Serious-Engine/Sources/EntitiesMP/TacticsHolder.es

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
235
%{
#include "StdH.h"
%}
enum TacticType {
0 TCT_NONE "None",
1 TCT_DAMP_ANGLE_STRIFE "Damp angle strafe",
2 TCT_PARALLEL_RANDOM_DISTANCE "Parallel random distance",
3 TCT_STATIC_RANDOM_V_DISTANCE "Static random V distance",
};
class CTacticsHolder : CRationalEntity {
name "TacticsHolder";
thumbnail "Thumbnails\\TacticsHolder.tbn";
features "HasName", "IsTargetable";
properties:
1 CTString m_strName "Name" 'N' = "TacticsHolder",
2 CTString m_strDescription = "",
10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type
11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1
12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2
13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3
14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4
15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5
/*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE,
17 INDEX m_bRetryCount "Number of retries" = 1,*/
20 FLOAT m_tmLastActivation = 0.0f, // internal - the last time when manager was triggered
components:
1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsHolder.mdl",
2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsHolder.tex"
functions:
const CTString &GetDescription(void) const {
return m_strDescription;
}
procedures:
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
SetModel(MODEL_MANAGER);
SetModelMainTexture(TEXTURE_MANAGER);
while(TRUE) {
wait()
{
on (ETrigger) : {
m_tmLastActivation = _pTimer->CurrentTick();
stop;
}
otherwise() : {
resume;
}
};
// wait a bit to recover
autowait(0.1f);
}
}
};