Serious-Engine/Sources/EngineGui/EngineGUI.vcxproj

216 lines
11 KiB
XML
Raw Permalink Normal View History

2016-03-11 14:57:17 +01:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Template|Win32">
<Configuration>Template</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<SccProjectName>
</SccProjectName>
<SccLocalPath>
</SccLocalPath>
<Keyword>MFCProj</Keyword>
<ProjectGuid>{870758F3-5C2F-D196-2A89-CC336EBE7779}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>Dynamic</UseOfMfc>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>Release\</OutDir>
<IntDir>Release\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>Debug\</OutDir>
<IntDir>Debug\</IntDir>
<LinkIncremental>false</LinkIncremental>
<IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
<LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
<TargetName>$(ProjectName)D</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>MaxSpeed</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitFramePointers>false</OmitFramePointers>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Release\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Release\EngineGUI.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
<ObjectFileName>.\Release\</ObjectFileName>
<ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
<DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\Release\EngineGUI.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Release\EngineGUI.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>Release\EngineGUI.dll</OutputFile>
<ImportLibrary>.\Release\EngineGUI.lib</ImportLibrary>
</Link>
<CustomBuildStep>
<Command>copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ &gt;nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ &gt;nul</Command>
<Message>Copying %(Filename) binaries to \Bin</Message>
<Outputs>$(SolutionDir)..\Bin\$(InputName).dll;%(Outputs)</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
<FunctionLevelLinking>false</FunctionLevelLinking>
<Optimization>Disabled</Optimization>
<SuppressStartupBanner>true</SuppressStartupBanner>
<WarningLevel>Level3</WarningLevel>
<MinimalRebuild>true</MinimalRebuild>
<PreprocessorDefinitions>WIN32;_DEBUG;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
<PrecompiledHeaderOutputFile>.\Debug\EngineGUI.pch</PrecompiledHeaderOutputFile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
<ObjectFileName>.\Debug\</ObjectFileName>
<ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
</ClCompile>
<Midl>
<SuppressStartupBanner>true</SuppressStartupBanner>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<TypeLibraryName>.\Debug\EngineGUI.tlb</TypeLibraryName>
<MkTypLibCompatible>true</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Bscmake>
<SuppressStartupBanner>true</SuppressStartupBanner>
<OutputFile>.\Debug\EngineGUI.bsc</OutputFile>
</Bscmake>
<Link>
<SuppressStartupBanner>true</SuppressStartupBanner>
<LinkDLL>true</LinkDLL>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OutputFile>Debug/EngineGUID.dll</OutputFile>
<ImportLibrary>.\Debug\EngineGUID.lib</ImportLibrary>
<MapExports>true</MapExports>
</Link>
<CustomBuildStep>
<Command>copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ &gt;nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ &gt;nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ &gt;nul</Command>
<Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message>
<Outputs>$(SolutionDir)..\Bin\Debug\$(InputName).dll;%(Outputs)</Outputs>
</CustomBuildStep>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="DlgChooseTextureType.cpp" />
<ClCompile Include="DlgCreateAnimatedTexture.cpp" />
<ClCompile Include="DlgCreateEffectTexture.cpp" />
<ClCompile Include="DlgCreateNormalTexture.cpp" />
<ClCompile Include="DlgSelectMode.cpp" />
<ClCompile Include="EngineGUI.cpp" />
<ClCompile Include="FileRequester.cpp" />
<ClCompile Include="StdH.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
</ClCompile>
<ClCompile Include="WndDisplayTexture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="DlgChooseTextureType.h" />
<ClInclude Include="DlgCreateAnimatedTexture.h" />
<ClInclude Include="DlgCreateEffectTexture.h" />
<ClInclude Include="DlgCreateNormalTexture.h" />
<ClInclude Include="DlgSelectMode.h" />
<ClInclude Include="EngineGUI.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="StdH.h" />
<ClInclude Include="WndDisplayTexture.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Graphics.rc" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="mode_bro.bmp" />
<CustomBuild Include="Graphics.clw">
<FileType>Document</FileType>
</CustomBuild>
<CustomBuild Include="ReadMe.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>