Serious-Engine/Sources/SeriousSkaStudio/SeriousSkaStudioView.cpp

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// SeriousSkaStudioView.cpp : implementation of the CSeriousSkaStudioView class
//
#include "stdafx.h"
#include "SeriousSkaStudio.h"
#include "SeriousSkaStudioDoc.h"
#include "SeriousSkaStudioView.h"
#include <Engine/Templates/Stock_CMesh.h>
#include <Engine/Templates/Stock_CSkeleton.h>
#include <Engine/Templates/Stock_CAnimSet.h>
#include <Engine/Templates/Stock_CTextureData.h>
#include <Engine/Graphics/GfxLibrary.h>
#include "MainFrm.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
BOOL _bSelectedItemChanged = FALSE;
/////////////////////////////////////////////////////////////////////////////
// CSeriousSkaStudioView
IMPLEMENT_DYNCREATE(CSeriousSkaStudioView, CView)
BEGIN_MESSAGE_MAP(CSeriousSkaStudioView, CView)
//{{AFX_MSG_MAP(CSeriousSkaStudioView)
ON_WM_SIZE()
ON_WM_DESTROY()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_COMMAND(ID_RESET_VIEW, OnResetView)
ON_COMMAND(ID_SHOW_WIREFRAME, OnShowWireframe)
ON_COMMAND(ID_SHOW_SKELETON, OnShowSkeleton)
ON_COMMAND(ID_SHOW_TEXTURE, OnShowTexture)
ON_COMMAND(ID_ADD_MESHLOD, OnAddMeshlod)
ON_COMMAND(ID_ADD_ANIMATION, OnAddAnimation)
ON_COMMAND(ID_ADD_SKELETONLOD, OnAddSkeletonlod)
ON_COMMAND(ID_DELETESELECTED, OnDeleteselected)
ON_COMMAND(ID_ADD_ANIMSET, OnAddAnimset)
ON_COMMAND(ID_ADD_MESHLIST, (AFX_PMSG)OnAddMeshlist)
ON_COMMAND(ID_ADD_SKELETONLIST, OnAddSkeletonlist)
ON_COMMAND(ID_ADD_TEXTURE, OnAddTexture)
ON_COMMAND(ID_ADD_CHILD_MODEL_INSTANCE, OnAddChildModelInstance)
ON_COMMAND(ID_ADD_COLISIONBOX, OnAddColisionbox)
ON_COMMAND(ID_ANIM_STOP, OnAnimStop)
ON_COMMAND(ID_ANIM_SYNC, OnAnimSync)
ON_COMMAND(ID_AUTO_MIPING, OnAutoMiping)
ON_UPDATE_COMMAND_UI(ID_AUTO_MIPING, OnUpdateAutoMiping)
ON_COMMAND(ID_SHOW_GROUND, OnShowGround)
ON_UPDATE_COMMAND_UI(ID_SHOW_GROUND, OnUpdateShowGround)
ON_UPDATE_COMMAND_UI(ID_SHOW_SKELETON, OnUpdateShowSkeleton)
ON_UPDATE_COMMAND_UI(ID_SHOW_TEXTURE, OnUpdateShowTexture)
ON_UPDATE_COMMAND_UI(ID_SHOW_WIREFRAME, OnUpdateShowWireframe)
ON_COMMAND(ID_SHOW_ANIM_QUEUE, OnShowAnimQueue)
ON_UPDATE_COMMAND_UI(ID_SHOW_ANIM_QUEUE, OnUpdateShowAnimQueue)
ON_COMMAND(ID_FILE_SAVEMI, OnFileSaveModel)
ON_COMMAND(ID_SHOW_NORMALS, OnShowNormals)
ON_UPDATE_COMMAND_UI(ID_SHOW_NORMALS, OnUpdateShowNormals)
ON_COMMAND(ID_SHOW_LIGHTS, OnShowLights)
ON_UPDATE_COMMAND_UI(ID_SHOW_LIGHTS, OnUpdateShowLights)
ON_COMMAND(ID_CHANGE_AMBIENTCOLOR, OnChangeAmbientcolor)
ON_COMMAND(ID_CHANGE_LIGHTCOLOR, OnChangeLightcolor)
ON_COMMAND(ID_ANIM_LOOP, OnAnimLoop)
ON_UPDATE_COMMAND_UI(ID_ANIM_LOOP, OnUpdateAnimLoop)
ON_COMMAND(ID_ANIM_PAUSE, OnAnimPause)
ON_UPDATE_COMMAND_UI(ID_ANIM_PAUSE, OnUpdateAnimPause)
ON_COMMAND(ID_SHOW_COLISION, OnShowColision)
ON_UPDATE_COMMAND_UI(ID_SHOW_COLISION, OnUpdateShowColision)
ON_WM_KEYDOWN()
ON_WM_LBUTTONDBLCLK()
ON_WM_RBUTTONDBLCLK()
ON_COMMAND(ID_FILE_SAVEMI_AS, OnFileSavemiAs)
ON_COMMAND(ID_FILE_RECREATETEXTURE, OnFileRecreatetexture)
ON_UPDATE_COMMAND_UI(ID_FILE_RECREATETEXTURE, OnUpdateFileRecreatetexture)
ON_COMMAND(ID_VK_DOWN, OnVkDown)
ON_COMMAND(ID_VK_UP, OnVkUp)
ON_COMMAND(ID_VK_ESCAPE, OnVkEscape)
ON_COMMAND(ID_CREATE_ADD_TEXTURE, OnCreateAddTexture)
ON_COMMAND(ID_ADD_TEXTURE_BUMP, OnAddTextureBump)
ON_COMMAND(ID_ADD_TEXTURE_REFLECTION, OnAddTextureReflection)
ON_COMMAND(ID_ADD_TEXTURE_SPECULAR, OnAddTextureSpecular)
ON_COMMAND(ID_SHOW_ACTIVE_SKELETON, OnShowActiveSkeleton)
ON_UPDATE_COMMAND_UI(ID_SHOW_ACTIVE_SKELETON, OnUpdateShowActiveSkeleton)
ON_COMMAND(ID_SHOW_ALL_FRAMES_BBOX, OnShowAllFramesBbox)
ON_UPDATE_COMMAND_UI(ID_SHOW_ALL_FRAMES_BBOX, OnUpdateShowAllFramesBbox)
ON_COMMAND(ID_MODELINSTANCE_SAVEWITHOFFSET, OnModelinstanceSavewithoffset)
ON_COMMAND(ID_VK_LEFT, OnVkLeft)
ON_COMMAND(ID_VK_RIGHT, OnVkRight)
ON_COMMAND(ID_VK_LEFT_WITH_CTRL, OnVkLeftWithCtrl)
ON_COMMAND(ID_VK_RIGHT_WITH_CTRL, OnVkRightWithCtrl)
ON_COMMAND(ID_CONVERT_SELECTED, OnConvertSelected)
ON_COMMAND(ID_RESET_COLISIONBOX, OnResetColisionbox)
ON_COMMAND(ID_ALL_FRAMES_RECALC, OnAllFramesRecalc)
ON_COMMAND(ID_RELOAD_TEXTURE, OnReloadTexture)
ON_COMMAND(ID_RECREATE_TEXTURE, OnRecreateTexture)
ON_COMMAND(ID_BROWSE_TEXTURE, OnBrowseTexture)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSeriousSkaStudioView construction/destruction
CSeriousSkaStudioView::CSeriousSkaStudioView()
{
m_fFOV = 60.0f;
m_pdpDrawPort = NULL;
m_pvpViewPort = NULL;
m_angModelAngle = ANGLE3D(0.0f, 0.0f, 0.0f);
m_plLightPlacement.pl_PositionVector = FLOAT3D( 0.0f, 0.0f, 0.0f); // center
m_plLightPlacement.pl_OrientationAngle(1) = AngleDeg( 45.0f); // heading
m_plLightPlacement.pl_OrientationAngle(2) = AngleDeg( -45.0f); // pitch
m_plLightPlacement.pl_OrientationAngle(3) = AngleDeg( 0.0f); // banking
m_fLightDistance = 3.5f;
OnResetView();
}
CSeriousSkaStudioView::~CSeriousSkaStudioView()
{
}
void CSeriousSkaStudioView::SetProjectionData( CPerspectiveProjection3D &prProjection, CDrawPort *pDP)
{
prProjection.FOVL() = AngleDeg(m_fFOV);
prProjection.ScreenBBoxL() = FLOATaabbox2D( FLOAT2D(0.0f,0.0f),
FLOAT2D((float)pDP->GetWidth(), (float)pDP->GetHeight()));
prProjection.AspectRatioL() = 1.0f;
prProjection.FrontClipDistanceL() = 0.05f;
prProjection.ViewerPlacementL().pl_PositionVector = m_vTarget;
prProjection.ViewerPlacementL().pl_OrientationAngle = m_angViewerOrientation;
prProjection.Prepare();
prProjection.ViewerPlacementL().Translate_OwnSystem(FLOAT3D( 0.0f, 0.0f, m_fTargetDistance));
}
void CSeriousSkaStudioView::OnIdle(void)
{
Invalidate(FALSE);
}
BOOL CSeriousSkaStudioView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CSeriousSkaStudioView drawing
static INDEX ctChildLevel=0;
#define MAKESPACE(x) (x>0?"%*c":""),x,' '
void CreateCurrentAnimationList(CModelInstance *pmi,CTString &strAnimations)
{
CTString strText;
CTString strTemp;
// return if no animsets
INDEX ctas = pmi->mi_aAnimSet.Count();
if(ctas == 0) {
strText.PrintF(MAKESPACE(ctChildLevel));
strText += CTString(0,"[%s]\n",(const char*)pmi->GetName());
strAnimations += strText;
return;
}
// count animlists
INDEX ctal = pmi->mi_aqAnims.aq_Lists.Count();
// find newes animlist that has fully faded in
INDEX iFirstAnimList = 0;
// loop from newer to older
INDEX ial=ctal-1;
for(;ial>=0;ial--) {
AnimList &alList = pmi->mi_aqAnims.aq_Lists[ial];
// calculate fade factor
FLOAT fFadeFactor = CalculateFadeFactor(alList);
if(fFadeFactor >= 1.0f) {
iFirstAnimList = ial;
break;
}
}
strText.PrintF(MAKESPACE(ctChildLevel));
strText += CTString(0,"[%s]\n",(const char*)pmi->GetName());
strAnimations += strText;
// for each anim list after iFirstAnimList
for(ial=iFirstAnimList;ial<ctal;ial++) {
AnimList &alList = pmi->mi_aqAnims.aq_Lists[ial];
AnimList *palListNext=NULL;
if(ial+1<ctal) palListNext = &pmi->mi_aqAnims.aq_Lists[ial+1];
INDEX ctpa = alList.al_PlayedAnims.Count();
// for each played anim in played anim list
for(int ipa=0;ipa<ctpa;ipa++) {
FLOAT fTime = _pTimer->GetLerpedCurrentTick();
PlayedAnim &pa = alList.al_PlayedAnims[ipa];
strText.PrintF(MAKESPACE(ctChildLevel+1));
strAnimations += strText;
BOOL bAnimLooping = pa.pa_ulFlags & AN_LOOPING;
INDEX iAnimSetIndex;
INDEX iAnimIndex;
// find anim by ID in all anim sets within this model
if(pmi->FindAnimationByID(pa.pa_iAnimID,&iAnimSetIndex,&iAnimIndex)) {
// if found, animate bones
Animation &an = pmi->mi_aAnimSet[iAnimSetIndex].as_Anims[iAnimIndex];
// calculate end time for this animation list
FLOAT fEndTime = alList.al_fStartTime + alList.al_fFadeTime;
// calculate curent and next frame in animation
if(palListNext!=NULL) {
if(fTime > palListNext->al_fStartTime) fTime = palListNext->al_fStartTime;
}
if(fTime < fEndTime) fTime = fEndTime;
FLOAT f = (fTime - fEndTime) / (TIME)an.an_fSecPerFrame;
INDEX iCurentFrame;
INDEX iAnimFrame,iNextAnimFrame;
if(bAnimLooping) {
f = fmod(f,an.an_iFrames);
iCurentFrame = INDEX(f);
iAnimFrame = iCurentFrame % an.an_iFrames;
iNextAnimFrame = (iCurentFrame+1) % an.an_iFrames;
} else {
if(f>an.an_iFrames) f = an.an_iFrames-1;
iCurentFrame = INDEX(f);
iAnimFrame = ClampUp(iCurentFrame,an.an_iFrames-1L);
iNextAnimFrame = ClampUp(iCurentFrame+1L,an.an_iFrames-1L);
}
FLOAT fAnimLength = an.an_iFrames * an.an_fSecPerFrame;
FLOAT fFadeFactor = CalculateFadeFactor(alList);
strText.PrintF("%s %g - %g",ska_GetStringFromTable(pa.pa_iAnimID),f,fFadeFactor);
INDEX iLength = strText.Length();
if(iLength<30) {
strTemp.PrintF(MAKESPACE(30-iLength));
strText+=strTemp;
}
strTemp.PrintF("[%g / %g]\n",f*an.an_fSecPerFrame,fAnimLength);
strAnimations += strText+strTemp;
}
}
strText.PrintF(MAKESPACE(ctChildLevel+1));
strAnimations += strText+"-----------------------\n";
}
INDEX ctcmi = pmi->mi_cmiChildren.Count();
ctChildLevel+=2;
// for each child model instance
for(INDEX icmi=0;icmi<ctcmi;icmi++) {
CModelInstance *pcmi = &pmi->mi_cmiChildren[icmi];
// create list of animations for child
CreateCurrentAnimationList(pcmi,strAnimations);
}
ctChildLevel-=2;
}
INDEX CSeriousSkaStudioView::TestRayCastHit(CPoint &pt)
{
INDEX iHitBone = -1;
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
ASSERT(pDoc!=NULL);
if(pDoc!=NULL) {
CModelInstance *pmi = pDoc->m_ModelInstance;
ASSERT(pmi!=NULL);
if(pmi!=NULL) {
INDEX iBoneID = -1;
FLOATmatrix3D mat;
mat.Diagonal(1);
// get viewer's direction vector
// set projection data
CPerspectiveProjection3D prPerspectiveProjection;
SetProjectionData( prPerspectiveProjection, m_pdpDrawPort);
// prepare render model structure
CAnyProjection3D apr;
apr = prPerspectiveProjection;
apr->Prepare();
CPlacement3D plRay;
apr->RayThroughPoint(FLOAT3D((float)pt.x,
m_pdpDrawPort->GetHeight()-(float)pt.y, 0.0f), plRay);
FLOAT3D vDirection;
AnglesToDirectionVector( plRay.pl_OrientationAngle, vDirection);
FLOAT3D vResult;
vResult = plRay.pl_PositionVector + vDirection;
RM_TestRayCastHit(*pmi,mat,FLOAT3D(0,0,0),plRay.pl_PositionVector,vResult,300000,&iBoneID);
if(iBoneID>=0) {
iHitBone = iBoneID;
}
}
}
return iHitBone;
}
void CSeriousSkaStudioView::RenderLightModels(CDrawPort *pdp,CPlacement3D &pl)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
// show light objects
if(pDoc!=NULL && pDoc->bShowLights && theApp.pmiLight!=NULL)
{
CPlacement3D plLightPlacement;
plLightPlacement.pl_OrientationAngle = m_plLightPlacement.pl_OrientationAngle;
plLightPlacement.pl_PositionVector = FLOAT3D(0,0,0);
plLightPlacement.Translate_OwnSystem( FLOAT3D( 0.0f, 0.0f, m_fLightDistance));
if(pDoc->m_ModelInstance != NULL) {
plLightPlacement.Translate_AbsoluteSystem( pDoc->m_ModelInstance->GetOffsetPos());
}
// back up current model flags
ULONG ulModelFlags = RM_GetFlags();
// change render flags
RM_SetFlags(RMF_SHOWTEXTURE);
RM_SetObjectPlacement(plLightPlacement);
// render light model
RM_RenderSKA(*theApp.pmiLight);
// restore model flags
RM_SetFlags(ulModelFlags);
}
}
void AdjustBonesCallback(void *pData)
{
// aditionaly adjust bones
}
void CSeriousSkaStudioView::RenderView(CDrawPort *pdp)
{
if(theApp.GetDisableRenderRequests()>0) return;
CSeriousSkaStudioDoc* pDoc = GetDocument();
pDoc->SetTimerForDocument();
pdp->Fill(C_lGRAY | CT_OPAQUE);
pdp->FillZBuffer(ZBUF_BACK);
pdp->SetTextLineSpacing( 64);
pdp->SetFont( _pfdDisplayFont);
pdp->SetTextAspect( 1.0f);
CTString strTest;
strTest.PrintF("Serious SKA Studio");
FLOAT fX = pdp->dp_Width - 10 - pdp->GetTextWidth(strTest);
FLOAT fY = pdp->dp_Height - 8 - pdp->dp_FontData->fd_pixCharHeight;
// pdp->PutText( strTest, fX, fY, 0x0055ff00|CT_OPAQUE);
CPerspectiveProjection3D prPerspectiveProjection;
CPlacement3D pl;
pl.pl_OrientationAngle = m_angModelAngle;
pl.pl_PositionVector = FLOAT3D(0.0f, 0.0f, 0.0f);
if(pmiSelected!=NULL) {
// Adjust custom model instance stretch
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
CString strStretch;
pMainFrame->m_ctrlMIStretch.GetWindowText(strStretch);
FLOAT fStretch = atof(CStringA(strStretch));
pmiSelected->mi_vStretch = FLOAT3D(fStretch,fStretch,fStretch);
}
if(pDoc->m_ModelInstance != NULL)
{
// set projection data
SetProjectionData( prPerspectiveProjection, pdp);
// prepare render model structure
CAnyProjection3D apr;
apr = prPerspectiveProjection;
RM_BeginRenderingView(apr, m_pdpDrawPort);
// set placement of model
CPlacement3D pl;
pl.pl_OrientationAngle = m_angModelAngle;
FLOAT fZPos = pDoc->m_fSpeedZ*fmod(_pTimer->GetLerpedCurrentTick(),pDoc->m_fLoopSecends);
pl.pl_PositionVector = FLOAT3D(0.0f, 0.0f, -fZPos);
RM_SetObjectPlacement(pl);
// Set color of shading light
RM_SetLightColor(pDoc->m_colAmbient, pDoc->m_colLight);
// Set light direction
FLOAT3D vLightDir;
AnglesToDirectionVector(pDoc->m_vLightDir,vLightDir);
CPlacement3D plLightPlacement;
plLightPlacement.pl_OrientationAngle = m_plLightPlacement.pl_OrientationAngle;
plLightPlacement.pl_PositionVector = FLOAT3D(0,0,0);
plLightPlacement.Translate_OwnSystem( FLOAT3D( 0.0f, 0.0f, m_fLightDistance));
if(pDoc->m_ModelInstance != NULL) {
plLightPlacement.Translate_AbsoluteSystem( pDoc->m_ModelInstance->GetOffsetPos());
}
RM_SetLightDirection(-plLightPlacement.pl_PositionVector);
//
// if ground is visible
if(pDoc->bShowGround) {
RM_RenderGround(theApp.toGroundTexture);
}
// Fix this
if(pDoc->bAutoMiping) {
// auto mipping
RM_SetCustomMeshLodDistance(-1);
RM_SetCustomSkeletonLodDistance(-1);
} else {
// custom mipping
RM_SetCustomMeshLodDistance(pDoc->fCustomMeshLodDist);
RM_SetCustomSkeletonLodDistance(pDoc->fCustomSkeletonLodDist);
}
/*
// Render shadow
FLOATplane3D plShadowPlane = FLOATplane3D(FLOAT3D(0,1,0),0);
pDoc->m_ModelInstance->AddSimpleShadow(1.0f,plShadowPlane);
*/
RM_SetBoneAdjustCallback(&AdjustBonesCallback,this);
// render model
RM_RenderSKA(*pDoc->m_ModelInstance);
// render selected bone
if(theApp.iSelectedBoneID >= 0) {
RM_RenderBone(*pDoc->m_ModelInstance,theApp.iSelectedBoneID);
}
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelectedItem = m_TreeCtrl.GetSelectedItem();
NodeInfo *pni = NULL;
if(hSelectedItem!=NULL) {
pni = &theApp.m_dlgBarTreeView.GetNodeInfo(hSelectedItem);
}
BOOL bShowColisionBoxes = pDoc->bShowColisionBox;
if(pni!=NULL && pni->ni_iType == NT_COLISIONBOX) {
bShowColisionBoxes = TRUE;
}
BOOL bShowAllFramesBBox = pDoc->bShowAllFramesBBox;
if(pni!=NULL && pni->ni_iType == NT_ALLFRAMESBBOX) {
bShowAllFramesBBox = TRUE;
}
// show colision box
if(pmiSelected->mi_cbAABox.Count()>0 &&pmiSelected->mi_iCurentBBox>=0) {
if(bShowColisionBoxes) {
ColisionBox &cb = pmiSelected->GetColisionBox(pmiSelected->mi_iCurentBBox);
RM_RenderColisionBox(*pmiSelected,cb,C_mlGREEN);
}
}
if(bShowAllFramesBBox) {
ColisionBox &cbAllFrames = pmiSelected->mi_cbAllFramesBBox;
RM_RenderColisionBox(*pmiSelected,cbAllFrames,C_ORANGE);
}
RenderLightModels(pdp,pl);
RM_EndRenderingView();
// show paused indicator
if(pDoc->m_bViewPaused) {
TIME tmNow = _pTimer->GetHighPrecisionTimer().GetSeconds();
ULONG ulAlpha = sin(tmNow*16)*96 +128;
pdp->SetFont( _pfdConsoleFont);
pdp->PutText( "Paused", m_pdpDrawPort->dp_Width-50, ClampDn<PIX>(m_pdpDrawPort->dp_Height-15,0), 0xffff0000|ulAlpha);
}
// Show anim queue
if(theApp.bShowAnimQueue) {
pdp->Fill(0,0,200,m_pdpDrawPort->dp_Height,0x0000007f,0x00000000,0x0000007f,0x00000000);
// show curent played animations
pdp->SetFont( _pfdConsoleFont);
CTString strAnimations;
CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
// strAnimations.PrintF("Test %g\n",tvNow.GetMilliseconds());
CreateCurrentAnimationList(pDoc->m_ModelInstance,strAnimations);
pdp->PutText( strAnimations, 0, 0, 0xffffff00|CT_OPAQUE);
}
/*
if(theApp.iSelectedBoneID>=0) {
FLOAT3D vStartPoint;
FLOAT3D vEndPoint;
if(RM_GetBoneAbsPosition(*pDoc->m_ModelInstance,theApp.iSelectedBoneID,vStartPoint,vEndPoint)) {
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgBone) {
FLOAT3D vDirection = vEndPoint - vStartPoint;
ANGLE3D angAngle;
DirectionVectorToAngles(vDirection,angAngle);
pDlgCurrent->GetDlgItem(IDC_LB_POSX)->SetWindowText((const char*)CTString(0,"%g",vStartPoint(1)));
pDlgCurrent->GetDlgItem(IDC_LB_POSY)->SetWindowText((const char*)CTString(0,"%g",vStartPoint(2)));
pDlgCurrent->GetDlgItem(IDC_LB_POSZ)->SetWindowText((const char*)CTString(0,"%g",vStartPoint(3)));
pDlgCurrent->GetDlgItem(IDC_LB_HEADING)->SetWindowText((const char*)CTString(0,"%g",angAngle(1)));
pDlgCurrent->GetDlgItem(IDC_LB_PITCH)->SetWindowText((const char*)CTString(0,"%g",angAngle(2)));
pDlgCurrent->GetDlgItem(IDC_LB_BANKING)->SetWindowText((const char*)CTString(0,"%g",angAngle(3)));
} else {
ASSERT(FALSE); // Current client dialog must be texture dialog
}
}
}*/
}
}
void CSeriousSkaStudioView::OnDraw(CDC* pDC)
{
CSeriousSkaStudioDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
// if there is a valid drawport, and the drawport can be locked
if( m_pdpDrawPort!=NULL && m_pdpDrawPort->Lock())
{
// render view
RenderView( m_pdpDrawPort);
// unlock the drawport
m_pdpDrawPort->Unlock();
// swap if there is a valid viewport
if( m_pvpViewPort!=NULL)
{
m_pvpViewPort->SwapBuffers();
}
}
}
void CSeriousSkaStudioView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// get mainfrm
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
// get mdi client
CMDIClientWnd *pMDIClient = &pMainFrame->m_wndMDIClient;
// get mdi client rect
CRect rc;
pMDIClient->GetWindowRect(&rc);
INDEX iWidth = rc.right - rc.left - 4;
INDEX iHeight = rc.bottom - rc.top - 4;
// check if view is maximized
if((iWidth == cx) && (iHeight == cy))
{
m_iViewSize = SIZE_MAXIMIZED;
theApp.bChildrenMaximized = TRUE;
}
else
{
m_iViewSize = 0;
theApp.bChildrenMaximized = FALSE;
}
// if we are not in game mode and changing of display mode is not on
if( m_pvpViewPort!=NULL)
{ // resize it
m_pvpViewPort->Resize();
}
}
void CSeriousSkaStudioView::OnDestroy()
{
CView::OnDestroy();
// destroy canvas that is currently used
_pGfx->DestroyWindowCanvas( m_pvpViewPort);
m_pvpViewPort = NULL;
CView::OnDestroy();
}
/////////////////////////////////////////////////////////////////////////////
// CSeriousSkaStudioView diagnostics
#ifdef _DEBUG
void CSeriousSkaStudioView::AssertValid() const
{
CView::AssertValid();
}
void CSeriousSkaStudioView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CSeriousSkaStudioDoc* CSeriousSkaStudioView::GetDocument() // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CSeriousSkaStudioDoc)));
return (CSeriousSkaStudioDoc*)m_pDocument;
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CSeriousSkaStudioView message handlers
void CSeriousSkaStudioView::OnInitialUpdate()
{
CView::OnInitialUpdate();
CSeriousSkaStudioDoc* pDoc = GetDocument();
// at this time, m_hWnd is valid, so we do canvas initialization here
_pGfx->CreateWindowCanvas(m_hWnd, &m_pvpViewPort, &m_pdpDrawPort);
}
void CSeriousSkaStudioView::OnMouseMove(UINT nFlags, CPoint point)
{
BOOL bSpace = (GetKeyState(' ') & 128) != 0;
BOOL bLMB = nFlags & MK_LBUTTON;
BOOL bRMB = nFlags & MK_RBUTTON;
BOOL bCtrl = nFlags & MK_CONTROL;
BOOL bShift = nFlags & MK_SHIFT;
CPoint pntDelta = point - m_pntLastMouse;
m_pntLastMouse = point;
FLOAT fDistance = -m_fTargetDistance;
CPlacement3D plViewer;
plViewer.pl_PositionVector = m_vTarget;
plViewer.pl_OrientationAngle = m_angViewerOrientation;
// moving offsets need small amounts
FLOAT dx = 0.001f * pntDelta.x * fDistance;
FLOAT dy = 0.001f * pntDelta.y * fDistance;
FLOAT dz = 0.01f * pntDelta.y * fDistance;
// angles need lot for rotation
ANGLE dAngleX = AngleDeg( -0.5f * pntDelta.x);
ANGLE dAngleY = AngleDeg( -0.5f * pntDelta.y);
if (bSpace && bCtrl) {
// if only space
} else if (bSpace)
{
if (bRMB && bLMB)
{
m_angViewerOrientation(1)+=dAngleX;
m_angViewerOrientation(2)+=dAngleY;
// if only left button
} else if (bLMB) {
CPlacement3D plTarget;
plTarget.pl_PositionVector = m_vTarget;
plTarget.pl_OrientationAngle = m_angViewerOrientation;
// project the placement to the viewer's system
plTarget.AbsoluteToRelative( plViewer);
// translate it
plTarget.Translate_AbsoluteSystem( FLOAT3D( dx, -dy, 0.0f));
// project the placement back from viewer's system
plTarget.RelativeToAbsolute( plViewer);
m_vTarget = plTarget.pl_PositionVector;
// if only right button
} else if (bRMB) {
// move target away
m_fTargetDistance += dz;
// now apply left/right movement
CPlacement3D plTarget;
plTarget.pl_PositionVector = m_vTarget;
plTarget.pl_OrientationAngle = m_angViewerOrientation;
// project the placement to the viewer's system
plTarget.AbsoluteToRelative( plViewer);
// translate it
plTarget.Translate_AbsoluteSystem( FLOAT3D( dx, 0.0f, 0.0f));
// project the placement back from viewer's system
plTarget.RelativeToAbsolute( plViewer);
m_vTarget = plTarget.pl_PositionVector;
// if no buttons are held
} else {
}
}
// if only ctrl
else if (bCtrl && (bRMB || bLMB))
{
CSeriousSkaStudioDoc* pDoc = GetDocument();
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelectedItem = m_TreeCtrl.GetSelectedItem();
if(hSelectedItem==NULL) {
return;
}
NodeInfo &niSelected = theApp.m_dlgBarTreeView.GetNodeInfo(hSelectedItem);
CModelInstance *pmi = NULL;
// is selected item model instance
if(niSelected.ni_iType == NT_MODELINSTANCE){
// get pointer to model instance
pmi = (CModelInstance*)niSelected.ni_pPtr;
// set default bone placement
QVect qvBonePlacement;
memset(&qvBonePlacement,0,sizeof(QVect));
qvBonePlacement.qRot.q_w = 1;
// find parent bone of selected model instance
RenBone rb;
if(RM_GetRenBoneAbs(*pDoc->m_ModelInstance,pmi->mi_iParentBoneID,rb)) {
// get bone qvect
Matrix12ToQVect(qvBonePlacement,rb.rb_mBonePlacement);
}
CPlacement3D plBone,plOffset;
FLOATmatrix3D matBone,matOffset;
// set bone placement
qvBonePlacement.qRot.ToMatrix(matBone);
plBone.pl_PositionVector = qvBonePlacement.vPos;
DecomposeRotationMatrix(plBone.pl_OrientationAngle,matBone);
// set offset
pmi->mi_qvOffset.qRot.ToMatrix(matOffset);
plOffset.pl_PositionVector = pmi->mi_qvOffset.vPos;
DecomposeRotationMatrix(plOffset.pl_OrientationAngle,matOffset);
plOffset.RelativeToRelative(plBone,plViewer);
if(bLMB && bRMB) {
plOffset.Rotate_TrackBall( ANGLE3D( -dAngleX/2, -dAngleY/2, 0));
} else if(bLMB) {
plOffset.pl_PositionVector += FLOAT3D( -dx, dy, 0.0f);
} else if(bRMB) {
plOffset.pl_PositionVector += FLOAT3D( 0.0f, 0.0f, -dy);
}
plOffset.RelativeToRelative(plViewer,plBone);
pmi->mi_qvOffset.vPos=plOffset.pl_PositionVector;
pmi->mi_qvOffset.qRot.FromEuler(plOffset.pl_OrientationAngle);
_bSelectedItemChanged = TRUE;
pDoc->MarkAsChanged();
// is selected item colision box
} else if (niSelected.ni_iType == NT_COLISIONBOX) {
// get pointer to parent model instance
pmi = (CModelInstance*)niSelected.pmi;
ColisionBox &cb = pmi->GetColisionBox(pmi->mi_iCurentBBox);
CPlacement3D plCBMin;
CPlacement3D plCBMax;
FLOATmatrix3D matOffset;
// set min and max of colision box
plCBMin.pl_PositionVector = cb.Min();
plCBMin.pl_OrientationAngle = ANGLE3D(0,0,0);
plCBMin.AbsoluteToRelative(plViewer);
plCBMax.pl_PositionVector = cb.Max();
plCBMax.pl_OrientationAngle = ANGLE3D(0,0,0);
plCBMax.AbsoluteToRelative(plViewer);
// if shift is pressed
if(bShift) {
if(bLMB) {
plCBMin.pl_PositionVector += FLOAT3D( -dx, dy, 0.0f);
} else if(bRMB) {
plCBMax.pl_PositionVector += FLOAT3D( -dx, dy, 0.0f);
}
// if not
} else {
if(bLMB) {
plCBMin.pl_PositionVector += FLOAT3D( -dx, dy, 0.0f);
plCBMax.pl_PositionVector += FLOAT3D( -dx, dy, 0.0f);
} else if(bRMB) {
plCBMin.pl_PositionVector += FLOAT3D( 0.0f, 0.0f, -dy);
}
}
plCBMin.RelativeToAbsolute(plViewer);
plCBMax.RelativeToAbsolute(plViewer);
cb.SetMin(plCBMin.pl_PositionVector);
cb.SetMax(plCBMax.pl_PositionVector);
_bSelectedItemChanged = TRUE;
pDoc->MarkAsChanged();
}
// if only shift is presed
} else if(bShift) {
if(bLMB) {
// project the placement to the viewer's system
m_plLightPlacement.AbsoluteToRelative( plViewer);
// rotate it
m_plLightPlacement.Rotate_TrackBall( ANGLE3D( -dAngleX/2, -dAngleY/2, 0));
// project the placement back from viewer's system
m_plLightPlacement.RelativeToAbsolute( plViewer);
} else if(bRMB) {
FLOAT fNewDistance = m_fLightDistance - dz;
if( fNewDistance > 0.2f) {
m_fLightDistance = fNewDistance;
}
}
}
// SetActiveWindow();
SetFocus();
/*
GetParentFrame()->SetActiveView( this);
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
pMainFrame->MDIActivate(GetParentFrame());
*/
/*
HWND hwndUnderMouse = ::WindowFromPoint( point);
HWND hwndInfo = NULL;
if( pMainFrame->m_pInfoFrame != NULL)
hwndInfo = pMainFrame->m_pInfoFrame->m_hWnd;
if( (m_hWnd != ::GetActiveWindow()) && ( hwndInfo != hwndUnderMouse) )
{
SetActiveWindow();
SetFocus();
GetParentFrame()->SetActiveView( this);
pMainFrame->MDIActivate(GetParentFrame());
}
*/
CView::OnMouseMove(nFlags, point);
}
void CSeriousSkaStudioView::FastZoomIn()
{
if( m_fTargetDistance > 1.0f) {
m_fTargetDistance /= 2.0f;
}
}
void CSeriousSkaStudioView::FastZoomOut()
{
if( m_fTargetDistance < 65535.0f) {
m_fTargetDistance *= 2.0f;
}
}
void CSeriousSkaStudioView::OnLButtonDown(UINT nFlags, CPoint point)
{
BOOL bSpace = (GetKeyState( ' ') & 128) != 0;
BOOL bCtrl = nFlags & MK_CONTROL;
BOOL bShift = nFlags & MK_SHIFT;
// ctrl+space+XMB is used for 2x zooming
if( bCtrl && bSpace) {
FastZoomIn();
return;
}
if(bCtrl||bSpace||bShift) {}
else {
INDEX iHitBone = TestRayCastHit(point);
if(iHitBone!=(-1) && iHitBone!=theApp.iSelectedBoneID) {
}
theApp.iSelectedBoneID = iHitBone;
}
m_pntLastMouse = point;
CView::OnLButtonDown(nFlags, point);
}
void CSeriousSkaStudioView::OnLButtonDblClk(UINT nFlags, CPoint point)
{
BOOL bSpace = (GetKeyState( ' ') & 128) != 0;
BOOL bCtrl = nFlags & MK_CONTROL;
// ctrl+space+XMB is used for 2x zooming
if( bCtrl && bSpace) {
FastZoomIn();
}
CView::OnLButtonDblClk(nFlags, point);
}
void CSeriousSkaStudioView::OnRButtonDown(UINT nFlags, CPoint point) {
BOOL bSpace = (GetKeyState( ' ') & 128) != 0;
BOOL bCtrl = nFlags & MK_CONTROL;
// ctrl+space+XMB is used for 2x zooming
if( bCtrl && bSpace) {
FastZoomOut();
return;
}
CView::OnRButtonDown(nFlags, point);
}
void CSeriousSkaStudioView::OnRButtonDblClk(UINT nFlags, CPoint point)
{
BOOL bSpace = (GetKeyState( ' ') & 128) != 0;
BOOL bCtrl = nFlags & MK_CONTROL;
// ctrl+space+XMB is used for 2x zooming
if( bCtrl && bSpace) {
FastZoomOut();
}
CView::OnRButtonDblClk(nFlags, point);
}
void CSeriousSkaStudioView::OnLButtonUp(UINT nFlags, CPoint point)
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelectedItem = m_TreeCtrl.GetSelectedItem();
if(hSelectedItem!=NULL && _bSelectedItemChanged) {
theApp.m_dlgBarTreeView.SelItemChanged(hSelectedItem);
_bSelectedItemChanged = FALSE;
}
CView::OnLButtonUp(nFlags, point);
}
void CSeriousSkaStudioView::OnRButtonUp(UINT nFlags, CPoint point)
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelectedItem = m_TreeCtrl.GetSelectedItem();
if(hSelectedItem!=NULL && _bSelectedItemChanged) {
theApp.m_dlgBarTreeView.SelItemChanged(hSelectedItem);
_bSelectedItemChanged = FALSE;
}
CView::OnRButtonUp(nFlags, point);
}
void CSeriousSkaStudioView::OnResetView()
{
m_angViewerOrientation = ANGLE3D(180.0f, -20.0f, 0.0f);
m_vTarget = FLOAT3D(0.0f, 1.0f, 0.0f);
m_fTargetDistance = 5.0f;
}
// add CMesh to selected model instance
BOOL CSeriousSkaStudioView::OnAddMeshlist()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
CTFileName fnSim;
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return FALSE;
}
CTFileName fnSelected = pmiSelected->mi_fnSourceFile;
fnSelected = fnSelected.FileName();
// get file name
fnSim = _EngineGUI.FileRequester( "Type name for new Mesh list or select existing",
"ASCII model files (*.aml)\0*.aml\0"
"All files (*.*)\0*.*\0\0",
"Open directory", "Models\\",fnSelected);
if (fnSim=="") return FALSE;
// check if file allready exist
if(FileExists(fnSim))
{
CTString strText = CTString(0,"File '%s' exist\n\nPress OK to load it, Cancel to overwrite it",fnSim);
int iRet = AfxMessageBox(CString(strText),MB_OKCANCEL);
if(iRet == IDOK)
{
// convert and load animset
if(theApp.ConvertMesh(fnSim))
{
fnSim = fnSim.NoExt() + ".bm";
try
{
pmiSelected->AddMesh_t(fnSim);
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
return TRUE;
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
return FALSE;
}
}
return FALSE;
}
// else owerwrite it bellow
}
// if file does not exist create new one
CTFileStream ostrFile;
try
{
// create new file
ostrFile.Create_t(fnSim,CTStream::CM_TEXT);
// write empty header in file
ostrFile.FPrintF_t("MESHLODLIST\n{\n}\n");
// close file
ostrFile.Close();
// convert it to binary (just to exist)
if(theApp.ConvertMesh(fnSim))
{
fnSim = fnSim.NoExt() + ".bm";
// add it to selected model instance
try
{
pmiSelected->AddMesh_t(fnSim);
theApp.UpdateRootModelInstance();
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
return FALSE;
}
}
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
return FALSE;
}
pDoc->MarkAsChanged();
return TRUE;
}
// add CSkeleton to selected model instance
void CSeriousSkaStudioView::OnAddSkeletonlist()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
CTFileName fnSim;
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return;
}
CSkeleton *skl = pmiSelected->mi_psklSkeleton;
if(skl != NULL)
{
theApp.ErrorMessage("Skeleton for this object exists. Only one skeleton per model is allowed!");
return;
}
CTFileName fnSelected = pmiSelected->mi_fnSourceFile;
fnSelected = fnSelected.FileName();
// get file name
fnSim = _EngineGUI.FileRequester( "Type name for new Skeleton list or select existing",
"ASCII model files (*.asl)\0*.asl\0"
"All files (*.*)\0*.*\0\0",
"Open directory", "Models\\", fnSelected);
if (fnSim=="") return;
// check if file allready exist
if(FileExists(fnSim))
{
CTString strText = CTString(0,"File '%s' exist\n\nPress OK to load it, Cancel to overwrite it",fnSim);
int iRet = AfxMessageBox(CString(strText),MB_OKCANCEL);
if(iRet == IDOK)
{
// convert and load animset
if(theApp.ConvertSkeleton(fnSim))
{
fnSim = fnSim.NoExt() + ".bs";
try
{
pmiSelected->AddSkeleton_t(fnSim);
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
return;
}
}
return;
}
// else owerwrite it bellow
}
// if file does not exist create new one
CTFileStream ostrFile;
try
{
// create new file
ostrFile.Create_t(fnSim,CTStream::CM_TEXT);
// write empty header in file
ostrFile.FPrintF_t("SKELETONLODLIST\n{\n}\n");
// close file
ostrFile.Close();
// convert it to binary (just to exist)
if(theApp.ConvertSkeleton(fnSim))
{
fnSim = fnSim.NoExt() + ".bs";
// add it to selected model instance
pmiSelected->AddSkeleton_t(fnSim);
// save smc
theApp.UpdateRootModelInstance();
}
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
}
pDoc->MarkAsChanged();
return;
}
// add anim set to selected model instance
void CSeriousSkaStudioView::OnAddAnimset()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
CTFileName fnSim;
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return;
}
CTFileName fnSelected = pmiSelected->mi_fnSourceFile;
fnSelected = fnSelected.FileName();
// get file name
fnSim = _EngineGUI.FileRequester( "Type name for new Animset or select existing",
"ASCII model files (*.aal)\0*.aal\0"
"All files (*.*)\0*.*\0\0",
"Open directory", "Models\\", fnSelected);
if (fnSim=="") return;
// check if file allready exist
if(FileExists(fnSim))
{
CTString strText = CTString(0,"File '%s' exist\n\nPress OK to load it, Cancel to overwrite it",fnSim);
int iRet = AfxMessageBox(CString(strText),MB_OKCANCEL);
if(iRet == IDOK)
{
// convert and load animset
if(theApp.ConvertAnimSet(fnSim))
{
fnSim = fnSim.NoExt() + ".ba";
try
{
pmiSelected->AddAnimSet_t(fnSim);
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
return;
}
}
return;
}
// else owerwrite it bellow
}
// if file does not exist create new one
CTFileStream ostrFile;
try
{
// create new file
ostrFile.Create_t(fnSim,CTStream::CM_TEXT);
// write empty header in file
ostrFile.FPrintF_t("ANIMSETLIST\n{\n}\n");
// close file
ostrFile.Close();
// convert it to binary (just to exist)
if(theApp.ConvertAnimSet(fnSim))
{
fnSim = fnSim.NoExt() + ".ba";
// add it to selected model instance
pmiSelected->AddAnimSet_t(fnSim);
}
}
catch(char *strError)
{
theApp.ErrorMessage("%s",strError);
}
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
return;
}
// add new child model instance to selected model instance
void CSeriousSkaStudioView::OnAddChildModelInstance()
{
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return;
}
CModelInstance::EnableSrcRememberFN(TRUE);
CSeriousSkaStudioDoc *pDoc = GetDocument();
if(pDoc->m_ModelInstance == NULL)
{
theApp.ErrorMessage("There is no root model instance");
return;
}
CSkeleton *psklParent = pmiSelected->mi_psklSkeleton;
SkeletonLOD *psklodParent = NULL;
INDEX iParentBoneID = 0;
// if parent has skeleton
if(psklParent != NULL)
{
// if parent has skeleton lods
INDEX ctslod = psklParent->skl_aSkeletonLODs.Count();
if(ctslod > 0)
{
psklodParent = &psklParent->skl_aSkeletonLODs[0];
INDEX ctsb = psklodParent->slod_aBones.Count();
// if parent has any bones
if(ctsb > 0)
{
SkeletonBone &sb = psklodParent->slod_aBones[0];
iParentBoneID = sb.sb_iID;
}
}
}
CTFileName fnSim;
fnSim = _EngineGUI.FileRequester( "Open ASCII intermediate files",
"ASCII model files (*.smc)\0*.smc\0"
"All files (*.*)\0*.*\0\0",
"Open directory", "Models\\", "");
if (fnSim=="") return;
CTFileName fnFull;
fnFull = _fnmApplicationPath + fnSim;
CModelInstance *pcmi=NULL;
try
{
pcmi = ParseSmcFile_t(fnFull);
}
catch(char *strError)
{
// error in parsing occured
theApp.ErrorMessage("%s",strError);
if(pcmi != NULL) pcmi->Clear();
return;
}
CTString strText = CTString(0,"Add this model as reference or use own copy");
int iRet = AfxMessageBox(CString(strText),MB_YESNO);
if(iRet == IDNO)
{
// assign same source file name as parent model instance so it will be saved in same file
pcmi->mi_fnSourceFile = pmiSelected->mi_fnSourceFile;
}
pcmi->mi_iParentBoneID = iParentBoneID;
// reset offset
memset(&pcmi->mi_qvOffset,0,sizeof(QVect));
pcmi->mi_qvOffset.qRot.q_w = 1;
// if there is selected model instance ,add as child
pmiSelected->mi_cmiChildren.Add(pcmi);
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
// add mesh lod to existing CMesh in selected model instance
void CSeriousSkaStudioView::OnAddMeshlod()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return;
}
// if mesh list does not exist
INDEX ctmshi = pmiSelected->mi_aMeshInst.Count();
if(ctmshi < 1)
{
theApp.ErrorMessage("Model instance must have mesh lod list to add mesh lod to it");
return;
}
// get pointer to selected item
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
INDEX iSelected = m_TreeCtrl.GetItemData(hSelected);
NodeInfo &niSelected = theApp.aNodeInfo[iSelected];
MeshInstance *pmshi;
// get selected mesh instance
if(niSelected.ni_iType == NT_MESHLODLIST)
{
// selected item is mesh instance so use its pointer as current mesh instance
pmshi=(MeshInstance*)niSelected.ni_pPtr;
}
else if(niSelected.ni_iType == NT_MESHLOD)
{
// selected item is mesh lod, so get his parent and use his pointer as current mesh instance
HTREEITEM hParent = m_TreeCtrl.GetParentItem(hSelected);
INDEX iParent = m_TreeCtrl.GetItemData(hParent);
NodeInfo &niParent = theApp.aNodeInfo[iParent];
pmshi=(MeshInstance*)niParent.ni_pPtr;
}
else
{
// other item is selected, curent mesh instance is first mesh instance in model instance
pmshi=&pmiSelected->mi_aMeshInst[0];
}
CMesh *pMesh = pmshi->mi_pMesh;
CDynamicArray<CTFileName> afnMesh;
_EngineGUI.FileRequester( "Open ASCII intermediate files",
FILTER_MESH,
"Open directory", "Models\\", "", &afnMesh);
// return if no files selected
if(afnMesh.Count()<=0) return;
FLOAT fMaxDistance = 10;
INDEX ctmlod = pMesh->msh_aMeshLODs.Count();
// for each lod in skeleton
INDEX imlod=0;
for(;imlod<ctmlod;imlod++)
{
// find current max distance in skeleton
if((fMaxDistance-5)<pMesh->msh_aMeshLODs[imlod].mlod_fMaxDistance)
fMaxDistance = pMesh->msh_aMeshLODs[imlod].mlod_fMaxDistance;
}
// create new skeleton list that holds only new skeleton lods
CTString strMeshList;
strMeshList = "MESHLODLIST\n{\n";
FOREACHINDYNAMICARRAY( afnMesh, CTFileName, itMesh)
{
fMaxDistance+=5;
CTString strLine;
strLine.PrintF(" MAX_DISTANCE %g;\n #INCLUDE \"%s\"\n",fMaxDistance,(const char*)itMesh.Current());
// add this file to mesh list file
strMeshList += strLine;
}
strMeshList += "}\n";
CTFileName fnMeshList = (CTString)"Temp/mesh.aml";
CTFileName fnMeshBin = (CTString)"Temp/mesh.bm";
CMesh mshTemp;
try
{
// save list file
strMeshList.Save_t(fnMeshList);
// convert animset list file
if(!theApp.ConvertMesh(fnMeshList))
{
RemoveFile(fnMeshList);
return;
}
// load it
mshTemp.Load_t(fnMeshBin);
}
catch(char *strErr)
{
theApp.ErrorMessage(strErr);
mshTemp.Clear();
RemoveFile(fnMeshBin);
return;
}
RemoveFile(fnMeshList);
RemoveFile(fnMeshBin);
// count new skleton lods in temp skeleton list
INDEX ctNewMlods = mshTemp.msh_aMeshLODs.Count();
// for each new skeleton in temp skeleton lod list
for(imlod=0;imlod<ctNewMlods;imlod++)
{
// add skeleton lod to selected skeleton
pMesh->AddMeshLod(mshTemp.msh_aMeshLODs[imlod]);
}
// clear temp mesh
mshTemp.Clear();
// update model instance
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
// add skeleton lod to existing CSkeleton in selected model instance
void CSeriousSkaStudioView::OnAddSkeletonlod()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
if(pmiSelected == NULL)
{
theApp.ErrorMessage("Model instance is not selected!");
return;
}
CSkeleton *pSkeleton = pmiSelected->mi_psklSkeleton;
if(pSkeleton == NULL)
{
theApp.ErrorMessage("Model instance must have Skeleton list to add skeleton lod to it");
return;
}
CDynamicArray<CTFileName> afnSkeleton;
_EngineGUI.FileRequester( "Open ASCII intermediate files",
FILTER_SKELETON,
"Open directory", "Models\\", "", &afnSkeleton);
// return if no files selected
if(afnSkeleton.Count()<=0) return;
FLOAT fMaxDistance=10;
INDEX ctslod = pSkeleton->skl_aSkeletonLODs.Count();
// for each lod in skeleton
for(INDEX ilod=0;ilod<ctslod;ilod++)
{
// find current max distance in skeleton
if((fMaxDistance-5)<pSkeleton->skl_aSkeletonLODs[ilod].slod_fMaxDistance) fMaxDistance = pSkeleton->skl_aSkeletonLODs[ilod].slod_fMaxDistance;
}
// create new skeleton list that holds only new skeleton lods
CTString strSkeletonList;
strSkeletonList = "SKELETONLODLIST\n{\n";
FOREACHINDYNAMICARRAY( afnSkeleton, CTFileName, itSkeleton)
{
fMaxDistance+=5;
CTString strLine;
strLine.PrintF(" MAX_DISTANCE %g;\n #INCLUDE \"%s\"\n",fMaxDistance,(const char*)itSkeleton.Current());
// add this file to skeleton list file
strSkeletonList += strLine;
}
strSkeletonList += "}\n";
CTFileName fnSklList = (CTString)"Temp/skeleton.asl";
CTFileName fnSklBin = (CTString)"Temp/skeleton.bs";
CSkeleton slTemp;
try
{
// save list file
strSkeletonList.Save_t(fnSklList);
// convert animset list file
if(!theApp.ConvertSkeleton(fnSklList))
{
slTemp.Clear();
RemoveFile(fnSklList);
return;
}
// load it
slTemp.Load_t(fnSklBin);
}
catch(char *strErr)
{
theApp.ErrorMessage(strErr);
slTemp.Clear();
RemoveFile(fnSklBin);
return;
}
RemoveFile(fnSklList);
RemoveFile(fnSklBin);
// count new skleton lods in temp skeleton list
INDEX ctNewSlods = slTemp.skl_aSkeletonLODs.Count();
// for each new skeleton in temp skeleton lod list
for(INDEX isl=0;isl<ctNewSlods;isl++)
{
// add skeleton lod to selected skeleton
pSkeleton->AddSkletonLod(slTemp.skl_aSkeletonLODs[isl]);
}
// clear temp skeleton
slTemp.Clear();
// update model instance
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
// add animation to existing Anim set in selected model instance
void CSeriousSkaStudioView::OnAddAnimation()
{
// check for selected model instance
if(pmiSelected == NULL) {
theApp.ErrorMessage("Model instance is not selected!");
return;
}
// get animset count
INDEX ctas = pmiSelected->mi_aAnimSet.Count();
if(ctas < 1) {
theApp.ErrorMessage("Model instance must have Anim set to add animations to it");
return;
}
// get document
CSeriousSkaStudioDoc *pDoc = GetDocument();
CDynamicArray<CTFileName> afnAnimation;
_EngineGUI.FileRequester( "Open ASCII intermediate files",
FILTER_ANIMATION,
"Open directory", "Models\\", "", &afnAnimation);
// return if no files selected
if(afnAnimation.Count()<=0) return;
// get pointer to seleceted animset
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
INDEX iSelected = m_TreeCtrl.GetItemData(hSelected);
NodeInfo &niSelected = theApp.aNodeInfo[iSelected];
CAnimSet *pas=NULL;
if(niSelected.ni_iType == NT_ANIMSET) {
// selected item is animset
pas = (CAnimSet*)niSelected.ni_pPtr;
} else if(niSelected.ni_iType == NT_ANIMATION) {
// selected item is animation, get its animset
HTREEITEM hParent = m_TreeCtrl.GetParentItem(hSelected);
INDEX iParent = m_TreeCtrl.GetItemData(hParent);
NodeInfo &niParent = theApp.aNodeInfo[iParent];
pas = (CAnimSet*)niParent.ni_pPtr;
} else {
// something else is selected, use first animset in model instance
pas = &pmiSelected->mi_aAnimSet[0];
}
// create new animset that holds only new animations
CTString strAnimSet;
strAnimSet = "ANIMSETLIST\n{\n";
// for each selected file
FOREACHINDYNAMICARRAY( afnAnimation, CTFileName, itAnimation)
{
// add this file to animset list file
CTString strLine;
strLine.PrintF(" TRESHOLD 0;\n COMPRESION FALSE;\n #INCLUDE \"%s\"\n",(const char*)itAnimation.Current());
strAnimSet += strLine;
}
strAnimSet += "}\n";
CTFileName fnAnimSetList = (CTString)"Temp/animset.aal";
CTFileName fnAnimSetBin = (CTString)"Temp/animset.ba";
CAnimSet asTemp;
try
{
// save list file
strAnimSet.Save_t(fnAnimSetList);
// convert animset list file
if(!theApp.ConvertAnimSet(fnAnimSetList))
{
RemoveFile(fnAnimSetList);
return;
}
// load it
asTemp.Load_t(fnAnimSetBin);
}
catch(char *strErr)
{
theApp.ErrorMessage(strErr);
asTemp.Clear();
RemoveFile(fnAnimSetBin);
return;
}
RemoveFile(fnAnimSetList);
RemoveFile(fnAnimSetBin);
// count new animations in temp animset
INDEX ctan = asTemp.as_Anims.Count();
// for each new animation in temp animset
for(INDEX ian=0;ian<ctan;ian++)
{
Animation &anTemp = asTemp.as_Anims[ian];
// add animation to selected animset
pas->AddAnimation(&anTemp);
}
// clear temp animset
asTemp.Clear();
// update model instance
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
// add texture to existing mesh instance
void CSeriousSkaStudioView::AddTexture(CTFileName &fnFull)
{
if(pmiSelected == NULL) {
theApp.ErrorMessage("Model instance is not selected!");
return;
}
INDEX ctmshi = pmiSelected->mi_aMeshInst.Count();
if(ctmshi < 1) {
theApp.ErrorMessage("Model instance must have mesh lod list to add texture to it");
return;
}
// get selected item in tree view
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
INDEX iSelected = m_TreeCtrl.GetItemData(hSelected);
NodeInfo &niSelected = theApp.aNodeInfo[iSelected];
MeshInstance *pmshi;
// get selected mesh instance
if(niSelected.ni_iType == NT_MESHLODLIST) {
// selected item is mesh instance so use its pointer as current mesh instance
pmshi=(MeshInstance*)niSelected.ni_pPtr;
} else if(niSelected.ni_iType == NT_MESHLOD) {
// selected item is mesh lod, so get his parent and use his pointer as current mesh instance
HTREEITEM hParent = m_TreeCtrl.GetParentItem(hSelected);
INDEX iParent = m_TreeCtrl.GetItemData(hParent);
NodeInfo &niParent = theApp.aNodeInfo[iParent];
pmshi=(MeshInstance*)niParent.ni_pPtr;
} else {
// other item is selected, curent mesh instance is first mesh instance in model instance
pmshi=&pmiSelected->mi_aMeshInst[0];
}
/*
// check if file exists
if(!FileExists(fnFull)) {
theApp.ErrorMessage("Texture file '%s' does not exists",fnFull);
continue;
}
*/
// try adding texture to model instance
try {
pmiSelected->AddTexture_t(fnFull,fnFull.FileName(),pmshi);
} catch(char *strError) {
theApp.ErrorMessage(strError);
//continue;
}
}
void CSeriousSkaStudioView::BrowseTexture(CTString strTextureDir)
{
CString strRegKeyName = "";
if(strTextureDir=="Models\\") {
strTextureDir = "Open directory";
}
CSeriousSkaStudioDoc *pDoc = GetDocument();
CDynamicArray<CTFileName> afnTexture;
_EngineGUI.FileRequester( "Open texture files",
FILTER_TEXTURE,
(char*)(const char*)strTextureDir, strTextureDir, "", &afnTexture);
// return if no files selected
if(afnTexture.Count()<=0) return;
// for each selected filename
FOREACHINDYNAMICARRAY( afnTexture, CTFileName, itTexture) {
CTFileName fnFull;
fnFull = itTexture.Current();
AddTexture(fnFull);
}
pDoc->MarkAsChanged();
theApp.UpdateRootModelInstance();
}
// add texture to existing mesh instance
void CSeriousSkaStudioView::OnAddTexture()
{
BrowseTexture("Models\\");
}
void CSeriousSkaStudioView::OnAddTextureBump()
{
BrowseTexture("Models\\BumpTextures\\");
}
void CSeriousSkaStudioView::OnAddTextureReflection()
{
BrowseTexture("Models\\ReflectionTextures\\");
}
void CSeriousSkaStudioView::OnAddTextureSpecular()
{
BrowseTexture("Models\\SpecularTextures\\");
}
void CSeriousSkaStudioView::OnCreateAddTexture()
{
CSeriousSkaStudioDoc *pDoc = GetDocument();
CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
CTFileName fn = (CTString)pMainFrame->CreateTexture();
if(fn!="") {
AddTexture(fn);
pDoc->MarkAsChanged();
theApp.UpdateRootModelInstance();
}
}
void CSeriousSkaStudioView::OnAddColisionbox()
{
if(pmiSelected == NULL) return;
CSeriousSkaStudioDoc *pDoc = GetDocument();
INDEX ctcb = pmiSelected->mi_cbAABox.Count();
FLOAT3D vMin = FLOAT3D(-.5f,0,-.5f);
FLOAT3D vMax = FLOAT3D(.5f,1,.5f);
CTString strName = CTString(0,"Default %d",ctcb);
pmiSelected->AddColisionBox(strName,vMin,vMax);
theApp.UpdateRootModelInstance();
pDoc->MarkAsChanged();
}
// delete selected item in tree view control
void CSeriousSkaStudioView::OnDeleteselected()
{
// get tree ctrl
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
// get current document
CSeriousSkaStudioDoc *pDoc = GetDocument();
// get selected item and its parent
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
if(hSelected == NULL) return;
INDEX iSelIndex = m_TreeCtrl.GetItemData(hSelected);
INDEX iParentIndex = -1;
NodeInfo *pniParent = NULL;
NodeInfo *pni = &theApp.aNodeInfo[iSelIndex];
HTREEITEM hParent = m_TreeCtrl.GetParentItem(hSelected);
if(hParent != NULL)
{
iParentIndex = m_TreeCtrl.GetItemData(hParent);
pniParent = &theApp.aNodeInfo[iParentIndex];
}
// switch type of selected item
switch(pni->ni_iType)
{
case NT_MODELINSTANCE:
{
// find parent of selected model instance
CModelInstance *pmiParent = pmiSelected->GetParent(pDoc->m_ModelInstance);
if(pmiParent != NULL) {
// remove selected model instance form parent
pmiParent->RemoveChild(pmiSelected);
// update root model instance
theApp.UpdateRootModelInstance();
} else {
// root item is selected
theApp.ErrorMessage("Can't delete root model instance");
return;
}
}
break;
case NT_MESHLODLIST:
{
// get pointer to mesh instance
MeshInstance *pmshi = (MeshInstance*)pni->ni_pPtr;
// get pointer to mesh
CMesh *pMesh = pmshi->mi_pMesh;
// release mesh
_pMeshStock->Release(pMesh);
// count textures
INDEX ctti=pmshi->mi_tiTextures.Count();
// for each texture in selected mesh instance
for(INDEX iti=0;iti<ctti;iti++) {
// release texture from stock
TextureInstance &ti = pmshi->mi_tiTextures[iti];
ti.ti_toTexture.SetData(NULL);
//CTextureData &td = *ti.ti_tdTexture;
//_pTextureStock->Release(&td);
}
// count mesh instances
INDEX ctmshi=pmiSelected->mi_aMeshInst.Count();
INDEX itmpmshi=0;
CStaticArray<struct MeshInstance> atmpMeshInst;
// create array for mesh instances
atmpMeshInst.New(ctmshi-1);
// for each mesh instance in selected model instance
for(INDEX imshi=0;imshi<ctmshi;imshi++) {
MeshInstance *ptmpmshi = &pmiSelected->mi_aMeshInst[imshi];
// if mesh instance is diferent then selected mesh instance
if(ptmpmshi != pmshi) {
// copy it to temp array
atmpMeshInst[itmpmshi] = *ptmpmshi;
itmpmshi++;
}
}
// clear mesh instance
pmiSelected->mi_aMeshInst.Clear();
pmiSelected->mi_aMeshInst.CopyArray(atmpMeshInst);
// update root model instance
theApp.UpdateRootModelInstance();
}
break;
case NT_MESHLOD:
{
ASSERT(pniParent!=NULL);
MeshLOD *pmlodSelected = (MeshLOD*)pni->ni_pPtr;
MeshInstance *pmshi = (MeshInstance*)pniParent->ni_pPtr;
CMesh *pmesh = pmshi->mi_pMesh;
pmesh->RemoveMeshLod(pmlodSelected);
theApp.UpdateRootModelInstance();
}
break;
case NT_TEXINSTANCE:
{
// get pointers to texture and mesh instances
TextureInstance *pti = (TextureInstance*)pni->ni_pPtr;
MeshInstance *pmshi = (MeshInstance*)pniParent->ni_pPtr;
ASSERT(pti!=NULL);
ASSERT(pmshi!=NULL);
pmiSelected->RemoveTexture(pti,pmshi);
// update root model instance
theApp.UpdateRootModelInstance();
}
break;
case NT_SKELETONLODLIST:
{
CSkeleton *skl = pmiSelected->mi_psklSkeleton;
_pSkeletonStock->Release(skl);
pmiSelected->mi_psklSkeleton = NULL;
// update root model instance
theApp.UpdateRootModelInstance();//!!!
}
break;
case NT_SKELETONLOD:
{
// get pointers to skeleton and skeleton lod
SkeletonLOD *pslodSelected = (SkeletonLOD*)pni->ni_pPtr;
CSkeleton *pskl = (CSkeleton*)pniParent->ni_pPtr;
pskl->RemoveSkeletonLod(pslodSelected);
// update root model instance
theApp.UpdateRootModelInstance();
}
break;
case NT_BONE:
{
return;
}
break;
case NT_ANIM_BONEENV:
{
return;
}
break;
case NT_MESHSURFACE:
{
return;
}
break;
case NT_ANIMSET:
{
CAnimSet *pas = (CAnimSet*)pni->ni_pPtr;
pmiSelected->mi_aAnimSet.Remove(pas);
_pAnimSetStock->Release(pas);
// update root model instance
theApp.UpdateRootModelInstance();
}
break;
case NT_ANIMATION:
{
// take pointer to anim set
Animation *panSelected = (Animation*)pni->ni_pPtr;
CAnimSet *pas = (CAnimSet*)pniParent->ni_pPtr;
pas->RemoveAnimation(panSelected);
// update model instance
theApp.UpdateRootModelInstance();
}
break;
case NT_COLISIONBOX:
{
ColisionBox *pcbSelected = (ColisionBox*)pni->ni_pPtr;
// find colision box
INDEX iIndex = -1;
// count colision boxes
INDEX ctcb = pmiSelected->mi_cbAABox.Count();
// for each colision box in model instance
for(INDEX icb=0;icb<ctcb;icb++) {
ColisionBox *pcb2 = &pmiSelected->mi_cbAABox[icb];
if(pcbSelected == pcb2) {
// remember index of selected colision box
iIndex = icb;
break;
}
}
// return if no index
if(iIndex<0) return;
// remove bounding box from mi
pmiSelected->RemoveColisionBox(iIndex);
// update root model instance
theApp.UpdateRootModelInstance();
}
break;
}
pDoc->MarkAsChanged();
}
// fill tree view with new selected document
void CSeriousSkaStudioView::OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView)
{
if(bActivate) {
// refresh tree view for curent view
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hRoot = m_TreeCtrl.GetRootItem();
if(pDoc == NULL) {
theApp.m_dlgBarTreeView.UpdateModelInstInfo(NULL);
CView::OnActivateView(bActivate, pActivateView, pDeactiveView);
return;
}
if(hRoot == NULL) {
theApp.UpdateRootModelInstance();
CView::OnActivateView(bActivate, pActivateView, pDeactiveView);
return;
}
INDEX iRoot = m_TreeCtrl.GetItemData(hRoot);
NodeInfo &ni = theApp.aNodeInfo[iRoot];
// update only ih root model changed
if(ni.ni_pPtr != pDoc->m_ModelInstance) {
theApp.UpdateRootModelInstance();
}
}
CView::OnActivateView(bActivate, pActivateView, pDeactiveView);
}
void SyncModelInstance(CModelInstance *pmi,FLOAT fTime)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
AnimQueue &anq = pmi->mi_aqAnims;
INDEX ctal = anq.aq_Lists.Count();
// for each anim list
for(INDEX ial=0;ial<ctal;ial++)
{
AnimList &al = anq.aq_Lists[ial];
al.al_fStartTime = fTime;
// for each played anim
INDEX ctpa=al.al_PlayedAnims.Count();
for(INDEX ipa=0;ipa<ctpa;ipa++)
{
PlayedAnim &pa = al.al_PlayedAnims[ipa];
pa.pa_fStartTime = fTime;
if(pDoc->bAnimLoop) {
pa.pa_ulFlags |= AN_LOOPING;
} else {
pa.pa_ulFlags &= ~AN_LOOPING;
}
}
}
INDEX ctmi = pmi->mi_cmiChildren.Count();
// for each child
for(INDEX imi=0;imi<ctmi;imi++)
{
CModelInstance &cmi = pmi->mi_cmiChildren[imi];
SyncModelInstance(&cmi,fTime);
}
}
void CSeriousSkaStudioView::OnAnimSync()
{
SyncModelInstance(theApp.GetDocument()->m_ModelInstance,_pTimer->CurrentTick());
}
void CSeriousSkaStudioView::OnAnimLoop()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->bAnimLoop=!pDoc->bAnimLoop;
SyncModelInstance(theApp.GetDocument()->m_ModelInstance,_pTimer->CurrentTick());
}
void CSeriousSkaStudioView::OnUpdateAnimLoop(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bAnimLoop);
}
void CSeriousSkaStudioView::OnAnimPause()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->m_bViewPaused = !pDoc->m_bViewPaused;
// if now unpaused
if(!pDoc->m_bViewPaused) {
// calculate time in pause
pDoc->m_tvPauseTime += _pTimer->GetHighPrecisionTimer() - pDoc->m_tvPauseStart;
}
pDoc->m_tvPauseStart = _pTimer->GetHighPrecisionTimer();
}
void CSeriousSkaStudioView::OnUpdateAnimPause(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pCmdUI->SetCheck(pDoc->m_bViewPaused);
}
void CSeriousSkaStudioView::OnVkEscape()
{
// if error list is visible
if(theApp.IsErrorDlgVisible()) {
// hide it
theApp.ShowErrorDlg(FALSE);
// else
} else {
// stop all animations
OnAnimStop();
}
}
void CSeriousSkaStudioView::OnAnimStop()
{
CModelInstance *pmi = theApp.GetDocument()->m_ModelInstance;
pmi->StopAllAnimations(0);
}
void CSeriousSkaStudioView::OnAutoMiping()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->bAutoMiping=!pDoc->bAutoMiping;
}
void CSeriousSkaStudioView::OnUpdateAutoMiping(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bAutoMiping);
}
void CSeriousSkaStudioView::OnShowGround()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->bShowGround=!pDoc->bShowGround;
}
void CSeriousSkaStudioView::OnUpdateShowGround(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bShowGround);
}
void CSeriousSkaStudioView::OnShowSkeleton()
{
if(RM_GetFlags() & RMF_SHOWSKELETON) RM_RemoveFlag(RMF_SHOWSKELETON);
else RM_AddFlag(RMF_SHOWSKELETON);
}
void CSeriousSkaStudioView::OnUpdateShowSkeleton(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck((RM_GetFlags() & RMF_SHOWSKELETON) ? 1:0);
}
void CSeriousSkaStudioView::OnShowActiveSkeleton()
{
if(RM_GetFlags() & RMF_SHOWACTIVEBONES) RM_RemoveFlag(RMF_SHOWACTIVEBONES);
else RM_AddFlag(RMF_SHOWACTIVEBONES);
}
void CSeriousSkaStudioView::OnUpdateShowActiveSkeleton(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck((RM_GetFlags() & RMF_SHOWACTIVEBONES) ? 1:0);
}
void CSeriousSkaStudioView::OnShowTexture()
{
if(RM_GetFlags() & RMF_SHOWTEXTURE) RM_RemoveFlag(RMF_SHOWTEXTURE);
else RM_AddFlag(RMF_SHOWTEXTURE);
}
void CSeriousSkaStudioView::OnShowNormals()
{
if(RM_GetFlags() & RMF_SHOWNORMALS) RM_RemoveFlag(RMF_SHOWNORMALS);
else RM_AddFlag(RMF_SHOWNORMALS);
}
void CSeriousSkaStudioView::OnUpdateShowNormals(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck((RM_GetFlags() & RMF_SHOWNORMALS) ? 1:0);
}
void CSeriousSkaStudioView::OnUpdateShowTexture(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck((RM_GetFlags() & RMF_SHOWTEXTURE) ? 1:0);
}
void CSeriousSkaStudioView::OnShowWireframe()
{
if(RM_GetFlags() & RMF_WIREFRAME) RM_RemoveFlag(RMF_WIREFRAME);
else RM_AddFlag(RMF_WIREFRAME);
}
void CSeriousSkaStudioView::OnUpdateShowWireframe(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck((RM_GetFlags() & RMF_WIREFRAME) ? 1:0);
}
void CSeriousSkaStudioView::OnShowColision()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) {
pDoc->bShowColisionBox = !pDoc->bShowColisionBox;
}
}
void CSeriousSkaStudioView::OnUpdateShowColision(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bShowColisionBox);
}
void CSeriousSkaStudioView::OnShowAllFramesBbox()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) {
pDoc->bShowAllFramesBBox = !pDoc->bShowAllFramesBBox;
}
}
void CSeriousSkaStudioView::OnUpdateShowAllFramesBbox(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bShowAllFramesBBox);
}
void CSeriousSkaStudioView::OnShowAnimQueue()
{
theApp.bShowAnimQueue=!theApp.bShowAnimQueue;
}
void CSeriousSkaStudioView::OnUpdateShowAnimQueue(CCmdUI* pCmdUI)
{
pCmdUI->SetCheck(theApp.bShowAnimQueue);
}
void CSeriousSkaStudioView::OnFileSaveModel()
{
theApp.SaveRootModel();
}
void CSeriousSkaStudioView::OnFileSavemiAs()
{
theApp.SaveRootModelAs();
}
void CSeriousSkaStudioView::OnShowLights()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->bShowLights=!pDoc->bShowLights;
}
void CSeriousSkaStudioView::OnUpdateShowLights(CCmdUI* pCmdUI)
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc!=NULL) pCmdUI->SetCheck(pDoc->bShowLights);
}
void CSeriousSkaStudioView::OnChangeAmbientcolor()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
COLORREF acrCustClr[16];
CHOOSECOLOR cc;
acrCustClr[ 0] = CLRF_CLR(C_BLACK);
acrCustClr[ 1] = CLRF_CLR(C_WHITE);
acrCustClr[ 2] = CLRF_CLR(C_dGRAY);
acrCustClr[ 3] = CLRF_CLR(C_GRAY);
acrCustClr[ 4] = CLRF_CLR(C_lGRAY);
acrCustClr[ 5] = CLRF_CLR(C_dRED);
acrCustClr[ 6] = CLRF_CLR(C_dGREEN);
acrCustClr[ 7] = CLRF_CLR(C_dBLUE);
acrCustClr[ 8] = CLRF_CLR(C_dCYAN);
acrCustClr[ 9] = CLRF_CLR(C_dMAGENTA);
acrCustClr[10] = CLRF_CLR(C_dYELLOW);
acrCustClr[11] = CLRF_CLR(C_dORANGE);
acrCustClr[12] = CLRF_CLR(C_dBROWN);
acrCustClr[13] = CLRF_CLR(C_dPINK);
acrCustClr[14] = CLRF_CLR(C_lORANGE);
acrCustClr[15] = CLRF_CLR(C_lBROWN);
pDoc->m_colAmbient &= 0xFFFFFF00;
memset(&cc, 0, sizeof(CHOOSECOLOR));
cc.lStructSize = sizeof(CHOOSECOLOR);
cc.Flags = CC_FULLOPEN | CC_RGBINIT;
cc.rgbResult = ByteSwap(pDoc->m_colAmbient);
cc.hwndOwner = GetSafeHwnd();
cc.lpCustColors = (LPDWORD) acrCustClr;
if(ChooseColor(&cc))
{
COLOR colAmbient = ByteSwap(cc.rgbResult);
colAmbient |= 0xFF;
pDoc->m_colAmbient = colAmbient;
}
}
void CSeriousSkaStudioView::OnChangeLightcolor()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
COLORREF acrCustClr[16];
CHOOSECOLOR cc;
acrCustClr[ 0] = CLRF_CLR(C_BLACK);
acrCustClr[ 1] = CLRF_CLR(C_WHITE);
acrCustClr[ 2] = CLRF_CLR(C_dGRAY);
acrCustClr[ 3] = CLRF_CLR(C_GRAY);
acrCustClr[ 4] = CLRF_CLR(C_lGRAY);
acrCustClr[ 5] = CLRF_CLR(C_dRED);
acrCustClr[ 6] = CLRF_CLR(C_dGREEN);
acrCustClr[ 7] = CLRF_CLR(C_dBLUE);
acrCustClr[ 8] = CLRF_CLR(C_dCYAN);
acrCustClr[ 9] = CLRF_CLR(C_dMAGENTA);
acrCustClr[10] = CLRF_CLR(C_dYELLOW);
acrCustClr[11] = CLRF_CLR(C_dORANGE);
acrCustClr[12] = CLRF_CLR(C_dBROWN);
acrCustClr[13] = CLRF_CLR(C_dPINK);
acrCustClr[14] = CLRF_CLR(C_lORANGE);
acrCustClr[15] = CLRF_CLR(C_lBROWN);
pDoc->m_colLight &= 0xFFFFFF00;
memset(&cc, 0, sizeof(CHOOSECOLOR));
cc.lStructSize = sizeof(CHOOSECOLOR);
cc.Flags = CC_FULLOPEN | CC_RGBINIT;
cc.rgbResult = ByteSwap(pDoc->m_colLight);
cc.hwndOwner = GetSafeHwnd();
cc.lpCustColors = (LPDWORD) acrCustClr;
if(ChooseColor(&cc))
{
COLOR colDiffuse = ByteSwap(cc.rgbResult);
colDiffuse |= 0xFF;
pDoc->m_colLight = colDiffuse;
}
}
void CSeriousSkaStudioView::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
/*
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(nChar==VK_LEFT) {
if(!pDoc->m_bViewPaused) {
OnAnimPause();
} else {
pDoc->m_tvPauseStart.tv_llValue -= 10000000;
}
return;
}
if(nChar==VK_RIGHT) {
if(!pDoc->m_bViewPaused) {
OnAnimPause();
} else {
pDoc->m_tvPauseStart.tv_llValue += 10000000;
}
return;
}
*/
CView::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CSeriousSkaStudioView::OnFileRecreatetexture()
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
// if selected item exists
if(hSelected!=NULL) {
NodeInfo &niSelected = theApp.m_dlgBarTreeView.GetNodeInfo(hSelected);
// is selected item texture instance
if(niSelected.ni_iType == NT_TEXINSTANCE) {
// recreate texture
theApp.m_dlgBarTreeView.m_dlgTexture.OnBtRecreateTexture();
}
}
}
void CSeriousSkaStudioView::OnUpdateFileRecreatetexture(CCmdUI* pCmdUI)
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
// if selected item exists
if(hSelected!=NULL) {
NodeInfo &niSelected = theApp.m_dlgBarTreeView.GetNodeInfo(hSelected);
// is selected item texture instance
if(niSelected.ni_iType == NT_TEXINSTANCE) {
// enable recreate texture menu item
pCmdUI->Enable(TRUE);
} else {
// disable recreate texture menu item
pCmdUI->Enable(FALSE);
}
}
}
void CSeriousSkaStudioView::OnVkDown()
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
if(hSelected!=NULL) {
HTREEITEM hNext = m_TreeCtrl.GetNextItem(hSelected,TVGN_NEXTVISIBLE);
if(hNext!=NULL) {
m_TreeCtrl.SelectItem(hNext);
}
}
}
void CSeriousSkaStudioView::OnVkUp()
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
if(hSelected!=NULL) {
HTREEITEM hNext = m_TreeCtrl.GetNextItem(hSelected,TVGN_PREVIOUSVISIBLE);
if(hNext!=NULL) {
m_TreeCtrl.SelectItem(hNext);
}
}
}
static void SelectLeftItemInTree()
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
if(hSelected!=NULL) {
UINT uiMask = TVIF_STATE;
UINT uiState = m_TreeCtrl.GetItemState(hSelected,uiMask);
if(uiState&TVIS_EXPANDED) {
m_TreeCtrl.Expand(hSelected,TVE_COLLAPSE);
} else {
HTREEITEM hParent = m_TreeCtrl.GetNextItem(hSelected,TVGN_PARENT);
if(hParent!=NULL) {
m_TreeCtrl.SelectItem(hParent);
}
}
}
}
static void SelectRightItemInTree()
{
CModelTreeCtrl &m_TreeCtrl = theApp.m_dlgBarTreeView.m_TreeCtrl;
HTREEITEM hSelected = m_TreeCtrl.GetSelectedItem();
if(hSelected!=NULL) {
UINT uiMask = TVIF_STATE;
UINT uiState = m_TreeCtrl.GetItemState(hSelected,uiMask);
if(uiState&TVIS_EXPANDED) {
HTREEITEM hClild = m_TreeCtrl.GetNextItem(hSelected,TVGN_CHILD);
if(hClild!=NULL) {
m_TreeCtrl.SelectItem(hClild);
}
} else {
m_TreeCtrl.Expand(hSelected,TVE_EXPAND);
}
}
}
static void NextFrame()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->m_tvPauseStart.tv_llValue += 10000000;
}
static void PrevFrame()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
pDoc->m_tvPauseStart.tv_llValue -= 10000000;
}
void CSeriousSkaStudioView::OnVkLeft()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc->m_bViewPaused) {
PrevFrame();
} else {
SelectLeftItemInTree();
}
}
void CSeriousSkaStudioView::OnVkRight()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc->m_bViewPaused) {
NextFrame();
} else {
SelectRightItemInTree();
}
}
void CSeriousSkaStudioView::OnVkLeftWithCtrl()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc->m_bViewPaused) {
SelectLeftItemInTree();
} else {
OnAnimPause();
PrevFrame();
}
}
void CSeriousSkaStudioView::OnVkRightWithCtrl()
{
CSeriousSkaStudioDoc *pDoc = theApp.GetDocument();
if(pDoc->m_bViewPaused) {
SelectRightItemInTree();
} else {
OnAnimPause();
NextFrame();
}
}
/*
* Menus
*/
void CSeriousSkaStudioView::OnModelinstanceSavewithoffset()
{
NodeInfo &ni = theApp.m_dlgBarTreeView.GetSelectedNodeInfo();
if(ni.ni_iType == NT_MODELINSTANCE) {
CModelInstance *pmi = (CModelInstance*)ni.ni_pPtr;
CModelInstance *pmiParent = pmi->GetParent(theApp.GetDocument()->m_ModelInstance);
CString fnOldSmcFile;
// if parent of model instance exists
if(pmiParent!=NULL) {
// remmeber current fn of model instance
fnOldSmcFile = pmi->mi_fnSourceFile;
// temporary remove it to save offset of model instance in same file
pmiParent->RemoveChild(pmi);
}
// save model instance
theApp.SaveModelAs(pmi);
// if there was a parent for model instance
if(pmiParent!=NULL) {
// return model instance to his parent
pmiParent->AddChild(pmi);
// restore old filename
pmi->mi_fnSourceFile = CTString(CStringA(fnOldSmcFile));
}
} else {
ASSERT(FALSE); // This must be model instance
}
}
void CSeriousSkaStudioView::OnConvertSelected()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgListOpt) {
pDlgCurrent->OnBtConvert();
} else {
ASSERT(FALSE); // Current client dialog must be listopt dialog
}
}
void CSeriousSkaStudioView::OnResetColisionbox()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgColision) {
pDlgCurrent->OnBtResetColision();
} else {
ASSERT(FALSE); // Current client dialog must be colision dialog
}
}
void CSeriousSkaStudioView::OnAllFramesRecalc()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgAllFrames) {
pDlgCurrent->OnBtCalcAllframesBbox();
} else {
ASSERT(FALSE); // Current client dialog must be allframes dialog
}
}
void CSeriousSkaStudioView::OnReloadTexture()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgTexture) {
pDlgCurrent->OnBtReloadTexture();
} else {
ASSERT(FALSE); // Current client dialog must be texture dialog
}
}
void CSeriousSkaStudioView::OnRecreateTexture()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgTexture) {
pDlgCurrent->OnBtRecreateTexture();
} else {
ASSERT(FALSE); // Current client dialog must be texture dialog
}
}
void CSeriousSkaStudioView::OnBrowseTexture()
{
CDlgClient *pDlgCurrent = (CDlgClient*)theApp.m_dlgBarTreeView.pdlgCurrent;
if(pDlgCurrent == &theApp.m_dlgBarTreeView.m_dlgTexture) {
pDlgCurrent->OnBtBrowseTexture();
} else {
ASSERT(FALSE); // Current client dialog must be texture dialog
}
}