Serious-Engine/Sources/EntitiesMP/BackgroundViewer.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
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%{
#include "StdH.h"
%}
uses "EntitiesMP/Marker";
class CBackgroundViewer: CMarker {
name "Background Viewer";
thumbnail "Thumbnails\\BackgroundViewer.tbn";
features "IsImportant";
properties:
1 BOOL m_bActive "Active" 'A' =TRUE, // set if active at beginning of game
2 CEntityPointer m_penWorldSettingsController "World settings controller" 'W',
components:
1 model MODEL_MARKER "Models\\Editor\\Axis.mdl",
2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex"
functions:
// Validate offered target for one property
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if(penTarget==NULL)
{
return FALSE;
}
// if gradient marker
if( slPropertyOffset==offsetof(CBackgroundViewer, m_penWorldSettingsController))
{
return IsOfClass(penTarget, "WorldSettingsController");
}
return TRUE;
}
BOOL HandleEvent(const CEntityEvent &ee) {
if (ee.ee_slEvent == EVENTCODE_EStart) {
GetWorld()->SetBackgroundViewer(this);
return TRUE;
}
return FALSE;
};
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MARKER);
SetModelMainTexture(TEXTURE_MARKER);
// set name
if (m_strName=="Marker") {
m_strName = "Background Viewer";
}
if (m_bActive) {
GetWorld()->SetBackgroundViewer(this);
}
return;
}
};