Serious-Engine/Sources/EntitiesMP/Eruptor.cpp

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
#include "StdH.h"
#include <EntitiesMP/Eruptor.h>
#include <EntitiesMP/Eruptor_tables.h>
void CEruptor::SetDefaultProperties(void) {
m_fStretchAll = 1.0f;
m_fStretchX = 1.0f;
m_fStretchY = 1.0f;
m_fStretchZ = 1.0f;
m_bRandomStretch = FALSE ;
m_fStretchHeight = 0.2f;
m_fStretchWidth = 0.2f;
m_fStretchDepth = 0.2f;
m_fAngle = 45.0f;
m_fMaxSpeed = 20.0f;
m_fMinSpeed = 10.0f;
m_fTime = 1.0f;
m_fRandomWait = 0.0f;
m_ptType = PRT_LAVA_COMET ;
m_bShootInArc = TRUE ;
m_fProjectileStretch = 1.0f;
CModelHolder2::SetDefaultProperties();
}
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void CEruptor::Precache(void) {
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PrecacheClass (CLASS_PROJECTILE , m_ptType );
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}
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void CEruptor::CalculateAngularLaunchParams(
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CMovableEntity * penTarget,
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FLOAT3D vShooting,
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FLOAT3D vTarget,FLOAT3D vSpeedDest,
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ANGLE aPitch,
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ANGLE & aHeading,
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FLOAT & fLaunchSpeed)
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{
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FLOAT3D vNewTarget = vTarget ;
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FLOAT3D & vGravity = penTarget -> en_vGravityDir ;
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FLOAT fa = TanFast (AngleDeg (aPitch ));
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FLOAT3D vd , vyd0 ;
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FLOAT fd , fyd0 ;
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FLOAT fTime = 0.0f;
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FLOAT fLastTime = 0.0f;
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INDEX iIterations = 0;
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do
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{
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iIterations ++;
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FLOAT3D vDistance = vNewTarget - vShooting ;
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GetParallelAndNormalComponents (vDistance , vGravity , vyd0 , vd );
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fd = vd . Length ();
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fyd0 = vyd0 . Length ();
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fLastTime = fTime ;
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fTime = Sqrt (2.0f) * Sqrt ((fa * fd - fyd0 ) / penTarget -> en_fGravityA );
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vNewTarget = vTarget + vSpeedDest * fTime ;
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}
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while(Abs (fTime - fLastTime ) > _pTimer -> TickQuantum && iIterations < 10);
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fLaunchSpeed = 0.707108f * fd /
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(Cos (AngleDeg (aPitch )) * Sqrt ((fa * fd - fyd0 ) / penTarget -> en_fGravityA ));
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FLOAT3D vDir = (vNewTarget - vShooting ) . Normalize ();
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ANGLE3D aAngles ;
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DirectionVectorToAngles (vDir , aAngles );
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aHeading = aAngles (1);
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}
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void CEruptor::SpawnShoot(CEntity * penTarget)
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{
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if(penTarget == NULL || ! (penTarget -> GetPhysicsFlags () & EPF_MOVABLE )){
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return ;
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}
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CPlacement3D plLava = GetPlacement ();
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FLOAT fSpeed = (m_fMaxSpeed - m_fMinSpeed ) * FRnd () + m_fMinSpeed ;
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if(m_bShootInArc ){
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FLOAT fPitch = GetPlacement () . pl_OrientationAngle (2);
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FLOAT fHeading ;
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CalculateAngularLaunchParams ((CMovableEntity *) penTarget ,
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GetPlacement () . pl_PositionVector ,
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penTarget -> GetPlacement () . pl_PositionVector ,
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((CMovableEntity *) penTarget ) -> en_vCurrentTranslationAbsolute ,
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fPitch , fHeading , fSpeed );
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if(Abs (NormalizeAngle (GetPlacement () . pl_OrientationAngle (1) - fHeading )) > m_fAngle ){
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return ;
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}
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plLava . pl_OrientationAngle (1) = fHeading ;
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}else {
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FLOAT3D vTargetDir = (penTarget -> GetPlacement () . pl_PositionVector -
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GetPlacement () . pl_PositionVector ) . Normalize ();
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FLOAT3D vShootDir ;
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AnglesToDirectionVector (GetPlacement () . pl_OrientationAngle , vShootDir );
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if(Abs (vTargetDir % vShootDir ) < Cos (m_fAngle )){
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return ;
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}
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DirectionVectorToAngles (vTargetDir , plLava . pl_OrientationAngle );
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}
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SpawnProjectile (plLava , fSpeed );
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}
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void CEruptor::SpawnRandom(void)
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{
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FLOAT fSpeed = (m_fMaxSpeed - m_fMinSpeed ) * FRnd () + m_fMinSpeed ;
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ANGLE3D aAngle ((FRnd () * 2 - 1) * m_fAngle , (FRnd () * 2 - 1) * m_fAngle , 0);
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CPlacement3D plLava (FLOAT3D (0 , 0 , 0) , aAngle );
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plLava . RelativeToAbsolute (GetPlacement ());
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SpawnProjectile (plLava , fSpeed );
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}
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void CEruptor::SpawnProjectile(const CPlacement3D & pl,FLOAT fSpeed)
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{
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CEntityPointer penLava = CreateEntity (pl , CLASS_PROJECTILE );
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ELaunchProjectile eLaunch ;
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eLaunch . penLauncher = this ;
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eLaunch . prtType = m_ptType ;
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eLaunch . fSpeed = fSpeed ;
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eLaunch . fStretch = m_fProjectileStretch ;
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penLava -> Initialize (eLaunch );
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if(! (penLava -> GetFlags () & ENF_DELETED )){
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FLOAT3D fStretchRandom (1 , 1 , 1);
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if(m_bRandomStretch ){
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fStretchRandom (1) = (FRnd () * m_fStretchWidth * 2 - m_fStretchWidth ) + 1;
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fStretchRandom (2) = (FRnd () * m_fStretchHeight * 2 - m_fStretchHeight ) + 1;
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fStretchRandom (3) = (FRnd () * m_fStretchDepth * 2 - m_fStretchDepth ) + 1;
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}
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FLOAT3D vOldStretch = penLava -> GetModelObject () -> mo_Stretch ;
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penLava -> GetModelObject () -> mo_Stretch = FLOAT3D (
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m_fStretchAll * m_fStretchX * fStretchRandom (1) * vOldStretch (1) ,
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m_fStretchAll * m_fStretchY * fStretchRandom (2) * vOldStretch (2) ,
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m_fStretchAll * m_fStretchZ * fStretchRandom (3) * vOldStretch (3));
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penLava -> ModelChangeNotify ();
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}
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}
BOOL CEruptor::
#line 188 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
Active(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEruptor_Active
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEruptor::Active expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
#line 190 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00d50001, FALSE, EBegin());return TRUE;}BOOL CEruptor::H0x00d50001_Active_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50001
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
Call(STATE_CURRENT, STATE_CEruptor_AutoSpawns, TRUE, EVoid());return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EEnvironmentStop):{const EEnvironmentStop&e= (EEnvironmentStop&)__eeInput;
Jump(STATE_CURRENT, STATE_CEruptor_Inactive, TRUE, EVoid());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CEruptor::H0x00d50002_Active_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50002
ASSERT(FALSE); return TRUE;};BOOL CEruptor::
#line 197 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
Inactive(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEruptor_Inactive
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEruptor::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00d50004, FALSE, EBegin());return TRUE;}BOOL CEruptor::H0x00d50004_Inactive_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50004
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EEnvironmentStart):{const EEnvironmentStart&e= (EEnvironmentStart&)__eeInput;
Jump(STATE_CURRENT, STATE_CEruptor_Active, TRUE, EVoid());return TRUE;}ASSERT(FALSE);break;default: return FALSE; break;
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}return TRUE;}BOOL CEruptor::H0x00d50005_Inactive_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50005
ASSERT(FALSE); return TRUE;};BOOL CEruptor::
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AutoSpawns(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEruptor_AutoSpawns
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEruptor::AutoSpawns expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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Jump(STATE_CURRENT,0x00d5000c, FALSE, EInternal());return TRUE;}BOOL CEruptor::H0x00d5000c_AutoSpawns_06(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d5000c
if(!(TRUE )){ Jump(STATE_CURRENT,0x00d5000d, FALSE, EInternal());return TRUE;}
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SetTimerAfter(m_fTime );
Jump(STATE_CURRENT, 0x00d50007, FALSE, EBegin());return TRUE;}BOOL CEruptor::H0x00d50007_AutoSpawns_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50007
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00d50008, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEruptor::H0x00d50008_AutoSpawns_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50008
;
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SpawnRandom ();
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if(!(m_fRandomWait > 0.0f)){ Jump(STATE_CURRENT,0x00d5000b, FALSE, EInternal());return TRUE;}SetTimerAfter(m_fRandomWait );
Jump(STATE_CURRENT, 0x00d50009, FALSE, EBegin());return TRUE;}BOOL CEruptor::H0x00d50009_AutoSpawns_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50009
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00d5000a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CEruptor::H0x00d5000a_AutoSpawns_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d5000a
;Jump(STATE_CURRENT,0x00d5000b, FALSE, EInternal());return TRUE;}BOOL CEruptor::H0x00d5000b_AutoSpawns_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d5000b
Jump(STATE_CURRENT,0x00d5000c, FALSE, EInternal());return TRUE;
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}BOOL CEruptor::H0x00d5000d_AutoSpawns_07(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d5000d
ASSERT(FALSE); return TRUE;};BOOL CEruptor::
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MainLoop(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEruptor_MainLoop
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEruptor::MainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00d5000f, FALSE, EBegin());return TRUE;}BOOL CEruptor::H0x00d5000f_MainLoop_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d5000f
switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput;
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Call(STATE_CURRENT, STATE_CEruptor_Inactive, TRUE, EVoid());return TRUE;
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}ASSERT(FALSE);break;case(EVENTCODE_ETrigger):{const ETrigger&eTrigger= (ETrigger&)__eeInput;
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SpawnShoot (eTrigger . penCaused );
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return TRUE;
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}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break;
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}return TRUE;}BOOL CEruptor::H0x00d50010_MainLoop_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00d50010
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Destroy ();
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Return(STATE_CURRENT,EVoid());
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return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEruptor::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CEruptor_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEruptor::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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CModelHolder2 :: InitModelHolder ();
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if(m_fTime <= 0.0f){m_fTime = 0.05f;}
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if(m_fMaxSpeed < m_fMinSpeed ){m_fMaxSpeed = m_fMinSpeed ;}
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if(m_fAngle < 0.0f){m_fAngle = 0.0f;}
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if(Abs (m_fStretchX ) < 0.01f){m_fStretchX = 0.01f;}
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if(Abs (m_fStretchY ) < 0.01f){m_fStretchY = 0.01f;}
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if(Abs (m_fStretchZ ) < 0.01f){m_fStretchZ = 0.01f;}
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if(m_fStretchAll < 0.01f){m_fStretchAll = 0.01f;}
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if(Abs (m_fStretchX ) > 100.0f){m_fStretchX = 100.0f * Sgn (m_fStretchX );}
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if(Abs (m_fStretchY ) > 100.0f){m_fStretchY = 100.0f * Sgn (m_fStretchY );}
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if(Abs (m_fStretchZ ) > 100.0f){m_fStretchZ = 100.0f * Sgn (m_fStretchZ );}
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if(m_fStretchAll > 100.0f){m_fStretchAll = 100.0f;}
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if(m_fStretchWidth < 0.0f){m_fStretchWidth = 0.0f;};
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if(m_fStretchHeight < 0.0f){m_fStretchHeight = 0.0f;};
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if(m_fStretchDepth < 0.0f){m_fStretchDepth = 0.0f;};
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if(m_fStretchWidth > 1.0f){m_fStretchWidth = 1.0f;};
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if(m_fStretchHeight > 1.0f){m_fStretchHeight = 1.0f;};
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if(m_fStretchDepth > 1.0f){m_fStretchDepth = 1.0f;};
#line 271 "D:/SE1_GPL/Sources/EntitiesMP/Eruptor.es"
Jump(STATE_CURRENT, STATE_CEruptor_MainLoop, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};