Serious-Engine/GameAgent/server.py

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2016-03-11 14:57:17 +01:00
class Server:
def __init__(self):
self.challenge = 0
self.addr = ("0.0.0.0", 0)
self.port = 25600
self.prejoinactions = 0
self.product = ""
self.params = {}
self.paramsallowed = "port;players;maxplayers;level;gametype;version"
self.visible = False
self.lastheartbeat = time.time()
def join(self):
self.challenge = random.randint(0x00000000, 0x7FFFFFFF)
self.port = self.addr[1] - 1
sendto("\1" + struct.pack("i", self.challenge), addr)
def challengeresponse(self, data):
params = re.findall(";(\w+);([^;]*)", data)
valid = False
for param in params:
key = param[0]
val = param[1]
if(key == "challenge"):
if(val == str(self.challenge)):
valid = True
continue
if(key == "product"):
self.product = val
continue
try:
self.paramsallowed.split(";").index(key)
self.params[key] = val
except:
pass
if(not self.visible):
if(valid):
self.visible = True
else:
self.lastheartbeat = time.time()
def statechanged(self, data):
print("state changed: " + data)