2016-03-12 01:20:51 +01:00
|
|
|
/* Copyright (c) 2002-2012 Croteam Ltd.
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
|
|
it under the terms of version 2 of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation
|
|
|
|
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
|
2016-03-11 14:57:17 +01:00
|
|
|
|
|
|
|
#ifndef SE_INCL_PROJECTION_DOUBLE_H
|
|
|
|
#define SE_INCL_PROJECTION_DOUBLE_H
|
|
|
|
#ifdef PRAGMA_ONCE
|
|
|
|
#pragma once
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#include <Engine/Math/Vector.h>
|
|
|
|
#include <Engine/Math/Matrix.h>
|
|
|
|
#include <Engine/Math/Placement.h>
|
|
|
|
#include <Engine/Math/TextureMapping.h>
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Geometric projection of one 3D space onto another 3D space
|
|
|
|
*/
|
|
|
|
class ENGINE_API CSimpleProjection3D_DOUBLE {
|
|
|
|
public:
|
|
|
|
// factors set by user
|
|
|
|
CPlacement3D pr_ObjectPlacement; // placement of the projected object
|
|
|
|
CPlacement3D pr_ViewerPlacement; // placement of the viewer
|
|
|
|
FLOAT3D pr_ObjectStretch; // stretching coeficients for target object space
|
|
|
|
|
|
|
|
// internal variables
|
|
|
|
BOOL pr_Prepared; // set if all precalculated variables are prepared
|
|
|
|
DOUBLEmatrix3D pr_RotationMatrix; // matrix for rotating when projecting
|
|
|
|
DOUBLEmatrix3D pr_ViewerRotationMatrix; // viewer part of rotation matrix
|
|
|
|
DOUBLE3D pr_TranslationVector; // vector for translating when projecting
|
|
|
|
public:
|
|
|
|
// construction/destruction
|
|
|
|
/* Default constructor. */
|
|
|
|
CSimpleProjection3D_DOUBLE(void);
|
|
|
|
|
|
|
|
// member referencing
|
|
|
|
/* Reference viewer placement. */
|
|
|
|
inline CPlacement3D &ViewerPlacementL(void) {
|
|
|
|
IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access
|
|
|
|
return pr_ViewerPlacement;
|
|
|
|
}
|
|
|
|
inline const CPlacement3D &ViewerPlacementR(void) const {
|
|
|
|
return pr_ViewerPlacement;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Reference object placement. */
|
|
|
|
inline CPlacement3D &ObjectPlacementL(void) {
|
|
|
|
IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access
|
|
|
|
return pr_ObjectPlacement;
|
|
|
|
}
|
|
|
|
inline const CPlacement3D &ObjectPlacementR(void) const {
|
|
|
|
return pr_ObjectPlacement;
|
|
|
|
}
|
|
|
|
/* Reference target object stretching. */
|
|
|
|
inline FLOAT3D &ObjectStretchL(void) {
|
|
|
|
IFDEBUG(pr_Prepared = FALSE); // invalidate precalculations on any non-const access
|
|
|
|
return pr_ObjectStretch;
|
|
|
|
}
|
|
|
|
inline const FLOAT3D &ObjectStretchR(void) const {
|
|
|
|
return pr_ObjectStretch;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Prepare for projecting. */
|
|
|
|
void Prepare(void);
|
|
|
|
|
|
|
|
/* Project 3D object point into 3D view space. */
|
|
|
|
void ProjectCoordinate(const DOUBLE3D &v3dObjectPoint, DOUBLE3D &v3dViewPoint) const;
|
|
|
|
/* Project 3D object direction vector into 3D view space. */
|
|
|
|
void ProjectDirection(const DOUBLE3D &v3dObjectPoint, DOUBLE3D &v3dViewPoint) const;
|
|
|
|
/* Project 3D object placement into 3D view space. */
|
|
|
|
void ProjectPlacement(const CPlacement3D &plObject, CPlacement3D &plView) const;
|
|
|
|
/* Project 3D object mapping into 3D view space. */
|
|
|
|
void ProjectMapping(const CMappingDefinition &mdObject, const DOUBLEplane3D &plObject,
|
|
|
|
CMappingDefinition &mdView) const;
|
|
|
|
/* Project 3D object axis aligned bounding box into 3D view space. */
|
|
|
|
void ProjectAABBox(const DOUBLEaabbox3D &boxObject, DOUBLEaabbox3D &boxView) const;
|
|
|
|
/* Project 3D object plane into 3D view space. */
|
|
|
|
void Project(const DOUBLEplane3D &p3dObjectPlane, DOUBLEplane3D &v3dTransformedPlane) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif /* include-once check. */
|
|
|
|
|