mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 11:45:53 +01:00
272 lines
13 KiB
C++
272 lines
13 KiB
C++
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/*
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* This file is generated by Entity Class Compiler, (c) CroTeam 1997-98
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*/
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#line 2 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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#include "Entities/StdH/StdH.h"
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#include <Entities/GhostBusterRay.h>
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#include <Entities/GhostBusterRay_tables.h>
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CEntityEvent *EGhostBusterRay::MakeCopy(void) { CEntityEvent *peeCopy = new EGhostBusterRay(*this); return peeCopy;}
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EGhostBusterRay::EGhostBusterRay() : CEntityEvent(EVENTCODE_EGhostBusterRay) {;
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ClearToDefault(penOwner);
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};
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#line 16 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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#define HIT_DISTANCE 50.0f // ray hit distance
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#define HIT_DAMAGE 15.0f // hit damage for every lerping bullet
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void CGhostBusterRay_OnPrecache(CDLLEntityClass *pdec, INDEX iUser)
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{
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pdec->PrecacheClass(CLASS_BULLET);
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pdec->PrecacheModel(MODEL_RAY);
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pdec->PrecacheTexture(TEXTURE_RAY);
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}
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void CGhostBusterRay::SetDefaultProperties(void) {
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m_penOwner = NULL;
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m_bRender = FALSE ;
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m_vSrcOld = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_vDstOld = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_vSrc = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_vDst = FLOAT3D(0.0f , 0.0f , 0.0f);
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m_iLastBulletPosition = FLOAT3D(32000.0f , 32000.0f , 32000.0f);
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m_aoLightAnim.SetData(NULL);
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m_ctPasses = 0;
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m_penPrediction = NULL;
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CMovableModelEntity::SetDefaultProperties();
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}
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#line 61 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::AddDependentsToPrediction(void)
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#line 62 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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{
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#line 63 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_penOwner -> AddToPrediction ();
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#line 64 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 66 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::RenderParticles(void)
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#line 67 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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{
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#line 68 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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if(m_ctPasses < 2){
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#line 69 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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return ;
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#line 70 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 71 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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FLOAT3D vLerpedSrc = Lerp (m_vSrcOld , m_vSrc , _pTimer -> GetLerpFactor ());
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#line 72 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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FLOAT3D vLerpedDst = Lerp (m_vDstOld , m_vDst , _pTimer -> GetLerpFactor ());
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#line 73 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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Particles_Ghostbuster (vLerpedSrc , vLerpedDst , 32 , 1.0f);
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#line 74 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 77 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::Read_t(CTStream * istr)
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#line 78 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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{
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#line 79 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CMovableModelEntity :: Read_t (istr );
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#line 80 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetupLightSource ();
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#line 81 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 84 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CLightSource * CGhostBusterRay::GetLightSource(void)
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#line 85 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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{
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#line 86 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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if(! IsPredictor ()){
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#line 87 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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return & m_lsLightSource ;
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#line 88 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}else {
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#line 89 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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return NULL ;
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#line 90 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 91 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 94 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::SetupLightSource(void)
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#line 95 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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{
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#line 97 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CLightSource lsNew ;
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#line 98 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_ulFlags = LSF_NONPERSISTENT | LSF_DYNAMIC ;
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#line 99 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_colColor = RGBToColor (134 , 238 , 255);
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#line 100 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_rFallOff = 10.0f;
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#line 101 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_rHotSpot = 1.0f;
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#line 102 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_plftLensFlare = NULL ;
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#line 103 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_ubPolygonalMask = 0;
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#line 104 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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lsNew . ls_paoLightAnimation = & m_aoLightAnim ;
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#line 106 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_lsLightSource . ls_penEntity = this ;
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#line 107 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_lsLightSource . SetLightSource (lsNew );
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#line 108 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 115 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::DoMoving(void) {
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#line 116 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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en_plLastPlacement = GetPlacement ();
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#line 117 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 119 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::PostMoving(void) {
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#line 120 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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if(! IsOfClass (m_penOwner , "Player Weapons")){return ;}
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#line 123 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CPlacement3D plSource ;
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#line 124 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CPlayerWeapons &) * m_penOwner ) . GetGhostBusterSourcePlacement (plSource );
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#line 125 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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FLOAT3D vDirection , vDesired ;
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#line 126 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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AnglesToDirectionVector (plSource . pl_OrientationAngle , vDirection );
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#line 127 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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vDesired = vDirection * HIT_DISTANCE ;
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#line 128 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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vDesired = plSource . pl_PositionVector + vDesired ;
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#line 131 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CCastRay crRay (((CPlayerWeapons &) * m_penOwner ) . m_penPlayer , plSource . pl_PositionVector , vDesired );
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#line 132 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_vSrcOld = m_vSrc ;
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#line 133 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_vSrc = plSource . pl_PositionVector ;
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#line 134 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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crRay . cr_bHitTranslucentPortals = FALSE ;
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#line 135 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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crRay . cr_ttHitModels = CCastRay :: TT_COLLISIONBOX ;
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#line 136 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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GetWorld () -> CastRay (crRay );
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#line 139 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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if(crRay . cr_penHit != NULL ){
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#line 140 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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vDesired = crRay . cr_vHit ;
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#line 141 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 142 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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vDesired -= vDirection / 10.0f;
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#line 144 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_vDstOld = m_vDst ;
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#line 145 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_vDst = vDesired ;
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#line 148 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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FLOAT fStretch = (plSource . pl_PositionVector - vDesired ) . Length ();
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#line 150 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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GetModelObject () -> mo_Stretch (3) = 0.001f;
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#line 152 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CPlacement3D plSet ;
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#line 153 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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plSet . pl_PositionVector = vDesired ;
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#line 154 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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plSet . pl_OrientationAngle = plSource . pl_OrientationAngle ;
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#line 155 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetPlacement (plSet );
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#line 156 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_ctPasses ++;
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#line 157 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 165 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::PrepareBullet(const CPlacement3D & plBullet) {
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#line 167 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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penBullet = CreateEntity (plBullet , CLASS_BULLET );
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#line 169 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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EBulletInit eInit ;
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#line 170 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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eInit . penOwner = ((CPlayerWeapons &) * m_penOwner ) . m_penPlayer ;
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#line 171 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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eInit . fDamage = HIT_DAMAGE ;
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#line 172 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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penBullet -> Initialize (eInit );
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#line 173 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . m_EdtDamage = DMT_BULLET ;
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#line 174 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 177 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::Fire(const CPlacement3D & plSource) {
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#line 178 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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if(! IsOfClass (m_penOwner , "Player Weapons")){return ;}
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#line 181 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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PrepareBullet (plSource );
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#line 182 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . CalcTarget (HIT_DISTANCE );
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#line 183 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . m_fBulletSize = 0.5f;
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#line 184 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . CalcJitterTarget (0.02f * HIT_DISTANCE );
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#line 185 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . LaunchBullet (TRUE , FALSE , TRUE );
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#line 186 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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((CBullet &) * penBullet ) . DestroyBullet ();
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#line 187 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 190 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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void CGhostBusterRay::DestroyGhostBusterRay(void) {
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#line 191 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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Destroy ();
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#line 192 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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BOOL CGhostBusterRay::
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#line 201 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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Main(const CEntityEvent &__eeInput) {
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#undef STATE_CURRENT
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#define STATE_CURRENT STATE_CGhostBusterRay_Main
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ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EGhostBusterRay, "CGhostBusterRay::Main expects 'EGhostBusterRay' as input!"); const EGhostBusterRay &egbr = (const EGhostBusterRay &)__eeInput;
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#line 203 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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ASSERT (egbr . penOwner != NULL );
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#line 204 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_penOwner = egbr . penOwner ;
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#line 207 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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InitAsModel ();
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#line 208 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetPhysicsFlags (EPF_MODEL_IMMATERIAL );
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#line 209 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetCollisionFlags (ECF_IMMATERIAL );
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#line 210 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetModel (MODEL_RAY );
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#line 211 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetModelMainTexture (TEXTURE_RAY );
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#line 213 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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try {
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#line 214 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_aoLightAnim . SetData_t (CTFILENAME ("Animations\\GhostbusterLightning.ani"));
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#line 215 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_aoLightAnim . PlayAnim (0 , AOF_LOOPING );
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#line 216 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}catch (char * strError ){
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#line 217 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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CPrintF ("%s" , strError );
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#line 218 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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}
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#line 221 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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SetupLightSource ();
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#line 224 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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AddToMovers ();
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#line 225 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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m_ctPasses = 0;
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#line 227 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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Return(STATE_CURRENT,EVoid());
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#line 227 "/home/seb/git/Serious-Seb/Sources/Entities/GhostBusterRay.es"
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return TRUE; ASSERT(FALSE); return TRUE;};
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