2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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// DlgPgPosition.cpp : implementation file
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//
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#include "stdafx.h"
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#include "DlgPgPosition.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgPosition property page
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IMPLEMENT_DYNCREATE(CDlgPgPosition, CPropertyPage)
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CDlgPgPosition::CDlgPgPosition() : CPropertyPage(CDlgPgPosition::IDD)
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{
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//{{AFX_DATA_INIT(CDlgPgPosition)
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m_fBanking = 0.0f;
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m_fHeading = 0.0f;
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m_fPitch = 0.0f;
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m_fX = 0.0f;
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m_fY = 0.0f;
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m_fZ = 0.0f;
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//}}AFX_DATA_INIT
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}
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CDlgPgPosition::~CDlgPgPosition()
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{
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}
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void CDlgPgPosition::DoDataExchange(CDataExchange* pDX)
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{
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if( theApp.m_bDisableDataExchange) return;
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CPropertyPage::DoDataExchange(pDX);
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SetModified( TRUE);
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// obtain document
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CWorldEditorDoc* pDoc = theApp.GetDocument();
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// if document doesn't exist, return
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if( pDoc == NULL) return;
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// get active view
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CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
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// if dialog is recieving data
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if( pDX->m_bSaveAndValidate == FALSE)
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{
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// is CSG on?
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if( pDoc->m_pwoSecondLayer != NULL)
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{
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// yes, pick up coordinates for editting from second layer
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m_fHeading = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(1));
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m_fPitch = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(2));
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m_fBanking = DegAngle( pDoc->m_plSecondLayer.pl_OrientationAngle(3));
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m_fX = pDoc->m_plSecondLayer.pl_PositionVector(1);
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m_fY = pDoc->m_plSecondLayer.pl_PositionVector(2);
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m_fZ = pDoc->m_plSecondLayer.pl_PositionVector(3);
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}
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// otherwise if we are in entity mode and there is only one entity selected
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else if( (pDoc->m_iMode == ENTITY_MODE) && ( pDoc->m_selEntitySelection.Count() == 1) )
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{
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// lock selection's dynamic container
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pDoc->m_selEntitySelection.Lock();
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// get first entity
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CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
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// unlock selection's dynamic container
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pDoc->m_selEntitySelection.Unlock();
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// get placement of first entity
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CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
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m_fHeading = DegAngle( plEntityOnePlacement.pl_OrientationAngle(1));
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m_fPitch = DegAngle( plEntityOnePlacement.pl_OrientationAngle(2));
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m_fBanking = DegAngle( plEntityOnePlacement.pl_OrientationAngle(3));
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m_fX = plEntityOnePlacement.pl_PositionVector(1);
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m_fY = plEntityOnePlacement.pl_PositionVector(2);
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m_fZ = plEntityOnePlacement.pl_PositionVector(3);
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}
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m_udSelection.MarkUpdated();
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}
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//{{AFX_DATA_MAP(CDlgPgPosition)
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DDX_Text(pDX, IDC_EDIT_BANKING, m_fBanking);
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DDX_Text(pDX, IDC_EDIT_HEADING, m_fHeading);
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DDX_Text(pDX, IDC_EDIT_PITCH, m_fPitch);
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DDX_Text(pDX, IDC_EDIT_X, m_fX);
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DDX_Text(pDX, IDC_EDIT_Y, m_fY);
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DDX_Text(pDX, IDC_EDIT_Z, m_fZ);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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// is CSG on?
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if( pDoc->m_pwoSecondLayer != NULL)
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{
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// yes, copy coordinates from editting controls into second layer
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pDoc->m_plSecondLayer.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
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pDoc->m_plSecondLayer.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
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pDoc->m_plSecondLayer.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
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pDoc->m_plSecondLayer.pl_PositionVector(1) = m_fX;
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pDoc->m_plSecondLayer.pl_PositionVector(2) = m_fY;
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pDoc->m_plSecondLayer.pl_PositionVector(3) = m_fZ;
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// snap values to grid
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pDoc->SnapToGrid( pDoc->m_plSecondLayer, SNAP_FLOAT_12);
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theApp.m_vfpCurrent.vfp_plPrimitive = pDoc->m_plSecondLayer;
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// update all document's views
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pDoc->UpdateAllViews( NULL);
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}
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// otherwise if we are in entity mode
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else if( pDoc->m_iMode == ENTITY_MODE)
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{
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// there must be only one entity selected
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ASSERT( pDoc->m_selEntitySelection.Count() == 1);
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// lock selection's dynamic container
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pDoc->m_selEntitySelection.Lock();
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// get first entity
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CEntity *penEntityOne = pDoc->m_selEntitySelection.Pointer(0);
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// unlock selection's dynamic container
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pDoc->m_selEntitySelection.Unlock();
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// get placement of first entity
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CPlacement3D plEntityOnePlacement = penEntityOne->GetPlacement();
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plEntityOnePlacement.pl_OrientationAngle(1) = AngleDeg( m_fHeading);
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plEntityOnePlacement.pl_OrientationAngle(2) = AngleDeg( m_fPitch);
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plEntityOnePlacement.pl_OrientationAngle(3) = AngleDeg( m_fBanking);
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plEntityOnePlacement.pl_PositionVector(1) = m_fX;
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plEntityOnePlacement.pl_PositionVector(2) = m_fY;
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plEntityOnePlacement.pl_PositionVector(3) = m_fZ;
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// snap entity's placement
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pDoc->SnapToGrid( plEntityOnePlacement, SNAP_FLOAT_12);
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// set placement back to entity
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penEntityOne->SetPlacement( plEntityOnePlacement);
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pDoc->SetModifiedFlag( TRUE);
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pDoc->UpdateAllViews( NULL);
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m_udSelection.MarkUpdated();
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// update all document's views
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pDoc->UpdateAllViews( NULL);
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgPgPosition, CPropertyPage)
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//{{AFX_MSG_MAP(CDlgPgPosition)
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// NOTE: the ClassWizard will add message map macros here
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgPgPosition message handlers
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BOOL CDlgPgPosition::OnIdle(LONG lCount)
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{
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// obtain document
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CWorldEditorDoc* pDoc = theApp.GetDocument();
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if( (pDoc == NULL) || !IsWindow(m_hWnd)) return FALSE;
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// if selections have been changed (they are not up to date)
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if( !pDoc->m_chSelections.IsUpToDate( m_udSelection))
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{
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// update dialog data
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UpdateData( FALSE);
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}
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return TRUE;
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}
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BOOL CDlgPgPosition::PreTranslateMessage(MSG* pMsg)
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{
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if(pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_RETURN)
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{
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// move coordinates from page to entity and snap them
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UpdateData( TRUE);
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// place snapped coordinates back to dialog
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UpdateData( FALSE);
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// the message is handled
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return TRUE;
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}
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return CPropertyPage::PreTranslateMessage(pMsg);
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}
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