Serious-Engine/Sources/EntitiesMP/Copier.cpp

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2016-03-11 14:57:17 +01:00
/*
* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
*/
#line 4 "D:/SE1_GPL/Sources/EntitiesMP/Copier.es"
#include "StdH.h"
#include <EntitiesMP/Copier.h>
#include <EntitiesMP/Copier_tables.h>
void CCopier::SetDefaultProperties(void) {
m_strName = "Copier";
m_strDescription = "";
m_penTarget = NULL;
m_bSpawnEffect = TRUE ;
m_bTelefrag = TRUE ;
CRationalEntity::SetDefaultProperties();
}
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const CTString & CCopier::GetDescription(void)const
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{
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((CTString &) m_strDescription ) . PrintF ("-><none>");
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if(m_penTarget != NULL ){
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((CTString &) m_strDescription ) . PrintF ("->%s" , m_penTarget -> GetName ());
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}
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return m_strDescription ;
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}
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void CCopier::TeleportEntity()
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{
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if(m_penTarget == NULL || (m_penTarget -> GetFlags () & ENF_DELETED )){
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return ;
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}
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CEntity * pen = GetWorld () -> CopyEntityInWorld (* m_penTarget ,
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CPlacement3D (FLOAT3D (- 32000.0f + FRnd () * 200.0f , - 32000.0f + FRnd () * 200.0f , 0) , ANGLE3D (0 , 0 , 0)));
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CPlacement3D pl = GetPlacement ();
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pl . pl_PositionVector += GetRotationMatrix () . GetColumn (2) * 0.05f;
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pen -> Teleport (pl , m_bTelefrag );
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if(m_bSpawnEffect ){
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ESpawnEffect ese ;
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ese . colMuliplier = C_WHITE | CT_OPAQUE ;
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ese . betType = BET_TELEPORT ;
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ese . vNormal = FLOAT3D (0 , 1 , 0);
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FLOATaabbox3D box ;
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pen -> GetBoundingBox (box );
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FLOAT fEntitySize = box . Size () . MaxNorm () * 2;
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ese . vStretch = FLOAT3D (fEntitySize , fEntitySize , fEntitySize );
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CEntityPointer penEffect = CreateEntity (GetPlacement () , CLASS_BASIC_EFFECT );
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penEffect -> Initialize (ese );
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}
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}
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SLONG CCopier::GetUsedMemory(void)
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{
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SLONG slUsedMemory = sizeof (CCopier ) - sizeof (CRationalEntity ) + CRationalEntity :: GetUsedMemory ();
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slUsedMemory += m_strDescription . Length ();
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slUsedMemory += m_strName . Length ();
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return slUsedMemory ;
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}
BOOL CCopier::
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Main(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT STATE_CCopier_Main
ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCopier::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput;
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InitAsEditorModel ();
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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SetCollisionFlags (ECF_TOUCHMODEL );
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SetModel (MODEL_TELEPORT );
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SetModelMainTexture (TEXTURE_TELEPORT );
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Jump(STATE_CURRENT,0x00e10004, FALSE, EInternal());return TRUE;}BOOL CCopier::H0x00e10004_Main_05(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10004
if(!(TRUE )){ Jump(STATE_CURRENT,0x00e10005, FALSE, EInternal());return TRUE;}
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SetTimerAt(THINKTIME_NEVER);
Jump(STATE_CURRENT, 0x00e10000, FALSE, EBegin());return TRUE;}BOOL CCopier::H0x00e10000_Main_01(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10000
switch(__eeInput.ee_slEvent){case(EVENTCODE_ETrigger):{const ETrigger&eTrigger= (ETrigger&)__eeInput;
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if(m_penTarget != NULL ){
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TeleportEntity ();
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}
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UnsetTimer();Jump(STATE_CURRENT,0x00e10001, FALSE, EInternal());return TRUE;
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}ASSERT(FALSE);break;default:{
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return TRUE;
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}ASSERT(FALSE);break;
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}return TRUE;}BOOL CCopier::H0x00e10001_Main_02(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10001
;
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SetTimerAfter(0.1f);
Jump(STATE_CURRENT, 0x00e10002, FALSE, EBegin());return TRUE;}BOOL CCopier::H0x00e10002_Main_03(const CEntityEvent &__eeInput) {
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10002
switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x00e10003, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCopier::H0x00e10003_Main_04(const CEntityEvent &__eeInput){
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10003
;Jump(STATE_CURRENT,0x00e10004, FALSE, EInternal());return TRUE;
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}BOOL CCopier::H0x00e10005_Main_06(const CEntityEvent &__eeInput) {
ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal);
#undef STATE_CURRENT
#define STATE_CURRENT 0x00e10005
ASSERT(FALSE); return TRUE;};