Serious-Engine/Sources/Engine/Graphics/Adapter.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_ADAPTER_H
#define SE_INCL_ADAPTER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Graphics/DisplayMode.h>
// display adapter flags
#define DAF_ONEWINDOW (1L<<0) // supports only one window
#define DAF_FULLSCREENONLY (1L<<1) // don't add windowed modes
#define DAF_USEGDIFUNCTIONS (1L<<2) // don't use wgl functions instead gdi functions
#define DAF_16BITONLY (1L<<3) // supports only 16-bit color depth
class CDisplayAdapter
{
public:
CDisplayMode da_admDisplayModes[25]; // 25 should be just enough
INDEX da_ctDisplayModes; // number of display modes with hardware acceleration (>=1)
INDEX da_iCurrentDisplayMode; // currently active display mode (-1 if none)
ULONG da_ulFlags; // various flags (DAF_ ...)
CTString da_strVendor; // OpenGL will fill this upon initialization of adapter ...
CTString da_strRenderer; // ... till then, it will be set to unknown/OpenGL ICD/1.1 or ...
CTString da_strVersion; // ... 3Dfx/OpenGL/1.1
};
class CGfxAPI
{
public:
CDisplayAdapter ga_adaAdapter[4];
INDEX ga_ctAdapters; // min=0, max=4
INDEX ga_iCurrentAdapter; // currently active display adapter
};
// get list of all modes avaliable through CDS -- do not modify/free the returned list
CListHead &CDS_GetModes(void);
// set given display mode
BOOL CDS_SetMode( PIX pixSizeI, PIX pixSizeJ, enum DisplayDepth dd);
// reset windows to mode chosen by user within windows diplay properties
void CDS_ResetMode(void);
#endif /* include-once check. */