Serious-Engine/Sources/WorldEditor/ChildFrm.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// ChildFrm.h : interface of the CChildFrame class
//
/////////////////////////////////////////////////////////////////////////////
#ifndef CHILDFRAME_H
#define CHILDFRAME_H 1
class CChildFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CChildFrame)
public:
CChildFrame();
// Attributes
protected:
CSplitterWnd m_wndSplitter;
public:
BOOL m_bDisableVisibilityTweaks;
BOOL m_bShowVisibilityTweaks;
BOOL m_bTestGameOn;
CPlacement3D wo_plStored01;
CPlacement3D wo_plStored02;
CPlacement3D wo_plStored03;
CPlacement3D wo_plStored04;
FLOAT wo_fStored01;
FLOAT wo_fStored02;
FLOAT wo_fStored03;
FLOAT wo_fStored04;
BOOL m_bShowTargets;
BOOL m_bShowEntityNames;
LONG m_OldStyleEx;
LONG m_OldStyle;
BOOL m_bShadowsVisible;
BOOL m_bShadowsCalculate;
BOOL m_bViewFromEntity;
BOOL m_bSelectionVisible; // if selection should be visible
BOOL m_bLastAutoMipBrushingOn;
BOOL m_bAutoMipBrushingOn;
FLOAT m_fManualMipBrushingFactor;
BOOL m_bAncoredMovingAllowed;
UINT m_iAnchoredResetTimerID;
BOOL m_bSceneRenderingTime;
BOOL m_bInfoVisible;
BOOL m_bRenderViewPictures;
CMasterViewer m_mvViewer; // master viewer for all views inside this frame
// grid on/off flag
BOOL m_bGridOn;
// selected configuration
INDEX m_iSelectedConfiguration;
CWorldRenderPrefs::ShadowsType m_stShadowType;
// Operations
public:
// called from view
void KeyPressed(UINT nChar, UINT nRepCnt, UINT nFlags);
void RememberChildConfiguration( INDEX iViewConfiguration);
void SetChildConfiguration( INDEX iViewConfiguration);
void ApplySettingsFromPerspectiveView( CWorldEditorView *pwedView, INDEX iViewConfiguration);
void DeleteViewsExcept( CWnd *pwndViewToLeave);
inline INDEX CChildFrame::GetHSplitters(void) { return m_wndSplitter.GetColumnCount();}
inline INDEX CChildFrame::GetVSplitters(void) { return m_wndSplitter.GetRowCount();}
CWorldEditorView *GetPerspectiveView(void);
void TestGame( BOOL bFullScreen);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChildFrame)
public:
virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void ActivateFrame(int nCmdShow = -1);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CChildFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
public:
//{{AFX_MSG(CChildFrame)
afx_msg void OnGridOnOff();
afx_msg void OnUpdateGridOnOff(CCmdUI* pCmdUI);
afx_msg void OnTestGameWindowed();
afx_msg void OnTestGameFullScreen();
afx_msg void OnUpdateTestGame(CCmdUI* pCmdUI);
afx_msg void OnRenderTargets();
afx_msg void OnUpdateRenderTargets(CCmdUI* pCmdUI);
afx_msg void OnMoveAnchored();
afx_msg void OnUpdateMoveAnchored(CCmdUI* pCmdUI);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnSceneRenderingTime();
afx_msg void OnUpdateSceneRenderingTime(CCmdUI* pCmdUI);
afx_msg void OnAutoMipLeveling();
afx_msg void OnUpdateAutoMipLeveling(CCmdUI* pCmdUI);
afx_msg void OnWindowClose();
afx_msg void OnViewSelection();
afx_msg void OnUpdateViewSelection(CCmdUI* pCmdUI);
afx_msg void OnMaximizeView();
afx_msg void OnToggleViewPictures();
afx_msg void OnUpdateToggleViewPictures(CCmdUI* pCmdUI);
afx_msg void OnViewFromEntity();
afx_msg void OnUpdateViewFromEntity(CCmdUI* pCmdUI);
afx_msg void OnViewShadowsOnoff();
afx_msg void OnCalculateShadowsOnoff();
afx_msg void OnUpdateViewShadowsOnoff(CCmdUI* pCmdUI);
afx_msg void OnUpdateCalculateShadowsOnoff(CCmdUI* pCmdUI);
afx_msg void OnStorePosition01();
afx_msg void OnStorePosition02();
afx_msg void OnRestorePosition01();
afx_msg void OnRestorePosition02();
afx_msg void OnToggleEntityNames();
afx_msg void OnUpdateToggleEntityNames(CCmdUI* pCmdUI);
afx_msg void OnToggleVisibilityTweaks();
afx_msg void OnUpdateToggleVisibilityTweaks(CCmdUI* pCmdUI);
afx_msg void OnEnableVisibilityTweaks();
afx_msg void OnUpdateEnableVisibilityTweaks(CCmdUI* pCmdUI);
afx_msg void OnRestorePosition03();
afx_msg void OnRestorePosition04();
afx_msg void OnStorePosition03();
afx_msg void OnStorePosition04();
afx_msg void OnKeyB();
afx_msg void OnUpdateKeyB(CCmdUI* pCmdUI);
afx_msg void OnKeyG();
afx_msg void OnUpdateKeyG(CCmdUI* pCmdUI);
afx_msg void OnKeyY();
afx_msg void OnUpdateKeyY(CCmdUI* pCmdUI);
afx_msg void OnKeyCtrlG();
afx_msg void OnUpdateKeyCtrlG(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
#endif // CHILDFRAME_H