Serious-Engine/Sources/SeriousSkaStudio/SeriousSkaStudioDoc.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// SeriousSkaStudioDoc.h : interface of the CSeriousSkaStudioDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_)
#define AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include <Engine/Base/Serial.h>
class CSeriousSkaStudioDoc : public CDocument
{
protected: // create from serialization only
CSeriousSkaStudioDoc();
DECLARE_DYNCREATE(CSeriousSkaStudioDoc)
// Attributes
public:
CModelInstance *m_ModelInstance;
BOOL m_bModelInstanceChanged;
FLOAT m_fSpeedZ;// speed Z
FLOAT m_fLoopSecends; // how long to loop moving by z
FLOAT fCustomMeshLodDist;
FLOAT fCustomSkeletonLodDist;
BOOL bAutoMiping;
BOOL bShowGround;
BOOL bShowLights;
BOOL bAnimLoop; // will played anims be looping
BOOL bShowColisionBox;
BOOL bShowAllFramesBBox;
COLOR m_colAmbient; // Ambient color
COLOR m_colLight; // Light color
FLOAT3D m_vLightDir;// Light direction
CTimerValue m_tvStart; // each view has its own timing so it can be pause
CTimerValue m_tvPauseStart; // time when pause accured
CTimerValue m_tvPauseTime; // how much time was this paused
BOOL m_bViewPaused; // is this view paused
// Operations
public:
void OnIdle(void);
void SetTimerForDocument();
// set flag that this document has changed and need to be saved
void MarkAsChanged();
INDEX BeforeDocumentClose();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSeriousSkaStudioDoc)
public:
virtual BOOL OnNewDocument();
virtual BOOL OnOpenDocument(LPCTSTR lpszPathName);
virtual void Serialize(CArchive& ar);
virtual void OnCloseDocument();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSeriousSkaStudioDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSeriousSkaStudioDoc)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERIOUSSKASTUDIODOC_H__ADB1B81A_7B4C_4335_81F4_E9D1E51B7C68__INCLUDED_)