Serious-Engine/Sources/Engine/World/WorldCSG.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "Engine/StdH.h"
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#include <Engine/Base/ErrorReporting.h>
#include <Engine/World/World.h>
#include <Engine/World/WorldEditingProfile.h>
#include <Engine/Rendering/Render.h>
#include <Engine/Base/ListIterator.inl>
#include <Engine/Templates/DynamicContainer.cpp>
#include <Engine/Brushes/BrushArchive.h>
#include <Engine/Brushes/Brush.h>
#include <Engine/Brushes/BrushTransformed.h>
#include <Engine/Math/Float.h>
#include <Engine/Math/Object3D.h>
#include <Engine/Math/Projection_DOUBLE.h>
#include <Engine/Templates/Selection.cpp>
#include <Engine/Templates/DynamicArray.cpp>
#include <Engine/Templates/StaticArray.cpp>
#include <Engine/Math/Geometry.inl>
// assure that floating point precision is 53 bits
void AssureFPT_53(void)
{
if (GetFPUPrecision()!=FPT_53BIT) {
ASSERTALWAYS( "Floating precision must be set to 53 bits during CSG!");
SetFPUPrecision(FPT_53BIT);
}
}
/////////////////////////////////////////////////////////////////////
// CWorld editing operations
/*
* Get a valid brush mip of brush for use in CSG operations.
*/
CBrushMip *CWorld::GetBrushMip(CEntity &enBrush)
{
// the entity must be brush
ASSERT(enBrush.en_RenderType == CEntity::RT_BRUSH ||
enBrush.en_RenderType == CEntity::RT_FIELDBRUSH);
// get the brush
CBrush3D &brBrush = *enBrush.en_pbrBrush;
// get relevant mip as if in manual mip brushing mode
CBrushMip *pbm = brBrush.GetBrushMipByDistance(_wrpWorldRenderPrefs.GetManualMipBrushingFactor());
return pbm;
}
/*
* Copy selected sectors of a source brush to a 3D object.
*/
void CWorld::CopySourceBrushSectorsToObject(
CEntity &enBrush,
CBrushSectorSelectionForCSG &bscselSectors,
const CPlacement3D &plSourcePlacement,
CObject3D &obObject,
const CPlacement3D &plTargetPlacement,
DOUBLEaabbox3D &boxSourceAbsolute
)
{
ASSERT(GetFPUPrecision()==FPT_53BIT);
// get the brush mip from the entity
CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
// calculate placement of the brush in absolute space (taking relative
// world placement and entity placement in account)
CPlacement3D plBrush = enBrush.en_plPlacement;
plBrush.RelativeToAbsolute(plSourcePlacement);
// copy selected sectors of brush to object3d object
bmBrushMip.ToObject3D(obObject, bscselSectors);
// make a copy of the object and find its box in absolute space
CObject3D obAbsolute;
obAbsolute = obObject;
CSimpleProjection3D_DOUBLE prToAbsolute;
prToAbsolute.ObjectPlacementL() = plBrush;
prToAbsolute.ViewerPlacementL() = CPlacement3D(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
prToAbsolute.Prepare();
obAbsolute.Project(prToAbsolute);
obAbsolute.GetBoundingBox(boxSourceAbsolute);
// project the brush into target space
CSimpleProjection3D_DOUBLE prSimple;
prSimple.ObjectPlacementL() = plBrush;
prSimple.ViewerPlacementL() = plTargetPlacement;
prSimple.Prepare();
obObject.Project(prSimple);
}
/*
* Move sectors of a target brush that are affected, to a 3D object.
*/
void CWorld::MoveTargetBrushPartToObject(
CEntity &enBrush,
DOUBLEaabbox3D &boxAffected,
CObject3D &obObject
)
{
ASSERT(GetFPUPrecision()==FPT_53BIT);
// get the brush mip from the entity
CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
// copy those sectors of brush touching given bbox to 3D object
CBrushSectorSelectionForCSG bscselSectors;
bmBrushMip.SelectSectorsInRange(bscselSectors, DOUBLEtoFLOAT(boxAffected));
bmBrushMip.ToObject3D(obObject, bscselSectors);
bmBrushMip.DeleteSelectedSectors(bscselSectors);
// if no sectors are moved this way
if (obObject.ob_aoscSectors.Count()==0) {
// move the open sector to object
CBrushSectorSelectionForCSG bscselOpen;
bmBrushMip.SelectOpenSector(bscselOpen);
bmBrushMip.ToObject3D(obObject, bscselOpen);
bmBrushMip.DeleteSelectedSectors(bscselOpen);
}
}
/*
* Add 3D object sectors to a brush.
*/
void CWorld::AddObjectToBrush(CObject3D &obObject, CEntity &enBrush)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH);
// get the brush mip from the entity
CBrushMip &bmBrushMip = *GetBrushMip(enBrush);
// return the result to the source brush
try {
bmBrushMip.AddFromObject3D_t(obObject);
} catch (char *strError) {
FatalError("Unexpected error during CSG operation: %s", strError);
}
// update the bounding boxes of the brush
bmBrushMip.UpdateBoundingBox();
//bmBrushMip.bm_pbrBrush->CalculateBoundingBoxes();
// find possible shadow layers near affected area
FindShadowLayers(bmBrushMip.bm_boxBoundingBox);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_ADDOBJECTTOBRUSH);
}
/*
* Do some CSG operation with one brush in this world and one brush in other world.
*/
void CWorld::DoCSGOperation(
CEntity &enThis,
CWorld &woOther,
CEntity &enOther,
const CPlacement3D &plOther,
void (CObject3D::*DoCSGOpenSector)(CObject3D &obA, CObject3D &obB),
void (CObject3D::*DoCSGClosedSectors)(CObject3D &obA, CObject3D &obB)
)
{
// assure that floating point precision is 53 bits
AssureFPT_53();
// get relevant brush mips in each brush
CBrushMip *pbmThis = GetBrushMip(enThis);
CBrushMip *pbmOther = GetBrushMip(enOther);
if (pbmThis==NULL || pbmOther==NULL) {
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return;
}
// get open sector of the other brush to object
CBrushSectorSelectionForCSG selbscOtherOpen;
pbmOther->SelectOpenSector(selbscOtherOpen);
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CObject3D obOtherOpen;
DOUBLEaabbox3D boxOtherOpen;
woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherOpen, plOther,
obOtherOpen, enThis.en_plPlacement, boxOtherOpen);
// if there is an open sector in other object
if (obOtherOpen.ob_aoscSectors.Count()>0) {
CObject3D obResult;
// deportalize the open sector
obOtherOpen.TurnPortalsToWalls();
// if there are any sectors in this brush
if (pbmThis->bm_abscSectors.Count()>0) {
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// move affected part of this brush to an object3d object
CObject3D obThis;
MoveTargetBrushPartToObject(enThis, boxOtherOpen, obThis);
// do the open sector CSG operation on the objects
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
(obResult.*DoCSGOpenSector)(obThis, obOtherOpen);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
// if there are no sectors in this brush
} else {
// just put the open sector directly in the result
obResult = obOtherOpen;
}
// return the result back to this brush
AddObjectToBrush(obResult, enThis);
}
// get closed sectors of the other brush to object
CBrushSectorSelectionForCSG selbscOtherClosed;
pbmOther->SelectClosedSectors(selbscOtherClosed);
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CObject3D obOtherClosed;
DOUBLEaabbox3D boxOtherClosed;
woOther.CopySourceBrushSectorsToObject(enOther, selbscOtherClosed, plOther,
obOtherClosed, enThis.en_plPlacement, boxOtherClosed);
// if there are closed sectors in other object
if (obOtherClosed.ob_aoscSectors.Count()>0) {
CObject3D obResult;
// if there are any sectors in this brush
if (pbmThis->bm_abscSectors.Count()>0) {
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// move affected part of this brush to an object3d object
CObject3D obThis;
MoveTargetBrushPartToObject(enThis, boxOtherClosed, obThis);
// do the closed sectors CSG operation on the objects
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
(obResult.*DoCSGClosedSectors)(obThis, obOtherClosed);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
// if there are no sectors in this brush
} else {
// just put the closed sectors directly in the result
obResult = obOtherClosed;
}
// return the result back to this brush
AddObjectToBrush(obResult, enThis);
}
}
/*
* Add a brush from another world to a brush in this world, other entities get copied.
*/
void CWorld::CSGAdd(CEntity &enThis, CWorld &woOther, CEntity &enOther,
const CPlacement3D &plOther)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// do add material for open sectors and then do add rooms for closed sectors
DoCSGOperation(enThis, woOther, enOther, plOther,
&CObject3D::CSGAddMaterial, &CObject3D::CSGAddRooms);
// copy all other entities
CopyAllEntitiesExceptOne(woOther, enOther, plOther);
// if the world doesn't have all portal-sector links updated
if (!wo_bPortalLinksUpToDate) {
// update the links
wo_baBrushes.LinkPortalsAndSectors();
wo_bPortalLinksUpToDate = TRUE;
}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Add a brush from another world to a brush in this world, other entities get copied.
*/
void CWorld::CSGAddReverse(CEntity &enThis, CWorld &woOther, CEntity &enOther,
const CPlacement3D &plOther)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// do add material reverse for open sectors and then do add rooms for closed sectors
DoCSGOperation(enThis, woOther, enOther, plOther,
&CObject3D::CSGAddMaterialReverse, &CObject3D::CSGAddRooms);
// copy all other entities
CopyAllEntitiesExceptOne(woOther, enOther, plOther);
// if the world doesn't have all portal-sector links updated
if (!wo_bPortalLinksUpToDate) {
// update the links
wo_baBrushes.LinkPortalsAndSectors();
wo_bPortalLinksUpToDate = TRUE;
}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Substract a brush from another world to a brush in this world.
*/
void CWorld::CSGRemove(CEntity &enThis, CWorld &woOther, CEntity &enOther,
const CPlacement3D &plOther)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// assure that floating point precision is 53 bits
AssureFPT_53();
// get relevant brush mip in other brush
CBrushMip *pbmOther = GetBrushMip(enOther);
if (pbmOther==NULL) {
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return;
}
// if other brush has more than one sector
if (pbmOther->bm_abscSectors.Count()>1) {
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// join all sectors of the other brush together
CBrushSectorSelection selbscOtherAll;
pbmOther->SelectAllSectors(selbscOtherAll);
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woOther.JoinSectors(selbscOtherAll);
}
// do 'remove material' with joined brush
DoCSGOperation(enThis, woOther, enOther, plOther,
&CObject3D::CSGRemoveMaterial, &CObject3D::CSGRemoveMaterial);
// if the world doesn't have all portal-sector links updated
if (!wo_bPortalLinksUpToDate) {
// update the links
wo_baBrushes.LinkPortalsAndSectors();
wo_bPortalLinksUpToDate = TRUE;
}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Split one sector by a 3D object.
*/
void CWorld::SplitOneSector(CBrushSector &bscToSplit, CObject3D &obToSplitBy)
{
// get the brush mip from sector to split
CBrushMip *pbmMip = bscToSplit.bsc_pbmBrushMip;
// create object to split from sector to split and destroy the sector
CBrushSectorSelectionForCSG selbscToSplit;
selbscToSplit.Select(bscToSplit);
CObject3D obToSplit;
pbmMip->ToObject3D(obToSplit, selbscToSplit);
pbmMip->DeleteSelectedSectors(selbscToSplit);
// copy ambient value from the sector to split to the sector to split with
obToSplitBy.ob_aoscSectors.Lock();
obToSplitBy.ob_aoscSectors[0].osc_colAmbient = bscToSplit.bsc_colAmbient;
obToSplitBy.ob_aoscSectors[0].osc_colColor = bscToSplit.bsc_colColor;
obToSplitBy.ob_aoscSectors[0].osc_ulFlags[0] = bscToSplit.bsc_ulFlags;
obToSplitBy.ob_aoscSectors[0].osc_ulFlags[1] = bscToSplit.bsc_ulFlags2;
obToSplitBy.ob_aoscSectors[0].osc_ulFlags[2] = bscToSplit.bsc_ulVisFlags;
obToSplitBy.ob_aoscSectors.Unlock();
// do 'split sectors' CSG with the objects
CObject3D obResult;
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
obResult.CSGSplitSectors(obToSplit, obToSplitBy);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
// return the result to the source brush mip
try {
pbmMip->AddFromObject3D_t(obResult);
} catch (char *strError) {
FatalError("Unexpected error during split sectors operation: %s", strError);
}
}
/*
* Split selected sectors in a brush in this world with one brush in other world.
* (other brush must have only one sector)
*/
void CWorld::SplitSectors(CEntity &enThis, CBrushSectorSelection &selbscSectorsToSplit,
CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// assure that floating point precision is 53 bits
AssureFPT_53();
// get relevant brush mip in this brush
CBrushMip *pbmThis = GetBrushMip(enThis);
if (pbmThis==NULL) {
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
// get relevant brush mip in other brush
CBrushMip *pbmOther = GetBrushMip(enOther);
if (pbmOther==NULL) {
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
/* Assure that the other brush has only one sector. */
// if other brush has more than one sector
if (pbmOther->bm_abscSectors.Count()>1) {
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// join all sectors of the other brush together
CBrushSectorSelection selbscOtherAll;
pbmOther->SelectAllSectors(selbscOtherAll);
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woOther.JoinSectors(selbscOtherAll);
}
/* Split selected sectors with the one sector in the other brush. */
// get the sector of the other brush to object
CBrushSectorSelectionForCSG selbscOther;
pbmOther->SelectAllSectors(selbscOther);
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CObject3D obOther;
DOUBLEaabbox3D boxOther;
woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther,
obOther, enThis.en_plPlacement, boxOther);
// if the selection is empty
if (selbscSectorsToSplit.Count()==0) {
// select all sectors near the splitting tool
pbmThis->SelectSectorsInRange(selbscSectorsToSplit, DOUBLEtoFLOAT(boxOther));
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}
// for all sectors in the selection
FOREACHINDYNAMICCONTAINER(selbscSectorsToSplit, CBrushSector, itbsc) {
// split the sector using the copy of other object
CObject3D obj(obOther);
SplitOneSector(*itbsc, obj);
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}
// update the bounding boxes of this brush
pbmThis->bm_pbrBrush->CalculateBoundingBoxes();
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// find possible shadow layers near affected area
FindShadowLayers(DOUBLEtoFLOAT(boxOther));
/* NOTE: we must not clear the selection directly, since the sectors
contained there are already freed and deselecting them would make an access
violation.
*/
// clear the selection on the container level
selbscSectorsToSplit.CDynamicContainer<CBrushSector>::Clear();
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Join two sectors from one brush-mip together.
*/
CBrushSector *CWorld::JoinTwoSectors(CBrushSector &bscA, CBrushSector &bscB)
{
// get the brush mip from sector A
CBrushMip *pbmMip = bscA.bsc_pbmBrushMip;
// the brush mip must be same for sector B
ASSERT(pbmMip == bscB.bsc_pbmBrushMip);
// remember sector properties of sector A
COLOR colColor = bscA.bsc_colColor;
COLOR colAmbient = bscA.bsc_colAmbient;
INDEX ctAPolygons = bscA.bsc_abpoPolygons.Count();
// create object A from sector A and destroy sector A
CBrushSectorSelectionForCSG selbscA;
selbscA.Select(bscA);
CObject3D obA;
pbmMip->ToObject3D(obA, selbscA);
pbmMip->DeleteSelectedSectors(selbscA);
// create object B from sector B and destroy sector B
CBrushSectorSelectionForCSG selbscB;
selbscB.Select(bscB);
CObject3D obB;
pbmMip->ToObject3D(obB, selbscB);
pbmMip->DeleteSelectedSectors(selbscB);
CObject3D obResult;
// if sector A has got at least one polygon
if (ctAPolygons>0) {
// do 'join sectors' CSG with objects A and B
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_OBJECTCSG);
obResult.CSGJoinSectors(obA, obB);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_OBJECTCSG);
// if sector A has got no polygons
// (this happens due to algorithm used in CWorld::JoinSectors())
} else {
// just make result be object B
obResult = obB;
}
// return the result to the source brush mip
CBrushSector *pbscResult;
try {
pbscResult = pbmMip->AddFromObject3D_t(obResult);
} catch (char *strError) {
FatalError("Unexpected error during join sectors operation: %s", strError);
}
if( obResult.ob_aoscSectors.Count() == 0) return NULL;
// set sector properties of the resulting sector to be same as in former sector A
pbscResult->bsc_colColor = colColor;
pbscResult->bsc_colAmbient = colAmbient;
// return the resulting sector (there is only one)
return pbscResult;
}
/*
* If two or more sectors can be joined
*/
BOOL CWorld::CanJoinSectors(CBrushSectorSelection &selbscSectorsToJoin)
{
if (selbscSectorsToJoin.Count()<2) return FALSE;
// get the brush mip from first sector in selection
selbscSectorsToJoin.Lock();
CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0];
selbscSectorsToJoin.Unlock();
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
// for all sectors in the selection
FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) {
// if sectors are in the same mip
if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE;
}
return TRUE;
}
/*
* Join two or more sectors from one brush-mip together.
*/
// this doesn't have to be member function of CWorld, but is here for future enhancements
void CWorld::JoinSectors(CBrushSectorSelection &selbscSectorsToJoin)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// get the brush mip from first sector in selection
selbscSectorsToJoin.Lock();
CBrushSector *pbscFirstSector = &selbscSectorsToJoin[0];
selbscSectorsToJoin.Unlock();
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
// create an empty result sector in the brush mip
CBrushSector *pbscResult = pbmMip->bm_abscSectors.New(1);
pbscResult->bsc_pbmBrushMip = pbmMip;
// give it same properties as the first selected sector
pbscResult->bsc_colColor = pbscFirstSector->bsc_colColor;
pbscResult->bsc_colAmbient = pbscFirstSector->bsc_colAmbient;
// for all sectors in the selection
FOREACHINDYNAMICCONTAINER(selbscSectorsToJoin, CBrushSector, itbsc) {
// join the sector with the result sector
pbscResult = JoinTwoSectors(*pbscResult, *itbsc);
if( pbscResult == NULL) break;
}
// update the bounding boxes of the brush
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
// find possible shadow layers near affected area
FindShadowLayers(pbmMip->bm_boxBoundingBox);
/* NOTE: we must not clear the selection directly, since the sectors
contained there are already freed and deselecting them would make an access
violation.
*/
// clear the selection on the container level
selbscSectorsToJoin.CDynamicContainer<CBrushSector>::Clear();
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Split selected polygons in a brush in this world with one brush in other world.
* (other brush must have only one sector.)
*/
void CWorld::SplitPolygons(CEntity &enThis, CBrushPolygonSelection &selbpoPolygonsToSplit,
CWorld &woOther, CEntity &enOther, const CPlacement3D &plOther)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// get relevant brush mip in other brush
CBrushMip *pbmOther = GetBrushMip(enOther);
if (pbmOther==NULL) {
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_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
selbpoPolygonsToSplit.Lock();
INDEX ctSelectedPolygons = selbpoPolygonsToSplit.Count();
// get the brush sectors from all polygons in selection
CDynamicContainer<CBrushSector> cbscSectors;
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
CBrushSector &bsc = *selbpoPolygonsToSplit[iselbpo].bpo_pbscSector;
if (!cbscSectors.IsMember(&bsc)) {
cbscSectors.Add(&bsc);
}
}}
// clear the polygon selection on the container level (keep selection flags)
selbpoPolygonsToSplit.CDynamicContainer<CBrushPolygon>::Clear();
// get the sector of the other brush to object
CBrushSectorSelectionForCSG selbscOther;
pbmOther->SelectAllSectors(selbscOther);
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CObject3D obOther;
DOUBLEaabbox3D boxOther;
woOther.CopySourceBrushSectorsToObject(enOther, selbscOther, plOther,
obOther, enThis.en_plPlacement, boxOther);
// for each sector
cbscSectors.Lock();
INDEX ctSectors = cbscSectors.Count();
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
CBrushSector *pbscSector = &cbscSectors[ibsc];
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
// move the sector to 3D object
CBrushSectorSelectionForCSG bscselSector;
bscselSector.Select(*pbscSector);
CObject3D obSector;
pbmMip->ToObject3D(obSector, bscselSector);
pbmMip->DeleteSelectedSectors(bscselSector);
// split selected polygons in the object
CObject3D obResult;
obResult.CSGSplitPolygons(obSector, obOther);
// return it back to brush mip
try {
pbmMip->AddFromObject3D_t(obResult);
} catch (char *strError) {
FatalError("Unexpected error during split polygons operation: %s", strError);
}
// update the bounding boxes of the brush
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
// find possible shadow layers near affected area
FindShadowLayers(pbmMip->bm_boxBoundingBox);
}}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/*
* Test if a sector selection can be joined.
*/
BOOL CWorld::CanJoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
{
// if selection has less than two polygons
if (selbpoPolygonsToJoin.Count()<2) {
// it cannot be joined
return FALSE;
}
// get the brush sector and plane from the first polygon in selection
selbpoPolygonsToJoin.Lock();
CBrushPolygon *pbpoFirstPolygon = &selbpoPolygonsToJoin[0];
selbpoPolygonsToJoin.Unlock();
CBrushSector *pbscSector = pbpoFirstPolygon->bpo_pbscSector;
CBrushPlane *pbplPlane = pbpoFirstPolygon->bpo_pbplPlane;
// for each polyon in selection
{FOREACHINDYNAMICCONTAINER(selbpoPolygonsToJoin, CBrushPolygon, itbpo) {
// if it has different sector or plane
if (itbpo->bpo_pbscSector!=pbscSector || itbpo->bpo_pbplPlane!=pbplPlane) {
// it cannot be joined
return FALSE;
}
}}
// if all tests are passed, it can be joined
return TRUE;
}
/*
* Join two or more polygons from one brush-sector together.
*/
void CWorld::JoinPolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// do not try do this if it is not possible
if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) {
ASSERT(FALSE);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
selbpoPolygonsToJoin.Lock();
INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count();
// get the brush sectors from all polygons in selection
CDynamicContainer<CBrushSector> cbscSectors;
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
CBrushSector &bsc = *selbpoPolygonsToJoin[iselbpo].bpo_pbscSector;
if (!cbscSectors.IsMember(&bsc)) {
cbscSectors.Add(&bsc);
}
}}
// repeat
BOOL bSomeJoined;
do {
bSomeJoined = FALSE;
// for each polygon in selection
{for(INDEX iselbpo0=0; iselbpo0<ctSelectedPolygons; iselbpo0++) {
CBrushPolygon &bpo0 = selbpoPolygonsToJoin[iselbpo0];
// for each polygon in selection after that one
{for(INDEX iselbpo1=iselbpo0+1; iselbpo1<ctSelectedPolygons; iselbpo1++) {
CBrushPolygon &bpo1 = selbpoPolygonsToJoin[iselbpo1];
// if it has no edges
if (bpo1.bpo_abpePolygonEdges.Count()==0) {
// skip it
continue;
}
// if the two polygons can be joined
if (bpo0.bpo_pbplPlane==bpo1.bpo_pbplPlane) {
// move all edges of second polygon to the first one
bpo0.MovePolygonEdges(bpo1);
bpo1.bpo_abpePolygonEdges.Clear();
bSomeJoined = TRUE;
}
}}
}}
// while some polygons were joined
} while (bSomeJoined);
// clear the polygon selection
selbpoPolygonsToJoin.Unlock();
selbpoPolygonsToJoin.Clear();
// for each sector
cbscSectors.Lock();
INDEX ctSectors = cbscSectors.Count();
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
CBrushSector *pbscSector = &cbscSectors[ibsc];
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
// move the sector to 3D object
CBrushSectorSelectionForCSG bscselSector;
bscselSector.Select(*pbscSector);
CObject3D obSector;
pbmMip->ToObject3D(obSector, bscselSector);
pbmMip->DeleteSelectedSectors(bscselSector);
// return it back to brush mip
try {
pbmMip->AddFromObject3D_t(obSector);
} catch (char *strError) {
FatalError("Unexpected error during join polygons operation: %s", strError);
}
// update the bounding boxes of the brush
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
// find possible shadow layers near affected area
FindShadowLayers(pbmMip->bm_boxBoundingBox);
}}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/* Test if a polygon selection can be joined. */
BOOL CWorld::CanJoinAllPossiblePolygons(CBrushPolygonSelection &selbpoPolygonsToJoin)
{
// if selection has less than two polygons
if (selbpoPolygonsToJoin.Count()<2) {
// it cannot be joined
return FALSE;
}
// if all tests are passed, it can be joined
return TRUE;
}
struct JoinedPolygon {
INDEX jp_iTarget;
INDEX jp_ctEdges;
};
/* Join all selected polygons that can be joined. */
void CWorld::JoinAllPossiblePolygons(
CBrushPolygonSelection &selbpoPolygonsToJoin, BOOL bPreserveTextures, INDEX iTexture)
{
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// do not try do this if it is not possible
if (!CanJoinAllPossiblePolygons(selbpoPolygonsToJoin)) {
ASSERT(FALSE);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
selbpoPolygonsToJoin.Lock();
INDEX ctSelectedPolygons = selbpoPolygonsToJoin.Count();
// get the brush sectors from all polygons in selection
CDynamicContainer<CBrushSector> cbscSectors;
{for(INDEX iselbpo=0; iselbpo<ctSelectedPolygons; iselbpo++) {
CBrushSector &bsc = *selbpoPolygonsToJoin[iselbpo].bpo_pbscSector;
if (!cbscSectors.IsMember(&bsc)) {
cbscSectors.Add(&bsc);
}
}}
// repeat
BOOL bSomeJoined;
do {
bSomeJoined = FALSE;
// for each polygon in selection
{for(INDEX iselbpo0=0; iselbpo0<ctSelectedPolygons; iselbpo0++) {
CBrushPolygon &bpo0 = selbpoPolygonsToJoin[iselbpo0];
// for each polygon in selection after that one
{for(INDEX iselbpo1=iselbpo0+1; iselbpo1<ctSelectedPolygons; iselbpo1++) {
CBrushPolygon &bpo1 = selbpoPolygonsToJoin[iselbpo1];
// if it has no edges
if (bpo1.bpo_abpePolygonEdges.Count()==0) {
// skip it
continue;
}
// if the two polygons can be joined
if (bpo0.bpo_pbplPlane==bpo1.bpo_pbplPlane
&&((bpo0.bpo_ulFlags&(OPOF_PORTAL|BPOF_PORTAL))==(bpo1.bpo_ulFlags&(OPOF_PORTAL|BPOF_PORTAL)))
&&(!bPreserveTextures ||
bpo0.bpo_abptTextures[iTexture].bpt_toTexture.GetData()
== bpo1.bpo_abptTextures[iTexture].bpt_toTexture.GetData())
&&bpo0.TouchesInSameSector(bpo1)) {
// move all edges of second polygon to the first one
bpo0.MovePolygonEdges(bpo1);
bpo1.bpo_abpePolygonEdges.Clear();
bSomeJoined = TRUE;
}
}}
}}
// while some polygons were joined
} while (bSomeJoined);
// clear the polygon selection
selbpoPolygonsToJoin.Unlock();
selbpoPolygonsToJoin.Clear();
// for each sector
cbscSectors.Lock();
INDEX ctSectors = cbscSectors.Count();
{for(INDEX ibsc=0; ibsc<ctSectors; ibsc++) {
CBrushSector *pbscSector = &cbscSectors[ibsc];
CBrushMip *pbmMip = pbscSector->bsc_pbmBrushMip;
// move the sector to 3D object
CBrushSectorSelectionForCSG bscselSector;
bscselSector.Select(*pbscSector);
CObject3D obSector;
pbmMip->ToObject3D(obSector, bscselSector);
pbmMip->DeleteSelectedSectors(bscselSector);
// return it back to brush mip
try {
pbmMip->AddFromObject3D_t(obSector);
} catch (char *strError) {
FatalError("Unexpected error during join all polygons operation: %s", strError);
}
// update the bounding boxes of the brush
pbmMip->bm_pbrBrush->CalculateBoundingBoxes();
// find possible shadow layers near affected area
FindShadowLayers(pbmMip->bm_boxBoundingBox);
}}
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
}
/* Copy selected sectors from one brush to a new entity in another world. */
BOOL CWorld::CanCopySectors(CBrushSectorSelection &selbscSectorsToCopy)
{
if (selbscSectorsToCopy.Count()<1) return FALSE;
// get the brush mip from first sector in selection
selbscSectorsToCopy.Lock();
CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0];
selbscSectorsToCopy.Unlock();
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
// for all sectors in the selection
FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) {
// if sectors are not in the same mip
if( itbsc->bsc_pbmBrushMip != pbmMip) return FALSE;
}
return TRUE;
}
void CWorld::CopySectors(CBrushSectorSelection &selbscSectorsToCopy, CEntity *penTarget,
BOOL bWithEntities)
{
// destination must be empty brush
ASSERT(penTarget->IsEmptyBrush());
_pfWorldEditingProfile.StartTimer(CWorldEditingProfile::PTI_CSGTOTAL);
_pfWorldEditingProfile.IncrementAveragingCounter();
// do not try do this if it is not possible
if (!CanCopySectors(selbscSectorsToCopy)) {
ASSERT(FALSE);
_pfWorldEditingProfile.StopTimer(CWorldEditingProfile::PTI_CSGTOTAL);
return;
}
// assure that floating point precision is 53 bits
AssureFPT_53();
// get the brush mip from first sector in selection
selbscSectorsToCopy.Lock();
CBrushSector *pbscFirstSector = &selbscSectorsToCopy[0];
selbscSectorsToCopy.Unlock();
CBrushMip *pbmMip = pbscFirstSector->bsc_pbmBrushMip;
CEntity *penSource = pbmMip->bm_pbrBrush->br_penEntity;
// get destination mip
CBrushMip *pbmDestination = penTarget->en_pbrBrush->GetFirstMip();
if (pbmDestination==NULL) {
ASSERT(FALSE);
return;
}
// copy selected sectors of brush to object3d object
CObject3D obObject;
pbmMip->ToObject3D(obObject, selbscSectorsToCopy);
// get bounding box of the selection
DOUBLEaabbox3D boxSelection;
obObject.GetBoundingBox(boxSelection);
// find the bottom center of the selection
FLOAT3D vCenter = DOUBLEtoFLOAT(boxSelection.Center());
vCenter(2) = DOUBLEtoFLOAT(boxSelection.Min()(2));
// snap the center to 1m grid
Snap(vCenter(1), 1.0);
Snap(vCenter(2), 1.0);
Snap(vCenter(3), 1.0);
CPlacement3D plCenter(vCenter, ANGLE3D(0,0,0));
CPlacement3D plCenterInverse(-vCenter, ANGLE3D(0,0,0));
// make projection from source entity to center of selection
CSimpleProjection3D_DOUBLE prToCenter;
prToCenter.ObjectPlacementL() = penSource->en_plPlacement;
prToCenter.ViewerPlacementL() = plCenter;
prToCenter.Prepare();
obObject.Project(prToCenter);
// convert the result to brush in target
AddObjectToBrush(obObject, *penTarget);
if( bWithEntities)
{
// make a container of entities to copy
CDynamicContainer<CEntity> cenToCopy;
// for each of the selected sectors
{FOREACHINDYNAMICCONTAINER(selbscSectorsToCopy, CBrushSector, itbsc) {
// for each entity in the sector
{FOREACHDSTOFSRC(itbsc->bsc_rsEntities, CEntity, en_rdSectors, pen)
// if it is not in container
if (!cenToCopy.IsMember(pen)) {
// add it to container
cenToCopy.Add(pen);
}
ENDFOR}
}}
// copy all entities in the container to destination world
CEntitySelection senCopied;
penTarget->en_pwoWorld->CopyEntities(*this, cenToCopy, senCopied, plCenterInverse);
senCopied.Clear();
}
// if the world doesn't have all portal-sector links updated
if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) {
// update the links
penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors();
penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE;
}
// if any portals are hanging (what is probable), fix them
GetBrushMip(*penTarget)->RemoveDummyPortals(TRUE);
// if the world doesn't have all portal-sector links updated
if (!penTarget->en_pwoWorld->wo_bPortalLinksUpToDate) {
// update the links
penTarget->en_pwoWorld->wo_baBrushes.LinkPortalsAndSectors();
penTarget->en_pwoWorld->wo_bPortalLinksUpToDate = TRUE;
}
}
/* Delete selected sectors. */
void CWorld::DeleteSectors(CBrushSectorSelection &selbscSectorsToDelete, BOOL bClearPortalFlags)
{
CBrushMip *pbm = NULL;
// for each sector in the selection
{FOREACHINDYNAMICCONTAINER(selbscSectorsToDelete, CBrushSector, itbsc) {
// delete it from the brush mip
pbm = itbsc->bsc_pbmBrushMip;
pbm->bm_abscSectors.Delete(itbsc);
}}
// clear the selection on the container level
selbscSectorsToDelete.CDynamicContainer<CBrushSector>::Clear();
if (pbm==NULL) {
return;
}
// if any portals are left hanging (what is probable), fix them
pbm->RemoveDummyPortals(bClearPortalFlags);
// if the world doesn't have all portal-sector links updated
CWorld *pwo = pbm->bm_pbrBrush->br_penEntity->en_pwoWorld;
if (!pwo->wo_bPortalLinksUpToDate) {
// update the links
pwo->wo_baBrushes.LinkPortalsAndSectors();
pwo->wo_bPortalLinksUpToDate = TRUE;
}
}
void CheckOnePolygon(CBrushSector &bsc, CBrushPolygon &bpo)
{
// NOTE: This function has no side effects, but I think "Check" means
// "try to access stuff and make sure it doesn't segfault", so keep it
// like it is even if the compiler complains about unused values?
2016-03-11 14:57:17 +01:00
CBrushPlane *pbplPlane=bpo.bpo_pbplPlane;
(void)pbplPlane; // shut up, compiler - I know this is unused, but I think it's intended like that.
2016-03-11 14:57:17 +01:00
INDEX ctEdges=bpo.bpo_abpePolygonEdges.Count();
INDEX ctVertices=bpo.bpo_apbvxTriangleVertices.Count();
for(INDEX iEdge=0;iEdge<ctEdges;iEdge++)
{
CBrushPolygonEdge &edg=bpo.bpo_abpePolygonEdges[iEdge];
CBrushEdge &be=*edg.bpe_pbedEdge;
(void)be; // shut up, compiler
2016-03-11 14:57:17 +01:00
CBrushVertex *pbvx0, *pbvx1;
edg.GetVertices(pbvx0, pbvx1);
}
for(INDEX iVtx=0;iVtx<ctVertices;iVtx++)
{
CBrushVertex &vtx=*bpo.bpo_apbvxTriangleVertices[iVtx];
FLOAT3D vAbs=vtx.bvx_vAbsolute;
FLOAT3D vRel=vtx.bvx_vRelative;
DOUBLE3D vdRel=vtx.bvx_vdPreciseRelative;
DOUBLE3D *pvdPreciseAbsolute=vtx.bvx_pvdPreciseAbsolute;
CBrushSector &bsc=*vtx.bvx_pbscSector;
(void)vAbs; (void)vRel; (void)vdRel; (void)pvdPreciseAbsolute; (void)bsc; // shut up, compiler
2016-03-11 14:57:17 +01:00
}
for(INDEX ite=0;ite<bpo.bpo_aiTriangleElements.Count();ite++)
{
INDEX iTriangleVtx=bpo.bpo_aiTriangleElements[ite];
CBrushSector &bsc=*bpo.bpo_pbscSector;
(void)iTriangleVtx; (void)bsc; // ...
2016-03-11 14:57:17 +01:00
}
}
void CWorld::CopyPolygonInWorld(CBrushPolygon &bpoSrc, CBrushSector &bscDst, INDEX iPol, INDEX &iEdg, INDEX &iVtx)
{
CBrushPolygon &bpoDst=bscDst.bsc_abpoPolygons[iPol];
CBrushPlane &plSrc=*bpoSrc.bpo_pbplPlane;
CBrushPlane &plDst=bscDst.bsc_abplPlanes[iPol];
plDst.bpl_plAbsolute=plSrc.bpl_plAbsolute;
CEntity &enSrc=*bpoSrc.bpo_pbscSector->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
CEntity &enDst=*bscDst.bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
DOUBLEmatrix3D mdSrc=FLOATtoDOUBLE(enSrc.en_mRotation);
DOUBLEmatrix3D mdDst=FLOATtoDOUBLE(enDst.en_mRotation);
DOUBLE3D vdSrcOrigin=FLOATtoDOUBLE(enSrc.en_plPlacement.pl_PositionVector);
DOUBLE3D vdDstOrigin=FLOATtoDOUBLE(enDst.en_plPlacement.pl_PositionVector);
// calculate source absolute precise plane
DOUBLEplane3D plSrcAbsPrecise=plSrc.bpl_pldPreciseRelative*mdSrc+vdSrcOrigin;
plDst.bpl_plAbsolute=DOUBLEtoFLOAT(plSrcAbsPrecise);
// calculate destination relative precise plane
DOUBLEplane3D plDstRelPrecise=(plSrcAbsPrecise-vdDstOrigin)*!mdDst;
plDst.bpl_pldPreciseRelative=plDstRelPrecise;
GetMajorAxesForPlane(plDst.bpl_plAbsolute,
plDst.bpl_iPlaneMajorAxis1,
plDst.bpl_iPlaneMajorAxis2);
bpoDst.bpo_pbplPlane=&plDst;
// copy vertices
INDEX ctEdg=bpoSrc.bpo_abpePolygonEdges.Count();
bpoDst.bpo_abpePolygonEdges.New(ctEdg);
for( INDEX i=0; i<ctEdg; i++)
{
// set vertex
CBrushVertex *pbvx0, *pbvx1;
CBrushPolygonEdge &edgSrc=bpoSrc.bpo_abpePolygonEdges[i];
edgSrc.GetVertices(pbvx0, pbvx1);
bscDst.bsc_abvxVertices[iVtx+0].SetAbsolutePosition(FLOATtoDOUBLE(pbvx0->bvx_vAbsolute));
bscDst.bsc_abvxVertices[iVtx+1].SetAbsolutePosition(FLOATtoDOUBLE(pbvx1->bvx_vAbsolute));
CBrushEdge &edgDst=bscDst.bsc_abedEdges[iEdg];
edgDst.bed_pbvxVertex0=&bscDst.bsc_abvxVertices[iVtx+0];
edgDst.bed_pbvxVertex1=&bscDst.bsc_abvxVertices[iVtx+1];
iEdg+=1;
iVtx+=2;
CBrushPolygonEdge &bpe=bpoDst.bpo_abpePolygonEdges[i];
bpe.bpe_pbedEdge=&edgDst;
bpe.bpe_bReverse=FALSE;
}
bpoDst.CopyProperties(bpoSrc, TRUE);
}
void CWorld::CopyPolygonsToBrush(CBrushPolygonSelection &selPolygons, CEntity *penbr)
{
CBrushMip *pbrmip=penbr->en_pbrBrush->GetFirstMip();
CBrushSector *pbscDst=pbrmip->bm_abscSectors.New(1);
pbscDst->bsc_colAmbient=C_BLACK|CT_OPAQUE;
pbscDst->bsc_pbmBrushMip=pbrmip;
ASSERT(pbscDst!=NULL);
ASSERT(pbscDst->bsc_abvxVertices.Count()==0);
ASSERT(pbscDst->bsc_abedEdges.Count()==0);
ASSERT(pbscDst->bsc_abplPlanes.Count()==0);
ASSERT(pbscDst->bsc_abpoPolygons.Count()==0);
INDEX ctPol=selPolygons.Count();
ASSERT(ctPol!=0);
// create polygons and planes
pbscDst->bsc_abpoPolygons.New(ctPol);
pbscDst->bsc_abplPlanes.New(ctPol);
// count edges
INDEX ctEdges=0;
{FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo)
{
ctEdges+=itbpo->bpo_abpePolygonEdges.Count();
}}
ASSERT(ctEdges!=0);
// create edges and vertices
pbscDst->bsc_abedEdges.New(ctEdges);
pbscDst->bsc_abvxVertices.New(ctEdges*2);
{FOREACHINSTATICARRAY(pbscDst->bsc_abvxVertices, CBrushVertex, itbvx)
{
itbvx->bvx_pbscSector=pbscDst;
}}
{FOREACHINSTATICARRAY(pbscDst->bsc_abpoPolygons, CBrushPolygon, itbpo)
{
itbpo->bpo_pbscSector=pbscDst;
}}
INDEX iPol=0;
INDEX iVtx=0;
INDEX iEdg=0;
{FOREACHINDYNAMICCONTAINER(selPolygons, CBrushPolygon, itbpo)
{
CBrushPolygon &bpoSrc=*itbpo;
CopyPolygonInWorld( bpoSrc, *pbscDst, iPol, iEdg, iVtx);
iPol++;
}}
// check polygon setup
/*
INDEX ctVertices=pbsc->bsc_abvxVertices.Count();
INDEX ctEdgesControl=pbsc->bsc_abedEdges.Count();
INDEX ctPlanes=pbsc->bsc_abplPlanes.Count();
INDEX ctPolygons=pbsc->bsc_abpoPolygons.Count();
FOREACHINLIST(CBrushMip, bm_lnInBrush, penbr->GetBrush()->br_lhBrushMips, itbm)
{
CBrushMip &brmip=*itbm;
FOREACHINDYNAMICARRAY(itbm->bm_abscSectors, CBrushSector, itbsc)
{
CBrushSector &bsc=*itbsc;
FOREACHINSTATICARRAY(itbsc->bsc_abpoPolygons, CBrushPolygon, itbpo)
{
CBrushPolygon &bpo=*itbpo;
CheckOnePolygon(bsc, bpo);
}
}
}
*/
// reoptimize it
pbscDst->bsc_pbmBrushMip->Reoptimize();
// update the bounding boxes of the brush
CBrushMip *pbrNewMip=penbr->en_pbrBrush->GetFirstMip();
pbrNewMip->UpdateBoundingBox();
RebuildLinks();
// find possible shadow layers near affected area
FindShadowLayers(pbrNewMip->bm_boxBoundingBox);
}
void CWorld::DeletePolygons(CDynamicContainer<CBrushPolygon> &dcPolygons)
{
CDynamicContainer<CBrushSector> dcSectors;
FOREACHINDYNAMICCONTAINER(dcPolygons, CBrushPolygon, itbpo)
{
CBrushPolygon &bpo = *itbpo;
bpo.bpo_ulFlags|=BPOF_MARKED_FOR_USE;
if( !dcSectors.IsMember(bpo.bpo_pbscSector))
{
dcSectors.Add(bpo.bpo_pbscSector);
}
bpo.bpo_abpePolygonEdges.Clear();
bpo.bpo_apbvxTriangleVertices.Clear();
}
// reoptimize mips
CDynamicContainer<CBrushMip> dcBrushMips;
{FOREACHINDYNAMICCONTAINER(dcSectors, CBrushSector, itbsc)
{
CBrushSector &bsc = *itbsc;
// reoptimize mips
if( !dcBrushMips.IsMember(bsc.bsc_pbmBrushMip))
{
dcBrushMips.Add(bsc.bsc_pbmBrushMip);
}
}}
{FOREACHINDYNAMICCONTAINER(dcBrushMips, CBrushMip, itbm)
{
itbm->Reoptimize();
itbm->UpdateBoundingBox();
FindShadowLayers(itbm->bm_boxBoundingBox);
}}
RebuildLinks();
}
void CWorld::CreatePolygon(CBrushVertexSelection &selVtx)
{
if(selVtx.Count()!=3) return;
CBrushSector *pbsc=NULL;
{FOREACHINDYNAMICCONTAINER(selVtx, CBrushVertex, itvtx)
{
CBrushVertex &bvtx=*itvtx;
if( bvtx.bvx_pbscSector==NULL || (pbsc!=NULL && pbsc!=bvtx.bvx_pbscSector)) return;
pbsc=bvtx.bvx_pbscSector;
}}
selVtx.Lock();
CBrushVertex &bv0=selVtx[0];
CBrushVertex &bv1=selVtx[1];
CBrushVertex &bv2=selVtx[2];
selVtx.Unlock();
CBrushEdge *abpeOld=&pbsc->bsc_abedEdges[0];
INDEX ctEdgesOld=pbsc->bsc_abedEdges.Count();
pbsc->bsc_abedEdges.Expand(ctEdgesOld+3);
CBrushEdge *abpeNew=&pbsc->bsc_abedEdges[0];
CBrushPlane *abplOld=&pbsc->bsc_abplPlanes[0];
INDEX ctPlanesOld=pbsc->bsc_abplPlanes.Count();
pbsc->bsc_abplPlanes.Expand(ctPlanesOld+1);
CBrushPlane *abplNew=&pbsc->bsc_abplPlanes[0];
// remap edge pointers in sector's polygons
{FOREACHINSTATICARRAY(pbsc->bsc_abpoPolygons, CBrushPolygon, itbpo)
{
CBrushPolygon &bpo = *itbpo;
for(INDEX iEdg=0; iEdg<bpo.bpo_abpePolygonEdges.Count(); iEdg++)
{
CBrushPolygonEdge &bpe = bpo.bpo_abpePolygonEdges[iEdg];
bpe.bpe_pbedEdge=(CBrushEdge*)((UBYTE*)bpe.bpe_pbedEdge+((UBYTE*)abpeNew-(UBYTE*)abpeOld));
}
// remap plane ptr
bpo.bpo_pbplPlane=(CBrushPlane*)((UBYTE*)bpo.bpo_pbplPlane+((UBYTE*)abplNew-(UBYTE*)abplOld));
// clear relations
bpo.bpo_rsOtherSideSectors.Clear();
}}
// initialize new edges
CBrushEdge &be0=pbsc->bsc_abedEdges[ctEdgesOld+0];
CBrushEdge &be1=pbsc->bsc_abedEdges[ctEdgesOld+1];
CBrushEdge &be2=pbsc->bsc_abedEdges[ctEdgesOld+2];
be0.bed_pbvxVertex0=&bv0;
be0.bed_pbvxVertex1=&bv1;
be1.bed_pbvxVertex0=&bv1;
be1.bed_pbvxVertex1=&bv2;
be2.bed_pbvxVertex0=&bv2;
be2.bed_pbvxVertex1=&bv0;
// initialize new plane
CBrushPlane &bplNew=pbsc->bsc_abplPlanes[ctPlanesOld];
bplNew.bpl_pldPreciseRelative=DOUBLEplane3D(bv0.bvx_vdPreciseRelative,
bv1.bvx_vdPreciseRelative,
bv2.bvx_vdPreciseRelative);
bplNew.bpl_plRelative=DOUBLEtoFLOAT(bplNew.bpl_pldPreciseRelative);
// calculate plane in absolute space
CEntity &en=*pbsc->bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector);
DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation);
DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin;
bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise);
GetMajorAxesForPlane(bplNew.bpl_plAbsolute,
bplNew.bpl_iPlaneMajorAxis1,
bplNew.bpl_iPlaneMajorAxis2);
// initialize working planes
pbsc->bsc_awplPlanes.Delete();
pbsc->bsc_awplPlanes.New(ctPlanesOld+1);
for( INDEX iPlane=0; iPlane<ctPlanesOld+1; iPlane++)
{
pbsc->bsc_abplPlanes[iPlane].bpl_pwplWorking=&pbsc->bsc_awplPlanes[iPlane];
}
// initialize new polygon
INDEX ctOldPolygons=pbsc->bsc_abpoPolygons.Count();
CStaticArray<CBrushPolygon> abpNewPolygons;
abpNewPolygons.New(ctOldPolygons+1);
for(INDEX iPol=0; iPol<ctOldPolygons; iPol++)
{
abpNewPolygons[iPol].CopyPolygon(pbsc->bsc_abpoPolygons[iPol]);
}
pbsc->bsc_abpoPolygons.MoveArray(abpNewPolygons);
CBrushPolygon &bpoNew = pbsc->bsc_abpoPolygons[ctOldPolygons];
bpoNew.bpo_pbplPlane=&bplNew;
bpoNew.bpo_abpePolygonEdges.New(3);
bpoNew.bpo_abpePolygonEdges[0].bpe_pbedEdge=&be0;
bpoNew.bpo_abpePolygonEdges[0].bpe_bReverse=FALSE;
bpoNew.bpo_abpePolygonEdges[1].bpe_pbedEdge=&be1;
bpoNew.bpo_abpePolygonEdges[1].bpe_bReverse=FALSE;
bpoNew.bpo_abpePolygonEdges[2].bpe_pbedEdge=&be2;
bpoNew.bpo_abpePolygonEdges[2].bpe_bReverse=FALSE;
bpoNew.bpo_apbvxTriangleVertices.New(3);
bpoNew.bpo_apbvxTriangleVertices[0]=&bv0;
bpoNew.bpo_apbvxTriangleVertices[1]=&bv1;
bpoNew.bpo_apbvxTriangleVertices[2]=&bv2;
bpoNew.bpo_aiTriangleElements.New(3);
bpoNew.bpo_aiTriangleElements[0]=0;
bpoNew.bpo_aiTriangleElements[1]=1;
bpoNew.bpo_aiTriangleElements[2]=2;
bpoNew.bpo_pbscSector=pbsc;
bpoNew.bpo_colColor=C_GRAY|CT_OPAQUE;
bpoNew.bpo_colShadow=C_WHITE|CT_OPAQUE;
pbsc->bsc_pbmBrushMip->bm_pbrBrush->CalculateBoundingBoxes();
// create array of working edges
INDEX cted = pbsc->bsc_abedEdges.Count();
pbsc->bsc_awedEdges.Clear();
pbsc->bsc_awedEdges.New(cted);
// for each edge
for (INDEX ied=0; ied<cted; ied++)
{
CWorkingEdge &wed = pbsc->bsc_awedEdges[ied];
CBrushEdge &bed = pbsc->bsc_abedEdges[ied];
// setup its working edge
bed.bed_pwedWorking = &wed;
wed.wed_iwvx0 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex0);
wed.wed_iwvx1 = pbsc->bsc_abvxVertices.Index(bed.bed_pbvxVertex1);
}
pbsc->UpdateSector();
}
void CWorld::FlipPolygon(CBrushPolygon &bpo)
{
CBrushSector &bsc=*bpo.bpo_pbscSector;
DOUBLEplane3D plOldPreciseRel=bpo.bpo_pbplPlane->bpl_pldPreciseRelative;
// create new array of planes
CBrushPlane *abplOld=&bsc.bsc_abplPlanes[0];
INDEX ctPlanesOld=bsc.bsc_abplPlanes.Count();
bsc.bsc_abplPlanes.Expand(ctPlanesOld+1);
CBrushPlane *abplNew=&bsc.bsc_abplPlanes[0];
// remap plane ptrs
{FOREACHINSTATICARRAY(bsc.bsc_abpoPolygons, CBrushPolygon, itbpo)
{
CBrushPolygon &bpo = *itbpo;
bpo.bpo_pbplPlane=(CBrushPlane*)((UBYTE*)bpo.bpo_pbplPlane+((UBYTE*)abplNew-(UBYTE*)abplOld));
}}
// invert order of triangle vertices
for( INDEX iVtx=0; iVtx<bpo.bpo_aiTriangleElements.Count(); iVtx+=3)
{
INDEX iOldFirst=bpo.bpo_aiTriangleElements[iVtx+0];
bpo.bpo_aiTriangleElements[iVtx+0]=bpo.bpo_aiTriangleElements[iVtx+2];
bpo.bpo_aiTriangleElements[iVtx+2]=iOldFirst;
}
// initialize new plane
CBrushPlane &bplNew=bsc.bsc_abplPlanes[ctPlanesOld];
// set it to flipped old plane
bplNew.bpl_pldPreciseRelative=-plOldPreciseRel;
bplNew.bpl_plRelative=DOUBLEtoFLOAT(bplNew.bpl_pldPreciseRelative);
// calculate plane in absolute space
CEntity &en=*bsc.bsc_pbmBrushMip->bm_pbrBrush->br_penEntity;
DOUBLE3D vOrigin=FLOATtoDOUBLE(en.en_plPlacement.pl_PositionVector);
DOUBLEmatrix3D m=FLOATtoDOUBLE(en.en_mRotation);
DOUBLEplane3D plAbsPrecise=bplNew.bpl_pldPreciseRelative*m+vOrigin;
bplNew.bpl_plAbsolute=DOUBLEtoFLOAT(plAbsPrecise);
GetMajorAxesForPlane(bplNew.bpl_plAbsolute,
bplNew.bpl_iPlaneMajorAxis1,
bplNew.bpl_iPlaneMajorAxis2);
// set new plane ptr
bpo.bpo_pbplPlane=&bplNew;
// initialize working planes
bsc.bsc_awplPlanes.Delete();
bsc.bsc_awplPlanes.New(ctPlanesOld+1);
for( INDEX iPlane=0; iPlane<ctPlanesOld+1; iPlane++)
{
bsc.bsc_abplPlanes[iPlane].bpl_pwplWorking=&bsc.bsc_awplPlanes[iPlane];
}
// flip polygon edges
INDEX ctEdg=bpo.bpo_abpePolygonEdges.Count();
for( INDEX i=0; i<ctEdg; i++)
{
CBrushPolygonEdge &edg=bpo.bpo_abpePolygonEdges[i];
edg.bpe_bReverse=!edg.bpe_bReverse;
}
}