Serious-Engine/Sources/Entities/ParticlesHolder.es

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2016-04-08 00:11:36 +02:00
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%{
#include "Entities/StdH/StdH.h"
%}
enum ParticlesHolderType {
1 PHT_SPIRAL "Spiral",
2 PHT_EMANATE "Emanate",
3 PHT_STARDUST "Stardust",
4 PHT_ATOMIC "Atomic",
5 PHT_RISING "Rising",
6 PHT_FOUNTAIN "Fountain",
7 PHT_SMOKE "Smoke",
8 PHT_BLOOD "Blood",
9 PHT_EMANATEPLANE "EmanatePlane",
10 PHT_SANDFLOW "SandFlow",
11 PHT_WATERFLOW "WaterFlow",
12 PHT_LAVAFLOW "Lava Flow",
13 PHT_LAVAERUPTING "Lava Erupting",
14 PHT_WATERFALLFOAM "Waterfall foam"
};
class CParticlesHolder : CMovableModelEntity {
name "ParticlesHolder";
thumbnail "Thumbnails\\ParticlesHolder.tbn";
features "HasName", "HasDescription";
properties:
1 enum ParticlesHolderType m_phtType "Type" 'Y' = PHT_SPIRAL,
2 enum ParticleTexture m_ptTexture "Texture" 'T' = PT_STAR01,
3 INDEX m_ctCount "Count" 'C' = 16,
4 FLOAT m_fStretchAll "StretchAll" 'S' = 1.0f,
5 FLOAT m_fStretchX "StretchX" 'X' = 1.0f,
6 FLOAT m_fStretchY "StretchY" 'Y' = 1.0f,
7 FLOAT m_fStretchZ "StretchZ" 'Z' = 1.0f,
8 CTString m_strName "Name" 'N' ="",
12 CTString m_strDescription = "",
13 BOOL m_bBackground "Background" 'B' = FALSE, // set if model is rendered in background
21 BOOL m_bTargetable "Targetable" = FALSE, // st if model should be targetable
30 FLOAT m_fSize "Size" = 0.1f,
31 FLOAT m_fParam1 "Param1" 'P' = 1.0f,
32 FLOAT m_fParam2 "Param2" = 1.0f,
33 FLOAT m_fParam3 "Param3" = 1.0f,
34 BOOL m_bActive "Active" 'A' = TRUE, // is particles are active
35 FLOAT m_fActivateTime = 0.0f,
36 FLOAT m_fDeactivateTime = -10000.0f,
components:
1 model MODEL_TELEPORT "Models\\Editor\\Teleport.mdl",
2 texture TEXTURE_TELEPORT "Models\\Editor\\BoundingBox.tex",
functions:
// render particles
void RenderParticles(void) {
switch (m_phtType)
{
case PHT_SPIRAL :
Particles_Spiral(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
break;
case PHT_EMANATE :
Particles_Emanate(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
break;
case PHT_STARDUST :
Particles_Stardust(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
break;
case PHT_ATOMIC :
Particles_Atomic(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
break;
case PHT_RISING :
Particles_Rising(this, m_fActivateTime, m_fDeactivateTime, m_fStretchAll, m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize, m_ptTexture, m_ctCount);
break;
case PHT_FOUNTAIN :
Particles_Fountain(this, m_fStretchAll, m_fStretchAll/2, m_ptTexture, m_ctCount);
break;
case PHT_SMOKE :
Particles_GrenadeTrail(this);
break;
case PHT_BLOOD :
Particles_BloodTrail(this);
break;
case PHT_EMANATEPLANE:
Particles_EmanatePlane(this,
m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize,
m_fParam1, m_fParam2, m_ptTexture, m_ctCount);
break;
case PHT_SANDFLOW :
Particles_SandFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
break;
case PHT_WATERFLOW :
Particles_WaterFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
break;
case PHT_LAVAFLOW :
Particles_LavaFlow(this, m_fStretchAll, m_fSize, m_fParam1, m_fActivateTime, m_fDeactivateTime, m_ctCount);
break;
case PHT_LAVAERUPTING:
Particles_LavaErupting(this, m_fStretchAll, m_fSize, m_fStretchX, m_fStretchY, m_fStretchZ, m_fActivateTime);
break;
case PHT_WATERFALLFOAM:
Particles_WaterfallFoam(this,
m_fStretchX, m_fStretchY, m_fStretchZ, m_fSize,
m_fParam1, m_fParam2, m_fParam3, m_ctCount);
break;
}
}
BOOL IsTargetable(void) const
{
return m_bTargetable;
}
// apply mirror and stretch to the entity
void MirrorAndStretch(FLOAT fStretch, BOOL bMirrorX)
{
m_fStretchAll*=fStretch;
if (bMirrorX) {
m_fStretchX = -m_fStretchX;
}
}
// Stretch model
void StretchModel(void) {
// stretch factors must not have extreme values
if (Abs(m_fStretchX) < 0.01f) { m_fStretchX = 0.01f; }
if (Abs(m_fStretchY) < 0.01f) { m_fStretchY = 0.01f; }
if (Abs(m_fStretchZ) < 0.01f) { m_fStretchZ = 0.01f; }
if (m_fStretchAll< 0.01f) { m_fStretchAll = 0.01f; }
if (Abs(m_fStretchX) >100.0f) { m_fStretchX = 100.0f*Sgn(m_fStretchX); }
if (Abs(m_fStretchY) >100.0f) { m_fStretchY = 100.0f*Sgn(m_fStretchY); }
if (Abs(m_fStretchZ) >100.0f) { m_fStretchZ = 100.0f*Sgn(m_fStretchZ); }
if (m_fStretchAll>100.0f) { m_fStretchAll = 100.0f; }
GetModelObject()->StretchModel( FLOAT3D(
m_fStretchAll*m_fStretchX,
m_fStretchAll*m_fStretchY,
m_fStretchAll*m_fStretchZ) );
ModelChangeNotify();
};
CPlacement3D GetLerpedPlacement(void) const
{
return CEntity::GetLerpedPlacement(); // we never move anyway, so let's be able to be parented
}
procedures:
// particles are active
Active()
{
m_bActive = TRUE;
while( TRUE)
{
// wait defined time
wait( m_fParam2+FRnd()*m_fParam3)
{
on (ETimer) :
{
// for randomly spawned particles
if( m_phtType == PHT_LAVAERUPTING)
{
// spawn new particles
m_fActivateTime = _pTimer->CurrentTick();
}
stop;
}
on (EBegin) :
{
resume;
}
on (EDeactivate) :
{
m_fDeactivateTime = _pTimer->CurrentTick();
jump Inactive();
}
}
}
};
// particles are not active
Inactive() {
m_bActive = FALSE;
wait()
{
on (EBegin) : { resume; }
on (EActivate) :
{
m_fActivateTime = _pTimer->CurrentTick();
m_fDeactivateTime = _pTimer->CurrentTick()+10000.0f;
jump Active();
}
}
};
Main()
{
InitAsEditorModel();
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
SetCollisionFlags(ECF_IMMATERIAL);
// set appearance
StretchModel();
SetModel(MODEL_TELEPORT);
ModelChangeNotify();
SetModelMainTexture(TEXTURE_TELEPORT);
if (m_bBackground) {
SetFlags(GetFlags()|ENF_BACKGROUND);
} else {
SetFlags(GetFlags()&~ENF_BACKGROUND);
}
en_fGravityA = 30.0f;
GetPitchDirection(-90.0f, en_vGravityDir);
m_fActivateTime = 0.0f;
m_fDeactivateTime = -10000.0f;
if (m_bActive) {
jump Active();
} else {
jump Inactive();
}
return;
}
};