Serious-Engine/Sources/EntitiesMP/Common/PathFinding.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_PATHFINDING_H
#define SE_INCL_PATHFINDING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
// temporary structure used for path finding
class DECL_DLL CPathNode {
public:
// cunstruction/destruction
CPathNode(class CNavigationMarker *penMarker);
~CPathNode(void);
// get name of this node
const CTString &GetName(void);
// get link with given index or null if no more (for iteration along the graph)
CPathNode *GetLink(INDEX i);
class CNavigationMarker *pn_pnmMarker; // the marker itself
CListNode pn_lnInOpen; // for linking in open/closed lists
CListNode pn_lnInClosed;
CPathNode *pn_ppnParent; // best found parent in path yet
FLOAT pn_fG; // total cost to get here through the best parent
FLOAT pn_fH; // estimate of distance to the goal
FLOAT pn_fF; // total quality of the path going through this node
};
// find first marker for path navigation
DECL_DLL void PATH_FindFirstMarker(
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
// find next marker for path navigation
DECL_DLL void PATH_FindNextMarker(
CEntity *penThis, const FLOAT3D &vSrc, const FLOAT3D &vDst, CEntity *&penMarker, FLOAT3D &vPath);
#endif /* include-once check. */