Serious-Engine/Sources/SeriousSkaStudio/resource.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by SeriousSkaStudio.rc
//
#define IDC_TB_COLHEIGHT 2
#define IDD_ABOUTBOX 100
#define IDW_TOOLBAR_MAINFRAME 101
#define IDW_TOOLBAR_NAVIGATION 102
#define IDW_TOOLBAR_MANAGE 103
#define IDR_MAINFRAME 128
#define IDR_SERIOUTYPE 129
#define IDR_NAVIGATION 130
#define IDD_TREEBAR 137
#define IDB_BITMAP1 138
#define IDR_MANAGE 139
#define IDD_PARENT 141
#define IDD_COLISION 142
#define IDD_ANIMSET 143
#define IDD_LOD 144
#define IDD_SHADER 145
#define IDD_TEXTURE 146
#define IDD_LIST_OPTIONS 147
#define IDD_ERROR_LIST 148
#define IDD_ALL_FRAMES_BBOX 149
#define IDR_POPUP_MENU 151
#define IDD_BONE 152
#define IDC_TREE1 1000
#define IDC_SELECTEDMI 1003
#define IDC_CB_PARENTBONE 1004
#define IDC_CB_PARENTMODEL 1005
#define IDC_PBONE_LAB 1006
#define IDC_PMODEL_LAB 1007
#define IDC_OFF_POSX 1008
#define IDC_OFF_POSY 1009
#define IDC_OFF_POSZ 1010
#define IDC_OFF_ROTH 1011
#define IDC_OFF_ROTP 1012
#define IDC_OFF_ROTB 1013
#define IDC_OFF_POSLABEL 1014
#define IDC_OFF_ROTLABEL 1015
#define IDC_CB_TEXNAME 1016
#define IDC_LB_TEX_NAME 1017
#define IDC_MODE_SELECT_TAB 1018
#define IDC_EB_DISTANCE 1019
#define IDC_LB_DISTANCE_FAC 1020
#define IDC_EB_TRESHOLD 1021
#define IDC_LB_TRESHOLD 1022
#define IDC_CB_COMPRESION 1023
#define IDC_TB_COLWIDTH 1024
#define IDC_TB_COLPOSX 1025
#define IDC_TB_COLLENGTH 1026
#define IDC_LB_COLNAME 1027
#define IDC_TB_COLPOSY 1028
#define IDC_LB_BONE_NAME 1028
#define IDC_TB_COLPOSZ 1029
#define IDC_LB_WHL 1030
#define IDC_LB_XYZ 1031
#define IDC_EB_SECPERFRAME 1032
#define IDC_LB_POSX 1032
#define IDC_LB_SECPERFRAME 1033
#define IDC_CB_SHADER 1033
#define IDC_LB_POSY 1033
#define IDC_TB_COLNAME 1034
#define IDC_LB_POSZ 1034
#define IDC_TB_WALKSPEED 1035
#define IDC_TB_ZTRANSSPEED 1035
#define IDC_LB_HEADING 1035
#define IDC_TB_WALKLOOP 1036
#define IDC_TB_ZTRANSLOOP 1036
#define IDC_LB_PITCH 1036
#define IDC_LB_ZTRANSLOOP 1037
#define IDC_LB_BANKING 1037
#define IDC_LB_ZTRANSSPEED 1038
#define IDC_CB_SECPERFRAME 1039
#define IDC_SPLITER_FRAME2 1041
#define IDC_LB_PARENTBONE 1046
#define IDC_LB_PARENT_MODEL 1047
#define IDC_LB_OFFSET_POS 1048
#define IDC_LB_OFFSET_ROT 1049
#define IDC_TB_OFFSET_POSX 1050
#define IDC_TB_OFFSET_POSY 1051
#define IDC_TB_OFFSET_POSZ 1052
#define IDC_TB_OFFSET_ROTH 1053
#define IDC_TB_OFFSET_ROTP 1054
#define IDC_TB_OFFSET_ROTB 1055
#define IDC_LB_PARENT_MODEL2 1056
#define IDC_LB_SHADER_NAME 1061
#define IDC_LB_TEXTURE_NAME 1062
#define IDC_EB_TEXTURENAME 1063
#define IDC_TEXTURE_VIEW 1064
#define IDC_BT_DUMMYCOLOR 1065
#define IDC_BT_CONVERT 1066
#define IDC_BT_RELOAD_TEXTURE 1067
#define IDC_BT_RECREATE_TEXTURE 1068
#define IDC_BT_CLOSE 1068
#define IDC_BT_CLEAR 1069
#define IDC_BT_BROWSE_TEXTURE 1069
#define IDC_LC_ERROR_LIST 1070
#define IDC_SPLITER_LOG_FRAME 1071
#define IDC_SPLITER_FRAME 1072
#define IDC_SPLITTER_TREE 1078
#define IDC_BT_RESET_COLISION 1080
#define IDC_BT_RESET_OFFSET 1081
#define IDC_TB_MI_NAME 1082
#define IDC_BT_CALC_ALLFRAMES_BBOX 1083
#define IDC_LB_BONENAME_LABEL 1084
#define IDC_LB_HPB 1086
#define ID_TEXTURE_OPEN 32771
#define ID_RESET_VIEW 32772
#define ID_IMPORT_ASCIIFILE 32774
#define ID_IMPORT_SKELETON 32775
#define ID_IMPORT_ANIMSET 32776
#define ID_SHOW_WIREFRAME 32777
#define ID_SHOW_SKELETON 32778
#define ID_SHOW_TEXTURE 32779
#define ID_IMPORT_SMCSCRIPT 32780
#define ID_IMPORT_CONVERT 32784
#define ID_VIEW_TREEVIEW 32787
#define ID_ADD_MODEL_INSTANCE 32790
#define ID_ADD_MESHLOD 32791
#define ID_ADD_SKELETONLOD 32792
#define ID_ADD_ANIMATION 32793
#define ID_DELETESELECTED 32794
#define ID_ADD_MESHLIST 32795
#define ID_ADD_SKELETONLIST 32797
#define ID_ADD_ANIMSET 32798
#define ID_ADD_TEXTURE 32799
#define ID_ADD_CHILD_MODEL_INSTANCE 32800
#define ID_SHOW_WEIGHTS 32801
#define ID_ADD_COLISIONBOX 32802
#define ID_ANIM_STOP 32803
#define ID_ANIM_SYNC 32804
#define ID_AUTO_MIPING 32806
#define ID_SHOW_GROUND 32807
#define ID_SHOW_ANIM_QUEUE 32809
#define ID_FILE_SAVEMI 32812
#define ID_SHOW_NORMALS 32813
#define ID_SHOW_LIGHTS 32814
#define ID_CHANGE_AMBIENT 32815
#define ID_CHANGE_LIGHTCOLOR 32816
#define ID_CHANGE_AMBIENTCOLOR 32817
#define ID_ANIM_LOOP 32818
#define ID_ANIM_PAUSE 32819
#define ID_SHOW_COLISION 32820
#define ID_FILE_CREATETEXTURE 32821
#define ID_FILE_CREATE_TEXTURE 32822
#define ID_FILE_X 32823
#define ID_FILE_SAVEMI_AS 32824
#define ID_FILE_RECREATETEXTURE 32825
#define ID_VK_UP 32826
#define ID_VK_DOWN 32827
#define ID_VIEW_ERRORLIST 32828
#define ID_VK_ESCAPE 32829
#define ID_CREATE_ADD_TEXTURE 32830
#define ID_ADD_ALLFRAMES_BBOX 32831
#define ID_ADD_TEXTURE_SPECULAR 32832
#define ID_ADD_TEXTURE_BUMP 32833
#define ID_ADD_TEXTURE_REFLECTION 32834
#define ID_SHOW_ACTIVE_SKELETON 32835
#define ID_SHOW_ALL_FRAMES_BBOX 32836
#define ID_CONVERT_SELECTED 32839
#define ID_ALL_FRAMES_RECALC 32840
#define ID_ANIMATION_PLAY 32841
#define ID_MODELINSTANCE_SAVEWITHOFFSET 32842
#define ID_VK_LEFT 32843
#define ID_VK_RIGHT 32844
#define ID_VK_LEFT_WITH_CTRL 32845
#define ID_VK_RIGHT_WITH_CTRL 32846
#define ID_BBOX_RESET 32847
#define ID_RESET_COLISIONBOX 32848
#define ID_RELOAD_TEXTURE 32849
#define ID_RECREATE_TEXTURE 32850
#define ID_BROWSE_TEXTURE 32851
#define ID_MI_STRETCH 32853
#define ID_STATUS_BAR_TEXT 61216
#define ID_VIEW_DLG_PREFS 61217
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_3D_CONTROLS 1
#define _APS_NEXT_RESOURCE_VALUE 153
#define _APS_NEXT_COMMAND_VALUE 32854
#define _APS_NEXT_CONTROL_VALUE 1087
#define _APS_NEXT_SYMED_VALUE 104
#endif
#endif