2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include <afxadv.h>
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#include <afxole.h>
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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#include <htmlhelp.h>
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#define ENGINE_INTERNAL 1
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#include <EngineGUI/EngineGUI.h>
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#include <Engine/GameShell.h>
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#include <Engine/Base/ChangeableRT.h>
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#include <Engine/Base/UpdateableRT.h>
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#include <Engine/Terrain/Terrain.h>
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#include <Engine/Terrain/TerrainMisc.h>
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#include "WorldEditor.h"
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2016-03-12 01:20:51 +01:00
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#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
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