return true for loading
BOOL (*gm_pAfterFileChosen)(const CTFileName &fnm);
// internal properties
CListHead gm_lhFileInfos; // all file infos to list
INDEX gm_iLastFile; // index of last saved file in numbered format
// called to get info of a file from directory, or to skip it
BOOL ParseFile(const CTFileName &fnm, CTString &strName);
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void FillListItems(void);
};
extern CLoadSaveMenu gmLoadSaveMenu;
class CHighScoreMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CNetworkMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CNetworkStartMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
class CNetworkOpenMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
class CNetworkJoinMenu : public CGameMenu {
public:
void Initialize_t(void);
};
class CSplitScreenMenu: public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
};
class CSplitStartMenu: public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
class CSelectPlayersMenu: public CGameMenu {
public:
BOOL gm_bAllowDedicated;
BOOL gm_bAllowObserving;
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
};
class COptionsMenu : public CGameMenu {
public:
void Initialize_t(void);
};
class CVideoOptionsMenu : public CGameMenu {
public:
void StartMenu(void);
void Initialize_t(void);
};
class CRenderingOptionsMenu : public CGameMenu {
public:
void StartMenu(void);
void EndMenu(void);
void Initialize_t(void);
};
class CAudioOptionsMenu : public CGameMenu {
public:
void StartMenu(void);
void Initialize_t(void);
};
class CCustomizeKeyboardMenu : public CGameMenu {
public:
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void FillListItems(void);
};
class CCustomizeAxisMenu : public CGameMenu {
public:
~CCustomizeAxisMenu(void);
void Initialize_t(void);
void StartMenu(void);
void EndMenu(void);
void ObtainActionSettings(void);
void ApplyActionSettings(void);
};