Serious-Engine/Sources/LWSkaExporter/SDK/lwio.h

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2016-03-11 14:57:17 +01:00
/*
* LWSDK Header File
* Copyright 1999, NewTek, Inc.
*
* LWIO.H -- LightWave Save and Load State
*
* This header contains the definition of the structures needed to
* perform I/O from a LightWave server.
*/
#ifndef LWSDK_IO_H
#define LWSDK_IO_H
#include <lwtypes.h>
/*
* Data may be loaded and saved in binary or text files. Text files
* are often scene files, and binary files are often object files.
*
* In BINARY mode, the external form contains raw bytes having any
* value from 0 to 255. Reads and writes are entirely based on the
* number of bytes requested.
*
* In ASCII mode, all data bytes must be in the extended ASCII range
* of 32 to 255. Values outside this range are ignored or undefined.
*/
#define LWIO_BINARY 0
#define LWIO_ASCII 1
#define LWIO_OBJECT LWIO_BINARY
#define LWIO_SCENE LWIO_ASCII
/*
* Blocks of data can be marked with identifiers. In BINARY mode the
* four-byte ID code is used, and in ASCII mode the string token (which
* should not contain spaces) is used.
*/
typedef struct st_LWBlockIdent {
LWID id;
const char *token;
} LWBlockIdent;
/*
* This structure is used when the server is writing its state to
* the external store. The 'writeData' is the first argument to all
* the callback functions.
*
* write execute a raw write to the store. In BINARY mode, the
* number of bytes indicated by 'len' is written directly to
* the output. In ASCII mode the input buffer is treated as
* a null-terminated string and the length is computed from
* that. The string is written with a newline at the end.
*
* writeI1 write an array of different sized and typed integers to
* writeI2 the store. In BINARY mode the 'n' numbers are written as
* writeI4 1, 2 or 4 btype elements in "big-endian" (Motorola)
* writeU1 format. In ASCII mode, all 'n' numbers are written to a
* writeU2 single line, the signed values in decimal and the unsigned
* writeU4 values in hexadecimal. A newline is written after the
* list of numbers unless the writing is done inside a leaf
* block.
*
* writeStr write a null-terminated string to the store. In ASCII
* mode the string may be contained in double quotes.
*
* writeID write an identifier token to the store. In BINARY mode
* this is the four-byte ID code, while in ASCII mode this
* is the string token.
*
* beginBlk start a nested data block. The block is identified by
* the ID codes defined in the LWBlockIdent, and the 'leaf'
* flag is true if this block will not contain other blocks.
*
* endBlk end the current data block.
*
* depth return the current block nesting level, where zero means
* we've entered no blocks.
*/
typedef struct st_LWSaveState {
int ioMode;
void *writeData;
void (*write) (void *data, const char *, int len);
void (*writeI1) (void *data, const char *, int n);
void (*writeI2) (void *data, const short *, int n);
void (*writeI4) (void *data, const long *, int n);
void (*writeU1) (void *data, const unsigned char *, int n);
void (*writeU2) (void *data, const unsigned short *, int n);
void (*writeU4) (void *data, const unsigned long *, int n);
void (*writeFP) (void *data, const float *, int n);
void (*writeStr) (void *data, const char *);
void (*writeID) (void *data, const LWBlockIdent *);
void (*beginBlk) (void *data, const LWBlockIdent *, int leaf);
void (*endBlk) (void *data);
int (*depth) (void *data);
} LWSaveState;
/*
* This structure is used when the server is reading its state from
* the external store. The 'readData' is the first argument to all
* the callback functions.
*
* read execute a raw read of the store. In binary mode, 'len'
* bytes are read directly from the store. In ASCII mode, up
* to 'len' bytes of the current line are read from the
* store, perhaps leaving more bytes to be read later. The
* return value is the number of bytes read on the current
* line (which may be zero), or -1 for end of data.
*
* readI1 read an array of integers of various types and formats,
* readI2 returning the number of integers successfully read. In
* readI4 BINARY mode a sequence of 'n' single, double or quad bytes
* readU1 are read from the stream and interpreted as "big-endian"
* readU2 (Motorola) format words. In ASCII mode, the numbers are
* readU4 read from the current line, in decimal for signed values
* and in hexadecimal for unsigned values.
*
* readFP read an array of floating point numbers from the store.
* The return value is the number of values read.
*
* readStr read a string from the store. In ASCII mode double quotes
* will be removed.
*
* readID read an identifier token from the store. In BINARY this is
* just a four-byte code value, but in ASCII this in the string
* token which will be matched with its longword code.
*
* findBlk read ahead looking for the next block. The array of block
* identifiers includes all the blocks that could be expected
* and is terminated with a null ID code. If a reconginized
* block is found in the file, it's ID code is returned. A
* zero return indicates no more valid blocks.
*
* endBlk complete reading the current open block.
*
* depth return the current block nesting level, where zero means
* we've entered no blocks.
*/
typedef struct st_LWLoadState {
int ioMode;
void *readData;
int (*read) (void *data, char *, int len);
int (*readI1) (void *data, char *, int n);
int (*readI2) (void *data, short *, int n);
int (*readI4) (void *data, long *, int n);
int (*readU1) (void *data, unsigned char *, int n);
int (*readU2) (void *data, unsigned short *, int n);
int (*readU4) (void *data, unsigned long *, int n);
int (*readFP) (void *data, float *, int n);
int (*readStr) (void *data, char *, int max);
LWID (*readID) (void *data, const LWBlockIdent *);
LWID (*findBlk) (void *data, const LWBlockIdent *);
void (*endBlk) (void *data);
int (*depth) (void *data);
} LWLoadState;
/*
* Macros make the call format easier to write.
*/
#define LWSAVE_I1(lwss,p,n) (*(lwss)->writeI1)((lwss)->writeData,p,n)
#define LWSAVE_I2(lwss,p,n) (*(lwss)->writeI2)((lwss)->writeData,p,n)
#define LWSAVE_I4(lwss,p,n) (*(lwss)->writeI4)((lwss)->writeData,p,n)
#define LWSAVE_U1(lwss,p,n) (*(lwss)->writeU1)((lwss)->writeData,p,n)
#define LWSAVE_U2(lwss,p,n) (*(lwss)->writeU2)((lwss)->writeData,p,n)
#define LWSAVE_U4(lwss,p,n) (*(lwss)->writeU4)((lwss)->writeData,p,n)
#define LWSAVE_FP(lwss,p,n) (*(lwss)->writeFP)((lwss)->writeData,p,n)
#define LWSAVE_STR(lwss,p) (*(lwss)->writeStr)((lwss)->writeData,p)
#define LWSAVE_ID(lwss,b) (*(lwss)->writeID)((lwss)->writeData,b)
#define LWSAVE_BEGIN(lwss,b,l) (*(lwss)->beginBlk)((lwss)->writeData,b,l)
#define LWSAVE_END(lwss) (*(lwss)->endBlk)((lwss)->writeData)
#define LWSAVE_DEPTH(lwss) (*(lwss)->depth)((lwss)->writeData)
#define LWLOAD_I1(lwls,p,n) (*(lwls)->readI1)((lwls)->readData,p,n)
#define LWLOAD_I2(lwls,p,n) (*(lwls)->readI2)((lwls)->readData,p,n)
#define LWLOAD_I4(lwls,p,n) (*(lwls)->readI4)((lwls)->readData,p,n)
#define LWLOAD_U1(lwls,p,n) (*(lwls)->readU1)((lwls)->readData,p,n)
#define LWLOAD_U2(lwls,p,n) (*(lwls)->readU2)((lwls)->readData,p,n)
#define LWLOAD_U4(lwls,p,n) (*(lwls)->readU4)((lwls)->readData,p,n)
#define LWLOAD_FP(lwls,p,n) (*(lwls)->readFP)((lwls)->readData,p,n)
#define LWLOAD_STR(lwls,p,n) (*(lwls)->readStr)((lwls)->readData,p,n)
#define LWLOAD_ID(lwls,b) (*(lwls)->readID)((lwls)->readData,b)
#define LWLOAD_FIND(lwls,b) (*(lwls)->findBlk)((lwls)->readData,b)
#define LWLOAD_END(lwls) (*(lwls)->endBlk)((lwls)->readData)
#define LWLOAD_DEPTH(lwls) (*(lwls)->depth)((lwls)->readData)
#define LWFILEIOFUNCS_GLOBAL "File IO"
#define LWIO_BINARY_IFF 0x8C0000
typedef struct st_LWFileIOFuncs {
LWSaveState * (*openSave) (const char *name, int ioMode);
void (*closeSave)(LWSaveState *save);
LWLoadState * (*openLoad) (const char *name, int ioMode);
void (*closeLoad)(LWLoadState *load);
} LWFileIOFuncs;
#endif