mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-26 20:25:54 +01:00
119 lines
2.7 KiB
C++
119 lines
2.7 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// ActiveTextureWnd.cpp : implementation file
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//
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#include "stdafx.h"
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#include "ActiveTextureWnd.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CActiveTextureWnd
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CActiveTextureWnd::CActiveTextureWnd()
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{
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m_pDrawPort = NULL;
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m_pViewPort = NULL;
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}
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CActiveTextureWnd::~CActiveTextureWnd()
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{
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}
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BEGIN_MESSAGE_MAP(CActiveTextureWnd, CWnd)
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//{{AFX_MSG_MAP(CActiveTextureWnd)
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ON_WM_PAINT()
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ON_WM_LBUTTONDOWN()
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ON_WM_RBUTTONDOWN()
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ON_WM_DESTROY()
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CActiveTextureWnd message handlers
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void CActiveTextureWnd::OnPaint()
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{
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{
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CPaintDC dc(this);
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}
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if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
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{
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// initialize canvas for active texture button
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_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
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}
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// if there is a valid drawport, and the drawport can be locked
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if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
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{
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PIXaabbox2D rectPict;
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rectPict = PIXaabbox2D( PIX2D(0, 0),
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PIX2D(m_pDrawPort->GetWidth(), m_pDrawPort->GetHeight()));
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// clear texture area to black
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m_pDrawPort->Fill( C_BLACK | CT_OPAQUE);
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// erase z-buffer
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m_pDrawPort->FillZBuffer(ZBUF_BACK);
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// if there is valid active texture
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if( theApp.m_ptdActiveTexture != NULL)
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{
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CTextureObject toActiveTexture;
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toActiveTexture.SetData( theApp.m_ptdActiveTexture);
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m_pDrawPort->PutTexture( &toActiveTexture, rectPict);
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}
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else
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{
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// type text saying none selected
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m_pDrawPort->SetFont( theApp.m_pfntSystem);
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m_pDrawPort->SetTextAspect( 1.0f);
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m_pDrawPort->PutText( "None", 25, 20);
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m_pDrawPort->PutText( "selected", 8, 50);
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}
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// unlock the drawport
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m_pDrawPort->Unlock();
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if (m_pViewPort!=NULL)
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{
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m_pViewPort->SwapBuffers();
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}
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}
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}
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void CActiveTextureWnd::OnLButtonDown(UINT nFlags, CPoint point)
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{
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if( theApp.m_ptdActiveTexture == NULL) return;
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HGLOBAL hglobal = CreateHDrop( theApp.m_ptdActiveTexture->GetName());
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m_DataSource.CacheGlobalData( CF_HDROP, hglobal);
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m_DataSource.DoDragDrop( DROPEFFECT_COPY);
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CWnd::OnLButtonDown(nFlags, point);
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}
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void CActiveTextureWnd::OnRButtonDown(UINT nFlags, CPoint point)
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{
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CWnd::OnRButtonDown(nFlags, point);
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}
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void CActiveTextureWnd::OnDestroy()
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{
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CWnd::OnDestroy();
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if( m_pViewPort != NULL)
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{
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_pGfx->DestroyWindowCanvas( m_pViewPort);
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m_pViewPort = NULL;
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}
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m_pViewPort = NULL;
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m_pDrawPort = NULL;
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}
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