Serious-Engine/Sources/LWSkaExporter/SDK/lwmaster.h

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2016-03-11 14:57:17 +01:00
/*
* LWSDK Header File
* Copyright 1999, NewTek, Inc.
*
* LWMASTER.H -- LightWave Master Handlers
*
* This header defines the master handler. This gets notified of changes
* in the scene and can respond by issuing commands.
*/
#ifndef LWSDK_MASTER_H
#define LWSDK_MASTER_H
#include <lwrender.h>
#include <lwdyna.h>
#define LWMASTER_HCLASS "MasterHandler"
#define LWMASTER_ICLASS "MasterInterface"
#define LWMASTER_VERSION 4
typedef struct st_LWMasterAccess {
int eventCode;
void *eventData;
void *data;
LWCommandCode (*lookup) (void *, const char *cmdName);
int (*execute) (void *, LWCommandCode cmd, int argc,
const DynaValue *argv, DynaValue *result);
int (*evaluate) (void *, const char *command);
} LWMasterAccess;
#define LWEVNT_NOTHING 0
#define LWEVNT_COMMAND 1
#define LWEVNT_TIME 2
#define LWEVNT_SELECT 3
typedef struct st_LWMasterHandler {
LWInstanceFuncs *inst;
LWItemFuncs *item;
int type;
double (*event) (LWInstance, const LWMasterAccess *);
unsigned int (*flags) (LWInstance);
} LWMasterHandler;
#define LWMAST_SCENE 0
#define LWMAST_LAYOUT 1
#endif