Serious-Engine/Sources/Modeler/DlgPreferences.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// DlgPreferences.cpp : implementation file
//
#include "stdafx.h"
#include <Engine/Templates/Stock_CTextureData.h>
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgPreferences dialog
#define PREF_COMBO_HEIGHT 100
extern UINT APIENTRY ModelerFileRequesterHook( HWND hdlg, UINT uiMsg, WPARAM wParam, LPARAM lParam);
CDlgPreferences::CDlgPreferences(CWnd* pParent /*=NULL*/)
: CDialog(CDlgPreferences::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgPreferences)
m_AllwaysLamp = FALSE;
m_PrefsCopy = FALSE;
m_AutoMaximize = FALSE;
m_SetDefaultColors = FALSE;
m_WindowFit = FALSE;
m_bIsFloorVisibleByDefault = FALSE;
m_fDefaultBanking = 0.0f;
m_fDefaultHeading = 0.0f;
m_fDefaultPitch = 0.0f;
m_fDefaultFOW = 0.0f;
m_bIsBcgVisibleByDefault = FALSE;
m_bAllowSoundLock = FALSE;
//}}AFX_DATA_INIT
m_Prefs = theApp.m_Preferences;
}
void CDlgPreferences::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
// if dialog is recieving data
if( pDX->m_bSaveAndValidate == FALSE )
{
m_MappingPaper.SetColor( m_Prefs.ap_MappingPaperColor);
m_MappingActiveInk.SetColor( m_Prefs.ap_MappingActiveSurfaceColor);
m_MappingInactiveInk.SetColor( m_Prefs.ap_MappingInactiveSurfaceColor);
m_ModelPaper.SetColor( m_Prefs.ap_DefaultPaperColor);
m_ModelInk.SetColor( m_Prefs.ap_DefaultInkColor);
m_MappingWinBcgColor.SetColor( m_Prefs.ap_MappingWinBcgColor);
m_PrefsCopy = m_Prefs.ap_CopyExistingWindowPrefs;
m_bIsFloorVisibleByDefault = m_Prefs.ap_bIsFloorVisibleByDefault;
m_bIsBcgVisibleByDefault = m_Prefs.ap_bIsBcgVisibleByDefault;
m_AutoMaximize = m_Prefs.ap_AutoMaximizeWindow;
m_AllwaysLamp = m_Prefs.ap_AllwaysSeeLamp;
m_WindowFit = m_Prefs.ap_AutoWindowFit;
m_SetDefaultColors = m_Prefs.ap_SetDefaultColors;
m_colorDefaultAmbientColor.SetColor( m_Prefs.ap_colDefaultAmbientColor);
m_fDefaultBanking = m_Prefs.ap_fDefaultBanking;
m_fDefaultHeading = m_Prefs.ap_fDefaultHeading;
m_fDefaultPitch = m_Prefs.ap_fDefaultPitch;
m_fDefaultFOW = m_Prefs.ap_fDefaultFOW;
m_bAllowSoundLock = m_Prefs.ap_bAllowSoundLock;
}
//{{AFX_DATA_MAP(CDlgPreferences)
DDX_Control(pDX, IDC_API, m_ctrlGfxApi);
DDX_Control(pDX, IDC_DEFAULT_AMBIENT_COLOR, m_colorDefaultAmbientColor);
DDX_Control(pDX, IDC_WIN_BCG_COLOR, m_MappingWinBcgColor);
DDX_Control(pDX, IDOK, m_OkButton);
DDX_Control(pDX, IDC_COMBO_WIN_BCG_TEXTURE, m_ComboWinBcgTexture);
DDX_Control(pDX, IDC_MAPPING_PAPER, m_MappingPaper);
DDX_Control(pDX, IDC_MODEL_PAPER, m_ModelPaper);
DDX_Control(pDX, IDC_MODEL_INK, m_ModelInk);
DDX_Control(pDX, IDC_MAPPING_INACTIVE_INK, m_MappingInactiveInk);
DDX_Control(pDX, IDC_MAPPING_ACTIVE_INK, m_MappingActiveInk);
DDX_Check(pDX, IDC_PREFS_ALLWAYS_LAMP, m_AllwaysLamp);
DDX_Check(pDX, IDC_PREFS_COPY, m_PrefsCopy);
DDX_Check(pDX, IDC_PREFS_MAXIMIZE, m_AutoMaximize);
DDX_Check(pDX, IDC_PREFS_SET_DEFAULT_COLORS, m_SetDefaultColors);
DDX_Check(pDX, IDC_PREFS_WINDOW_FIT, m_WindowFit);
DDX_Check(pDX, IDC_FLOOR_IS_VISIBLE_BY_DEFAULT, m_bIsFloorVisibleByDefault);
DDX_Text(pDX, IDC_DEFAULT_BANKING, m_fDefaultBanking);
DDX_Text(pDX, IDC_DEFAULT_HEADING, m_fDefaultHeading);
DDX_Text(pDX, IDC_DEFAULT_PITCH, m_fDefaultPitch);
DDX_Text(pDX, IDC_DEFAULT_FOW, m_fDefaultFOW);
DDV_MinMaxFloat(pDX, m_fDefaultFOW, 1.f, 179.f);
DDX_Check(pDX, IDC_PREFS_ALLWAYS_BCG, m_bIsBcgVisibleByDefault);
DDX_Check(pDX, IDC_PREFS_ALLOW_SOUND_LOCK, m_bAllowSoundLock);
//}}AFX_DATA_MAP
// if dialog is giving data
if( pDX->m_bSaveAndValidate != FALSE)
{
m_Prefs.ap_MappingPaperColor = m_MappingPaper.GetColor();
m_Prefs.ap_MappingActiveSurfaceColor = m_MappingActiveInk.GetColor();
m_Prefs.ap_MappingInactiveSurfaceColor = m_MappingInactiveInk.GetColor();
m_Prefs.ap_DefaultPaperColor = m_ModelPaper.GetColor();
m_Prefs.ap_DefaultInkColor = m_ModelInk.GetColor();
m_Prefs.ap_MappingWinBcgColor = m_MappingWinBcgColor.GetColor();
m_Prefs.ap_CopyExistingWindowPrefs = m_PrefsCopy;
m_Prefs.ap_bIsFloorVisibleByDefault = m_bIsFloorVisibleByDefault;
m_Prefs.ap_bIsBcgVisibleByDefault = m_bIsBcgVisibleByDefault;
m_Prefs.ap_AutoMaximizeWindow = m_AutoMaximize;
m_Prefs.ap_AllwaysSeeLamp = m_AllwaysLamp;
m_Prefs.ap_AutoWindowFit = m_WindowFit;
m_Prefs.ap_SetDefaultColors = m_SetDefaultColors;
m_Prefs.ap_bAllowSoundLock = m_bAllowSoundLock;
m_Prefs.ap_colDefaultAmbientColor = m_colorDefaultAmbientColor.GetColor();
m_Prefs.ap_fDefaultHeading = m_fDefaultHeading;
m_Prefs.ap_fDefaultPitch = m_fDefaultPitch;
m_Prefs.ap_fDefaultBanking = m_fDefaultBanking;
m_Prefs.ap_fDefaultFOW = m_fDefaultFOW;
if( !theApp.m_WorkingTextures.IsEmpty())
{
m_Prefs.ap_DefaultWinBcgTexture =
((CBcgTexture *) m_ComboWinBcgTexture.GetItemDataPtr(
m_ComboWinBcgTexture.GetCurSel()))->wt_FileName;
}
else
{
}
INDEX iCurSel=m_ctrlGfxApi.GetCurSel();
INDEX iOldGfxApi=theApp.m_iApi;
if( iCurSel!=CB_ERR)
{
switch(iCurSel)
{
case 0:
theApp.m_iApi=GAT_OGL;
break;
#ifdef SE1_D3D
case 1:
theApp.m_iApi=GAT_D3D;
break;
#endif // SE1_D3D
default:
{
}
}
if( iOldGfxApi!=theApp.m_iApi)
{
_pGfx->ResetDisplayMode((enum GfxAPIType) theApp.m_iApi);
}
}
}
}
BEGIN_MESSAGE_MAP(CDlgPreferences, CDialog)
//{{AFX_MSG_MAP(CDlgPreferences)
ON_BN_CLICKED(IDC_ADD_WORKING_TEXTURE, OnAddWorkingTexture)
ON_BN_CLICKED(IDC_REMOVE_WORKING_TEXTURE, OnRemoveWorkingTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDlgPreferences message handlers
BOOL CDlgPreferences::OnInitDialog()
{
CDialog::OnInitDialog();
m_ctrlGfxApi.ResetContent();
m_ctrlGfxApi.AddString(L"OpenGL");
#ifdef SE1_D3D
m_ctrlGfxApi.AddString(L"DirectX");
#endif // SE1_D3D
if( IsWindow(m_ctrlGfxApi.m_hWnd))
{
switch(theApp.m_iApi)
{
case GAT_OGL:
m_ctrlGfxApi.SetCurSel(0);
break;
#ifdef SE1_D3D
case GAT_D3D:
m_ctrlGfxApi.SetCurSel(1);
break;
#endif // SE1_D3D
}
}
InitTextureCombos();
return TRUE;
}
void CDlgPreferences::InitTextureCombos()
{
int iIndex;
m_ComboWinBcgTexture.ResetContent();
INDEX iChoosedWinBcg = 0;
if( theApp.m_WorkingTextures.IsEmpty())
{
m_ComboWinBcgTexture.AddString( L"None available");
m_ComboWinBcgTexture.EnableWindow( FALSE);
}
else
{
m_ComboWinBcgTexture.EnableWindow( TRUE);
INDEX iTexCt = 0;
FOREACHINLIST( CBcgTexture, wt_ListNode, theApp.m_WorkingTextures, it_wt)
{
if( it_wt->wt_FileName == m_Prefs.ap_DefaultWinBcgTexture)
iChoosedWinBcg = iTexCt;
iIndex = m_ComboWinBcgTexture.AddString( CString(it_wt->wt_FileName.FileName()));
m_ComboWinBcgTexture.SetItemDataPtr( iIndex, &it_wt.Current());
iTexCt ++;
}
}
m_ComboWinBcgTexture.SetCurSel( iChoosedWinBcg);
}
void CDlgPreferences::OnAddWorkingTexture()
{
// call file requester for opening documents
CDynamicArray<CTFileName> afnWorkingTextures;
_EngineGUI.FileRequester( "Choose textures to add", FILTER_TEX FILTER_END,
"Working textures directory", "Textures\\", "", &afnWorkingTextures);
// insert selected textures
FOREACHINDYNAMICARRAY( afnWorkingTextures, CTFileName, itTexture)
{
// add new working texture
theApp.AddModelerWorkingTexture( itTexture.Current());
}
if( afnWorkingTextures.Count() != 0)
{
InitTextureCombos();
INDEX iTextures = m_ComboWinBcgTexture.GetCount();
if( (iTextures > 0) && (iTextures != CB_ERR) )
{
// select last added texture as current
m_ComboWinBcgTexture.SetCurSel( iTextures-1);
}
}
}
void CDlgPreferences::OnRemoveWorkingTexture()
{
if( theApp.m_WorkingTextures.Count() == 0)
{
return;
}
INDEX cur_sel = m_ComboWinBcgTexture.GetCurSel();
if( cur_sel != LB_ERR)
{
CBcgTexture *pWT = (CBcgTexture *) m_ComboWinBcgTexture.GetItemDataPtr( cur_sel);
pWT->wt_ListNode.Remove();
_pTextureStock->Release( pWT->wt_TextureData);
delete pWT;
UpdateData( FALSE);
}
InitTextureCombos();
}