Serious-Engine/Sources/Engine/GameShell.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_GAMESHELL_H
#define SE_INCL_GAMESHELL_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
struct GameGUI_interface {
// initialize game and load settings
void (*Initialize)(const CTFileName &fnGameSettings);
// save settings and cleanup
void (*End)(void);
// run a quicktest game from within editor
void (*QuickTest)(const CTFileName &fnMapName, CDrawPort *pdpDrawport, CViewPort *pvpViewport);
// show console window
void (*OnInvokeConsole)(void);
// adjust players and controls
void (*OnPlayerSettings)(void);
// adjust audio settings
void (*OnAudioQuality)(void);
// adjust video settings
void (*OnVideoQuality)(void);
// select current active player and controls
void (*OnSelectPlayerAndControls)(void);
};
#endif /* include-once check. */