Serious-Engine/Sources/SeriousSam/MGChangePlayer.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/Base/KeyNames.h>
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include <GameMP/LCDDrawing.h>
#include "MGChangePlayer.h"
extern CSoundData *_psdPress;
void CMGChangePlayer::OnActivate(void)
{
PlayMenuSound(_psdPress);
IFeel_PlayEffect("Menu_press");
_iLocalPlayer = mg_iLocalPlayer;
if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;
gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
gmPlayerProfile.gm_pgmParentMenu = &gmSelectPlayersMenu;
extern BOOL _bPlayerMenuFromSinglePlayer;
_bPlayerMenuFromSinglePlayer = FALSE;
ChangeToMenu(&gmPlayerProfile);
}
void CMGChangePlayer::SetPlayerText(void)
{
INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
if (iPlayer<0 || iPlayer>7) {
mg_strText = "????";
}
else {
mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
}
}