2016-03-12 01:20:51 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 14:57:17 +01:00
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#include <Engine/Engine.h>
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#include <Engine/Templates/Stock_CTextureData.h>
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#include <Engine/Templates/Stock_CModelData.h>
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#include <GameMP/Game.h>
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2016-03-29 03:03:54 +02:00
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// rcg10042001 protect against Visual C-isms.
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2016-03-11 14:57:17 +01:00
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#ifdef _MSC_VER
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#define DECL_DLL _declspec(dllimport)
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#endif
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#ifdef PLATFORM_UNIX
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#define DECL_DLL
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#endif
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#include <EntitiesMP/Global.h>
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#include <EntitiesMP/Common/Common.h>
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#include <EntitiesMP/Common/GameInterface.h>
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2016-03-29 03:03:54 +02:00
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#include <EntitiesMP/WorldLink.h> // rcg10072001 needed enum definition.
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2016-03-11 14:57:17 +01:00
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#include <EntitiesMP/Player.h>
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#undef DECL_DLL
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2016-03-29 03:03:54 +02:00
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