Serious-Engine/Sources/EntitiesMP/Marker.es

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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%{
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#include "EntitiesMP/StdH/StdH.h"
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%}
class CMarker: CEntity {
name "Marker";
thumbnail "Thumbnails\\Marker.tbn";
features "HasName", "HasTarget", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "Marker",
3 CTString m_strDescription = "",
2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_dGREEN|0xFF),
components:
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
const CTString &GetDescription(void) const
{
((CTString&)m_strDescription).PrintF("-><none>");
if (m_penTarget!=NULL) {
((CTString&)m_strDescription).PrintF("->%s", (const char *) m_penTarget->GetName());
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}
return m_strDescription;
}
/* Check if entity is moved on a route set up by its targets. */
BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
strTargetProperty = "Target";
return TRUE;
};
/* Check if entity can drop marker for making linked route. */
BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
fnmMarkerClass = CTFILENAME("Classes\\Marker.ecl");
strTargetProperty = "Target";
return TRUE;
}
// this is MARKER !!!!
virtual BOOL IsMarker(void) const
{
return TRUE;
}
// returns bytes of memory used by this object
SLONG GetUsedMemory(void)
{
// initial
SLONG slUsedMemory = sizeof(CMarker) - sizeof(CEntity) + CEntity::GetUsedMemory();
// add some more
slUsedMemory += m_strName.Length();
slUsedMemory += m_strDescription.Length();
return slUsedMemory;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
return;
}
};