Serious-Engine/Sources/Modeler/DlgCreateSpecularTexture.cpp

506 lines
15 KiB
C++
Raw Permalink Normal View History

2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
// DlgCreateSpecularTexture.cpp : implementation file
//
#include "stdafx.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDlgCreateSpecularTexture dialog
static TIME timeLastTick=TIME(0);
static ANGLE3D a3dObjectRotation = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dLightRotation = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dObjectAngles = ANGLE3D( 0, 0, 0);
static ANGLE3D a3dLightAngles = ANGLE3D( 0, 0, 0);
static CPoint ptLMBDown;
static CPoint ptRMBDown;
static ANGLE3D GetRotForDelta(CPoint ptDelta, BOOL bInvertY)
{
FLOAT fdH = ptDelta.x/15.0f;
FLOAT fdP = ptDelta.y/15.0f;
if( bInvertY)
return ANGLE3D( fdH, -fdP, 0);
else
return ANGLE3D( fdH, fdP, 0);
}
#define DEFAULT_EXPONENT_POS 50
CDlgCreateSpecularTexture::CDlgCreateSpecularTexture(CWnd* pParent /*=NULL*/)
: CDialog(CDlgCreateSpecularTexture::IDD, pParent)
{
//{{AFX_DATA_INIT(CDlgCreateSpecularTexture)
m_strNumericalExponent = _T("");
m_bAutoRotate = FALSE;
//}}AFX_DATA_INIT
m_bAutoRotate = TRUE;
m_colorSpecular.m_pwndParentDialog = this;
m_colorLight.m_pwndParentDialog = this;
m_colorAmbient.m_pwndParentDialog = this;
m_pPreviewDrawPort = NULL;
m_pPreviewViewPort = NULL;
m_pGraphDrawPort = NULL;
m_pGraphViewPort = NULL;
m_colorAmbient.SetColor( 0x030303FF);
m_bCustomWindowsCreated = FALSE;
m_plPlacement.pl_OrientationAngle = ANGLE3D( 30, 0, 0);
m_moModel.mo_Stretch = FLOAT3D( 1.0f, 1.0f, 1.0f);
// mark that timer is not yet started
m_iTimerID = -1;
}
void CDlgCreateSpecularTexture::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
if( !pDX->m_bSaveAndValidate)
{
INDEX iExponent = DEFAULT_EXPONENT_POS;
if( IsWindow( m_sliderSpecularExponent.m_hWnd))
{
iExponent = m_sliderSpecularExponent.GetPos();
}
CTString strNumericalExponent;
strNumericalExponent.PrintF( "Value: %.1f", GetFactorForPercentage(iExponent));
m_strNumericalExponent = strNumericalExponent;
}
//{{AFX_DATA_MAP(CDlgCreateSpecularTexture)
DDX_Control(pDX, IDC_SPECULAR_EXPONENT, m_sliderSpecularExponent);
DDX_Control(pDX, IDC_SPECULAR_COLOR, m_colorSpecular);
DDX_Control(pDX, IDC_SIZE_IN_PIXELS, m_comboSizeInPixels);
DDX_Control(pDX, IDC_LIGHT_COLOR, m_colorLight);
DDX_Control(pDX, IDC_AMBIENT_COLOR, m_colorAmbient);
DDX_Text(pDX, IDC_NUMERIC_EXPONENT_T, m_strNumericalExponent);
DDX_Check(pDX, IDC_AUTO_ROTATE, m_bAutoRotate);
//}}AFX_DATA_MAP
if( (pDX->m_bSaveAndValidate) && IsWindow( m_sliderSpecularExponent.m_hWnd) )
{
INDEX iSlider = m_sliderSpecularExponent.GetPos();
CreateTexture( CTString("temp\\SpecularTemp.tex"), GetFactorForPercentage( iSlider));
CTextureData *pTD = (CTextureData *) m_moModel.mo_toSpecular.GetData();
if( pTD != NULL) pTD->Reload();
Invalidate( FALSE);
}
}
BEGIN_MESSAGE_MAP(CDlgCreateSpecularTexture, CDialog)
//{{AFX_MSG_MAP(CDlgCreateSpecularTexture)
ON_WM_HSCROLL()
ON_WM_PAINT()
ON_WM_TIMER()
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_AUTO_ROTATE, OnAutoRotate)
ON_CBN_SELCHANGE(IDC_SIZE_IN_PIXELS, OnSelchangeSizeInPixels)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
void CDlgCreateSpecularTexture::OnHScroll(UINT nSBCode, UINT nPos, CScrollBar* pScrollBar)
{
UpdateData( TRUE);
UpdateData( FALSE);
}
#define EXP_MIN (0.1)
#define EXP_MAX (4000.0)
#define EXP_FACTOR EXP_MIN
#define EXP_BASE pow(EXP_MAX/EXP_MIN, 1.0/100)
FLOAT CDlgCreateSpecularTexture::GetFactorForPercentage( INDEX iSlider)
{
return FLOAT(EXP_FACTOR*pow(EXP_BASE, iSlider));
}
void CDlgCreateSpecularTexture::CreateTexture( CTFileName fnTexture, FLOAT fExp)
{
CImageInfo II;
CTFileStream fsFile;
CTextureData TD;
INDEX iSelectedSize = m_comboSizeInPixels.GetCurSel();
ASSERT( iSelectedSize != CB_ERR);
PIX pixSize = 1UL<<iSelectedSize;
PIX pixSizeI = pixSize;
PIX pixSizeJ = pixSize;
UBYTE *pubImage = (UBYTE *)AllocMemory(pixSize*pixSize*3);
II.Attach(pubImage, pixSize, pixSize, 24);
for (PIX pixI=0; pixI<pixSizeI; pixI++) {
for (PIX pixJ=0; pixJ<pixSizeJ; pixJ++) {
FLOAT fS = pixI*2.0f/pixSizeI-1;
FLOAT fT = pixJ*2.0f/pixSizeJ-1;
FLOAT fZ = Sqrt(1-2*fS*fS-2*fT*fT);
fZ = Clamp(fZ, 0.0f, 1.0f);
FLOAT fZN = FLOAT(pow(fZ, fExp));
ASSERT(fZN>=0 && fZN<=1);
UBYTE ub = UBYTE(fZN*255);
pubImage[(pixJ*pixSize+pixI)*3+0] = ub;
pubImage[(pixJ*pixSize+pixI)*3+1] = ub;
pubImage[(pixJ*pixSize+pixI)*3+2] = ub;
}
}
try
{
TD.Create_t( &II, pixSize, 1, FALSE);
fsFile.Create_t( fnTexture);
TD.Write_t( &fsFile);
fsFile.Close();
}
// if failed
catch (char *strError)
{
// report error
AfxMessageBox(CString(strError));
}
II.Detach();
FreeMemory(pubImage);
}
void CDlgCreateSpecularTexture::DrawPreview( CDrawPort *pdp, FLOAT fExp)
{
BOOL bErrorOcured = FALSE;
if( (m_moModel.GetData() == NULL) || (m_moModel.mo_toTexture.GetData() == NULL) ||
(m_moModel.mo_toSpecular.GetData() == NULL) )
// obtain components for rendering
try
{
DECLARE_CTFILENAME( fnBCGTexture, "Models\\Editor\\SpecularPreviewBCG.tex");
m_toBackground.SetData_t( fnBCGTexture);
DECLARE_CTFILENAME( fnTeapotModel, "Models\\Editor\\Teapot.mdl");
DECLARE_CTFILENAME( fnTeapotTexture, "Models\\Editor\\Teapot.tex");
m_moModel.SetData_t( fnTeapotModel);
m_moModel.mo_toTexture.SetData_t( fnTeapotTexture);
m_moModel.mo_toSpecular.SetData_t( CTString("temp\\SpecularTemp.tex"));
}
catch( char *strError)
{
(void) strError;
bErrorOcured = TRUE;
}
if( !bErrorOcured)
{
((CModelData*)m_moModel.GetData())->md_colSpecular = m_colorSpecular.GetColor();
PIXaabbox2D screenBox = PIXaabbox2D( PIX2D(0,0), PIX2D(pdp->GetWidth(), pdp->GetHeight()) );
//pdp->PutTexture( &m_moModel.mo_toSpecular, screenBox);
//return;
pdp->PutTexture( &m_toBackground, screenBox);
pdp->FillZBuffer( ZBUF_BACK);
CRenderModel rmRenderModel;
CPerspectiveProjection3D prPerspectiveProjection;
a3dObjectAngles += a3dObjectRotation;
a3dLightAngles += a3dLightRotation;
m_plPlacement.pl_OrientationAngle = a3dObjectAngles;
AnglesToDirectionVector( a3dLightAngles, rmRenderModel.rm_vLightDirection);
prPerspectiveProjection.FOVL() = AngleDeg(50.0f);
prPerspectiveProjection.ScreenBBoxL() = FLOATaabbox2D(
FLOAT2D(0.0f,0.0f),FLOAT2D((float)pdp->GetWidth(), (float)pdp->GetHeight()));
prPerspectiveProjection.AspectRatioL() = 1.0f;
prPerspectiveProjection.FrontClipDistanceL() = 0.05f;
prPerspectiveProjection.ViewerPlacementL().pl_PositionVector = FLOAT3D(0.0f,0.0f,0.0f);
prPerspectiveProjection.ViewerPlacementL().pl_OrientationAngle = ANGLE3D( 0, -20, 0);
prPerspectiveProjection.Prepare();
CAnyProjection3D apr;
apr = prPerspectiveProjection;
BeginModelRenderingView(apr, pdp);
_mrpModelRenderPrefs.SetRenderType( RT_TEXTURE|RT_SHADING_PHONG);
m_plPlacement.pl_PositionVector = FLOAT3D( 0.0f, -0.19f, -0.35f);
rmRenderModel.SetObjectPlacement(m_plPlacement);
rmRenderModel.rm_colLight = m_colorLight.GetColor();
rmRenderModel.rm_colAmbient = m_colorAmbient.GetColor();
m_moModel.SetupModelRendering(rmRenderModel);
m_moModel.RenderModel(rmRenderModel);
EndModelRenderingView();
}
/*
pdp->Fill(C_GREEN|CT_OPAQUE);
PIX pixSizeI = pdp->GetWidth();
PIX pixSizeJ = pdp->GetHeight();
for (PIX pixI=0; pixI<pixSizeI; pixI++) {
for (PIX pixJ=0; pixJ<pixSizeJ; pixJ++) {
FLOAT fX = pixI*2.0f/pixSizeI-1;
FLOAT fY = pixJ*2.0f/pixSizeJ-1;
FLOAT fZ;
FLOAT fZ2 = 1-fX*fX-fY*fY;
if (fZ2<0) {
fZ = 0;
} else {
fZ = Sqrt(fZ2);
}
FLOAT fZN = FLOAT(pow(fZ, fExp));
ASSERT(fZN>=0 && fZN<=1);
UBYTE ub = UBYTE(fZN*255);
pdp->Fill(pixI, pixJ, 1,1, RGBToColor(ub,ub,ub)|CT_OPAQUE);
}
}
*/
}
void CDlgCreateSpecularTexture::DrawGraph( CDrawPort *pdp, FLOAT fExp)
{
pdp->Fill(C_WHITE|CT_OPAQUE);
PIX pixSizeI = pdp->GetWidth();
PIX pixSizeJ = pdp->GetHeight();
PIX pixLastI = 0;
PIX pixLastJ = 0;
for (PIX pixI=0; pixI<pixSizeI; pixI++) {
FLOAT fAlpha = 90.0f*pixI/pixSizeI;
FLOAT fCos = FLOAT(pow(Cos(fAlpha), fExp));
PIX pixJ = PIX(pixSizeJ*(1-fCos));
pdp->DrawLine(pixLastI, pixLastJ, pixI, pixJ, C_BLACK|CT_OPAQUE);
pixLastI = pixI;
pixLastJ = pixJ;
}
}
void CDlgCreateSpecularTexture::RenderGraph(void)
{
// ******** Render graph window
if (m_pGraphViewPort==NULL) {
_pGfx->CreateWindowCanvas( m_wndGraph.m_hWnd, &m_pGraphViewPort, &m_pGraphDrawPort);
}
if( (m_pGraphDrawPort != NULL) && (m_pGraphDrawPort->Lock()) )
{
INDEX iSlider = m_sliderSpecularExponent.GetPos();
DrawGraph( m_pGraphDrawPort, GetFactorForPercentage( iSlider));
m_pGraphDrawPort->Unlock();
}
if (m_pGraphViewPort!=NULL) m_pGraphViewPort->SwapBuffers();
if( m_pGraphViewPort != NULL)
{
_pGfx->DestroyWindowCanvas( m_pGraphViewPort);
m_pGraphViewPort = NULL;
}
}
void CDlgCreateSpecularTexture::RenderPreview(void)
{
// ******** Render preview window
if (m_pPreviewDrawPort==NULL) {
_pGfx->CreateWindowCanvas( m_wndPreview.m_hWnd, &m_pPreviewViewPort, &m_pPreviewDrawPort);
}
if( (m_pPreviewDrawPort != NULL) && (m_pPreviewDrawPort->Lock()) )
{
INDEX iSlider = m_sliderSpecularExponent.GetPos();
DrawPreview( m_pPreviewDrawPort, GetFactorForPercentage( iSlider));
m_pPreviewDrawPort->Unlock();
}
if (m_pPreviewViewPort!=NULL) m_pPreviewViewPort->SwapBuffers();
}
void CDlgCreateSpecularTexture::OnPaint()
{
CPaintDC dc(this); // device context for painting
if( m_iTimerID == -1)
{
m_iTimerID = (int) SetTimer( 1, 24, NULL);
}
if( !m_bCustomWindowsCreated)
{
// ---------------- Create window for graph
// obtain frames area window
CWnd *pwndGraph = GetDlgItem(IDC_GRAPH_FRAME);
ASSERT(pwndGraph != NULL);
CRect rectGraphWindow;
pwndGraph->GetWindowRect(&rectGraphWindow);
ScreenToClient(&rectGraphWindow);
m_wndGraph.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rectGraphWindow,
this, IDW_SPECULAR_GRAPH);
// ---------------- Create window for preview
CWnd *pWndPreview = GetDlgItem(IDC_PREVIEW_FRAME);
ASSERT(pWndPreview != NULL);
CRect rectPreview;
pWndPreview->GetWindowRect(&rectPreview);
ScreenToClient(&rectPreview);
// create window for for animation testing
m_wndPreview.Create( NULL, NULL, WS_BORDER|WS_VISIBLE, rectPreview,
this, IDW_SPECULAR_PREVIEW);
// mark that custom windows are created
m_bCustomWindowsCreated = TRUE;
}
RenderGraph();
RenderPreview();
}
BOOL CDlgCreateSpecularTexture::OnInitDialog()
{
CDialog::OnInitDialog();
if(::IsWindow( m_comboSizeInPixels.m_hWnd))
{
m_comboSizeInPixels.SetCurSel( 6);
}
if( IsWindow( m_sliderSpecularExponent.m_hWnd))
{
m_sliderSpecularExponent.SetRange(0, 100, TRUE);
m_sliderSpecularExponent.SetPos(DEFAULT_EXPONENT_POS);
}
UpdateData( TRUE);
return TRUE;
}
void CDlgCreateSpecularTexture::OnTimer(UINT nIDEvent)
{
// on our timer discard preview window
if( nIDEvent == 1)
{
TIME timeCurrentTick = _pTimer->GetRealTimeTick();
if( timeCurrentTick > timeLastTick )
{
_pTimer->SetCurrentTick( timeCurrentTick);
timeLastTick = timeCurrentTick;
}
RenderPreview();
}
CDialog::OnTimer(nIDEvent);
}
void CDlgCreateSpecularTexture::OnDestroy()
{
if( m_pPreviewViewPort != NULL)
{
_pGfx->DestroyWindowCanvas( m_pPreviewViewPort);
m_pPreviewViewPort = NULL;
}
KillTimer( m_iTimerID);
_pTimer->SetCurrentTick( 0.0f);
CDialog::OnDestroy();
}
void CDlgCreateSpecularTexture::OnAutoRotate()
{
a3dObjectAngles = ANGLE3D( 0, 0, 0);
a3dLightAngles = ANGLE3D( 0, 0, 0);
if( m_bAutoRotate)
{
a3dObjectRotation = ANGLE3D( 0, 0, 0);
a3dLightRotation = ANGLE3D( 0, 0, 0);
}
else
{
a3dObjectRotation = ANGLE3D( -2.5f, 0, 0);
a3dLightRotation = ANGLE3D( 0, 0, 0);
}
m_bAutoRotate = !m_bAutoRotate;
}
void CDlgCreateSpecularTexture::OnSelchangeSizeInPixels()
{
UpdateData( TRUE);
}
static BOOL bWeStartedMouseDown = FALSE;
BOOL CDlgCreateSpecularTexture::PreTranslateMessage(MSG* pMsg)
{
ULONG fwKeys = pMsg->wParam;
PIX xPos = LOWORD(pMsg->lParam);
PIX yPos = HIWORD(pMsg->lParam);
CPoint point = CPoint(xPos, yPos);
CPoint pointScreen;
GetCursorPos( &pointScreen);
CWnd *pWndPreview = GetDlgItem(IDC_PREVIEW_FRAME);
CRect rectPreview;
pWndPreview->GetClientRect( &rectPreview);
pWndPreview->ClientToScreen( &rectPreview);
if( rectPreview.PtInRect( pointScreen))
{
if( (pMsg->message == WM_MOUSEMOVE) && (bWeStartedMouseDown) )
{
if( fwKeys&MK_LBUTTON) a3dObjectRotation = GetRotForDelta( point-ptLMBDown, FALSE);
else if( fwKeys&MK_RBUTTON) a3dLightRotation = GetRotForDelta( point-ptRMBDown, FALSE);
}
else if( (pMsg->message == WM_LBUTTONDOWN) || ( pMsg->message == WM_RBUTTONDOWN) )
{
ptLMBDown = point;
ptRMBDown = point;
bWeStartedMouseDown = TRUE;
}
else if( (pMsg->message == WM_LBUTTONUP) && (bWeStartedMouseDown) )
{
a3dObjectRotation = GetRotForDelta( point-ptLMBDown, FALSE);
bWeStartedMouseDown = FALSE;
}
else if( (pMsg->message == WM_RBUTTONUP) && (bWeStartedMouseDown) )
{
a3dLightRotation = GetRotForDelta( point-ptRMBDown, FALSE);
bWeStartedMouseDown = FALSE;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
void CDlgCreateSpecularTexture::OnOK()
{
CTFileName fnTemp = _fnmApplicationPath+CTString("temp\\SpecularTemp.tex");
CTFileName fnFinal = _EngineGUI.FileRequester( "Save texture as ...",
FILTER_TEX FILTER_ALL FILTER_END,
"Specular map textures directory",
"Textures\\");
if( fnFinal != "")
{
CopyFileA( fnTemp, _fnmApplicationPath+fnFinal, FALSE);
}
CDialog::OnOK();
}