mirror of
https://github.com/ptitSeb/Serious-Engine
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66 lines
2.4 KiB
C
66 lines
2.4 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_PLAYERSETTINGS_H
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#define SE_INCL_PLAYERSETTINGS_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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/*
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* Class responsible for describing player appearance/settings
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*/
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class CPlayerSettings {
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public:
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char ps_achModelFile[16]; // filename of the player model (zero padded, not zero terminated)
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#define PS_WAS_ONLYNEW 0 // select weapon if you didn't have it before
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#define PS_WAS_NONE 1 // never autoselect
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#define PS_WAS_ALL 2 // always autoselect
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#define PS_WAS_BETTER 3 // only if the new weapon is 'better' than what you hold now
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SBYTE ps_iWeaponAutoSelect; // type of weapon autoselection
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SBYTE ps_iCrossHairType; // type of crosshair used
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#define PSF_HIDEWEAPON (1L<<0) // don't render weapon in 1st person
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#define PSF_PREFER3RDPERSON (1L<<1) // auto switch to 3rd person
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#define PSF_NOQUOTES (1L<<2) // don't tell quotes
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#define PSF_AUTOSAVE (1L<<3) // auto save at specific locations
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#define PSF_COMPSINGLECLICK (1L<<4) // invoke computer with single click, not double clicks
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#define PSF_SHARPTURNING (1L<<5) // use prescanning to eliminate mouse lag
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#define PSF_NOBOBBING (1L<<6) // view bobbing on/off (for people with motion sickness problems)
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ULONG ps_ulFlags; // various flags
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// get filename for model
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CTFileName GetModelFilename(void) const
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{
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char achModelFile[MAX_PATH+1];
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memset(achModelFile, 0, sizeof(achModelFile));
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memcpy(achModelFile, ps_achModelFile, sizeof(ps_achModelFile));
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CTString strModelFile = "ModelsMP\\Player\\"+CTString(achModelFile)+".amc";
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if (!FileExists(strModelFile)) {
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strModelFile = "Models\\Player\\"+CTString(achModelFile)+".amc";
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}
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return strModelFile;
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}
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};
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// NOTE: never instantiate CPlayerSettings, as its size is not fixed to the size defined in engine
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// use CUniversalPlayerSettings for instantiating an object
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class CUniversalPlayerSettings {
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public:
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union {
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CPlayerSettings ups_ps;
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UBYTE ups_aubDummy[NET_MAXSESSIONPROPERTIES];
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};
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// must have exact the size as allocated block in engine
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CUniversalPlayerSettings() {
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ASSERT(sizeof(CPlayerSettings)<=MAX_PLAYERAPPEARANCE);
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ASSERT(sizeof(CUniversalPlayerSettings)==MAX_PLAYERAPPEARANCE);
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}
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operator CPlayerSettings&(void) { return ups_ps; }
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};
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#endif /* include-once check. */
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