mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-30 05:35:54 +01:00
64 lines
1.7 KiB
C++
64 lines
1.7 KiB
C++
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
#include "StdH.h"
|
||
|
|
||
|
#define TEXTURE_COUNT 1
|
||
|
#define UVMAPS_COUNT 1
|
||
|
#define COLOR_COUNT 1
|
||
|
#define FLOAT_COUNT 0
|
||
|
#define FLAGS_COUNT 2
|
||
|
|
||
|
#define BASE_TEXTURE 0
|
||
|
#define BASE_UVMAP 0
|
||
|
#define BASE_COLOR 0
|
||
|
#define BASE_FLOAT 0
|
||
|
|
||
|
SHADER_MAIN(Base_Transparent)
|
||
|
{
|
||
|
shaSetTexture(BASE_TEXTURE);
|
||
|
shaSetTextureWrapping( GFX_REPEAT, GFX_REPEAT);
|
||
|
shaSetUVMap(BASE_UVMAP);
|
||
|
shaSetColor(BASE_COLOR);
|
||
|
shaEnableDepthTest();
|
||
|
shaEnableAlphaTest();
|
||
|
shaEnableDepthWrite();
|
||
|
shaDepthFunc(GFX_LESS_EQUAL);
|
||
|
|
||
|
COLOR colModelColor = MulColors(shaGetModelColor(),shaGetCurrentColor());
|
||
|
BOOL bDoubleSided = shaGetFlags()&BASE_DOUBLE_SIDED;
|
||
|
BOOL bFullBright = shaGetFlags()&BASE_FULL_BRIGHT;
|
||
|
BOOL bOpaque = (colModelColor&0xFF)==0xFF;
|
||
|
|
||
|
if(bDoubleSided) {
|
||
|
shaCullFace(GFX_NONE);
|
||
|
} else {
|
||
|
shaCullFace(GFX_BACK);
|
||
|
}
|
||
|
|
||
|
shaCalculateLight();
|
||
|
shaModifyColorForFog();
|
||
|
|
||
|
if(shaOverBrightningEnabled()) shaSetTextureModulation(2);
|
||
|
shaRender();
|
||
|
if(shaOverBrightningEnabled()) shaSetTextureModulation(1);
|
||
|
|
||
|
if(bOpaque && !bFullBright) {
|
||
|
shaDoFogPass();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SHADER_DESC(Base_Transparent,ShaderDesc &shDesc)
|
||
|
{
|
||
|
shDesc.sd_astrTextureNames.New(TEXTURE_COUNT);
|
||
|
shDesc.sd_astrTexCoordNames.New(UVMAPS_COUNT);
|
||
|
shDesc.sd_astrColorNames.New(COLOR_COUNT);
|
||
|
shDesc.sd_astrFloatNames.New(FLOAT_COUNT);
|
||
|
shDesc.sd_astrFlagNames.New(FLAGS_COUNT);
|
||
|
|
||
|
shDesc.sd_astrTextureNames[0] = "Base texture";
|
||
|
shDesc.sd_astrTexCoordNames[0] = "Base uvmap";
|
||
|
shDesc.sd_astrColorNames[0] = "Base color";
|
||
|
shDesc.sd_astrFlagNames[0] = "Double sided";
|
||
|
shDesc.sd_astrFlagNames[1] = "Full bright";
|
||
|
shDesc.sd_strShaderInfo = "Basic shader";
|
||
|
}
|