Serious-Engine/Sources/Engine/Sound/SoundData.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_SOUNDDATA_H
#define SE_INCL_SOUNDDATA_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
#include <Engine/Base/Serial.h>
#define SDF_ENCODED (1UL<<0) // this is ogg or mpx compressed file
#define SDF_STREAMING (1UL<<1) // streaming from disk
class ENGINE_API CSoundData : public CSerial {
public:
// Sound Mode Aware class (notify class when sound mode change)
CListNode sd_Node; // for linking in list
ULONG sd_ulFlags; // flags
//private:
public:
// Call-back called when sound mode changes.
void ModeChanged(void);
inline BOOL IsHooked(void) const { return sd_Node.IsLinked(); };
CListHead sd_ClhLinkList; // list of objects linked to data
void PausePlayingObjects(void);
void ResumePlayingObjects(void);
// Sound Buffer
WAVEFORMATEX sd_wfeFormat; // primary sound buffer format
SWORD *sd_pswBuffer; // pointer on buffer
SLONG sd_slBufferSampleSize; // buffer sample size
double sd_dSecondsLength; // sound length in seconds
// free Buffer (and all linked Objects)
void ClearBuffer(void);
// Add object in sound aware list
void AddObjectLink(CSoundObject &CsoAdd);
// Remove an object from aware list
void RemoveObjectLink(CSoundObject &CsoRemove);
// reference counting functions
void AddReference(void);
void RemReference(void);
public:
// Constructor
CSoundData();
// Destructor
~CSoundData();
// get sound length in seconds
double GetSecondsLength(void);
// read sound from file and convert it to the current sound format
void Read_t(CTStream *inFile); // throw char *
// write sound to file (not implemented)
void Write_t(CTStream *outFile); // throw char *
/* Get the description of this object. */
CTString GetDescription(void);
// free allocated memory for sound and Sound in DXBuffer
void Clear(void);
// check if this kind of objects is auto-freed
virtual BOOL IsAutoFreed(void);
// get amount of memory used by this object
SLONG GetUsedMemory(void);
};
#endif /* include-once check. */