Serious-Engine/Sources/Engine/Graphics/Texture.h

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#ifndef SE_INCL_TEXTURE_H
#define SE_INCL_TEXTURE_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/Lists.h>
#include <Engine/Base/Anim.h>
#include <Engine/Graphics/GfxLibrary.h>
#define BYTES_PER_TEXEL 4 // all textures in engine are 4 bytes per pixel
// td_ulFlags bits
// (on disk and in memory)
#define TEX_ALPHACHANNEL (1UL<<0) // texture has alpha channel (for old version support)
#define TEX_32BIT (1UL<<1) // texture needs to be in 32-bit quality uploaded if can
// (only in memory)
#define TEX_STATIC (1UL<<5) // remain loaded after being bound (i.e. uploaded - for base textures)
#define TEX_CONSTANT (1UL<<6) // cannot be changed (no mip-map disposing, no LOD biasing, no colorizing, nothing!)
#define TEX_TRANSPARENT (1UL<<7) // only one bit of alpha channel is enough (internal format GL_RGB5_A1)
#define TEX_EQUALIZED (1UL<<8) // texture has 128-gray last mipmap (i.e. can be discarded in shade mode)
#define TEX_GRAY (1UL<<9) // grayscale texture
#define TEX_WHITE (1UL<<10) // completely white texture (believe me, there are some cases)
#define TEX_KEEPCOLOR (1UL<<11) // don't (de)saturate (for heightmaps and such!)
#define TEX_SINGLEMIPMAP (1UL<<18) // set if last uploading was in single-mipmap
#define TEX_PROBED (1UL<<19) // set if last binding was as probe-texture
// (flags that shows if texture mipmaps has been changed)
#define TEX_DISPOSED (1UL<<20) // largest mip-map(s) has been left-out
#define TEX_DITHERED (1UL<<21) // dithering has been applied on this texture
#define TEX_FILTERED (1UL<<22) // flitering has been applied on this texture
#define TEX_SATURATED (1UL<<23) // saturation has been adjusted on this texture
#define TEX_COLORIZED (1UL<<24) // mipmaps has been colorized on this texture
#define TEX_WASOLD (1UL<<30) // loaded from old format (version 3)
/*
* Bitmap data for a class of texture objects
*/
class ENGINE_API CTextureData : public CAnimData {
public:
// implementation:
ULONG td_ulFlags; // see defines
MEX td_mexWidth, td_mexHeight; // texture dimensions
INDEX td_iFirstMipLevel; // the highest quality mip level
INDEX td_ctFineMipLevels; // number of bilineary created mip levels
SLONG td_slFrameSize; // sum of sizes of all mip-maps for one frame
INDEX td_ctFrames; // number of different frames
class CTexParams td_tpLocal; // local texture parameters
ULONG td_ulInternalFormat; // format in which texture will be uploaded
CTimerValue td_tvLastDrawn; // timer for probing
ULONG td_ulProbeObject;
union {
ULONG td_ulObject;
ULONG *td_pulObjects;
};
ULONG *td_pulFrames; // all frames with their mip-maps and private palettes
UBYTE *td_pubBuffer1, *td_pubBuffer2; // buffers for effect textures
PIX td_pixBufferWidth, td_pixBufferHeight; // effect buffer dimensions
class CTextureData *td_ptdBaseTexture; // base texure for effects (if any)
class CTextureEffectGlobal *td_ptegEffect; // all data for effect textures
INDEX td_iRenderFrame; // frame number currently rendering (for profiling)
// constructor and destructor
CTextureData();
~CTextureData();
// reference counting (override from CAnimData)
void RemReference_internal(void);
// converts global mip level to the corresponding one of texture
INDEX ClampMipLevel( FLOAT fMipFactor) const;
// gets values from some of texture data members
inline MEX GetWidth(void) const { return td_mexWidth; };
inline MEX GetHeight(void) const { return td_mexHeight; };
inline PIX GetPixWidth(void) const { return td_mexWidth >>td_iFirstMipLevel; };
inline PIX GetPixHeight(void) const { return td_mexHeight>>td_iFirstMipLevel; };
inline ULONG GetFlags(void) const { return td_ulFlags; };
inline ULONG GetNoOfMips(void) const { return GetNoOfMipmaps( GetPixWidth(), GetPixHeight()); };
inline ULONG GetNoOfFineMips(void) const { return td_ctFineMipLevels; };
// mark that texture has been used
inline void MarkDrawn(void) { td_tvLastDrawn = _pTimer->GetLowPrecisionTimer(); };
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// get string description of texture size, mips and parameters
CTString GetDescription(void);
// sets new texture mex width and changes height remaining texture's aspect ratio
inline void ChangeSize( MEX mexNewWidth) {
td_mexHeight = MEX( ((FLOAT)mexNewWidth)/td_mexWidth * td_mexHeight);
td_mexWidth = mexNewWidth;
};
// check if texture frame(s) has been somehow altered (dithering, filtering, saturation, colorizing...)
inline BOOL IsModified(void) {
return td_ulFlags & (TEX_DISPOSED|TEX_DITHERED|TEX_FILTERED|TEX_SATURATED|TEX_COLORIZED);
};
// export finest mipmap of one texture's frame to imageinfo
void Export_t( class CImageInfo &iiExportedImage, INDEX iFrame);
// set texture frame as current for accelerator (this will upload texture that needs or wants uploading)
void SetAsCurrent( INDEX iFrameNo=0, BOOL bForceUpload=FALSE);
// creates new effect texture with one frame
void CreateEffectTexture( PIX pixWidth, PIX pixHeight, MEX mexWidth,
CTextureData *ptdBaseTexture, ULONG ulGlobalEffect);
// creates new texture with one frame
void Create_t( const CImageInfo *pII, MEX mexWanted, INDEX ctFineMips, BOOL bForce32bit);
// adds one frame to created texture
void AddFrame_t( const CImageInfo *pII);
// remove texture from gfx API (driver)
void Unbind(void);
// free memory allocated for texture
void Clear(void);
// read texture from file
void Read_t( CTStream *inFile);
// write texture to file
void Write_t( CTStream *outFile);
// force texture to be re-loaded (if needed) in corresponding manner
void Force( ULONG ulTexFlags);
// get texel from texture's largest mip-map
COLOR GetTexel( MEX mexU, MEX mexV);
// copy (and eventually convert to floats) one row from texture to an array (iChannel is 1=R,2=G,3=B,4=A)
void FetchRow( PIX pixRow, void *pfDst, INDEX iChannel=4, BOOL bConvertToFloat=TRUE);
// get pointer to one row of texture
ULONG *GetRowPointer( PIX pixRow);
// overridden from CSerial:
// check if this kind of objects is auto-freed
virtual BOOL IsAutoFreed(void);
// get amount of memory used by this object
virtual SLONG GetUsedMemory(void);
};
/*
* An instance of a texture object
*/
class ENGINE_API CTextureObject : public CAnimObject {
// implementation:
public:
// interface:
public:
CTextureObject(void);
// copy from another object of same class
void Copy(CTextureObject &toOther);
MEX GetWidth(void) const;
MEX GetHeight(void) const;
ULONG GetFlags(void) const;
void Read_t( CTStream *istrFile); // throw char * // read and
void Write_t( CTStream *ostrFile); // throw char * // write functions
// obtain texture and set it for this object
void SetData_t(const CTFileName &fnmTexture); // throw char *
// get filename of texture or empty string if no texture
const CTFileName &GetName(void);
};
ENGINE_API extern void CreateTexture_t( const CTFileName &inFileName,
MEX inMex, INDEX inMipmaps, BOOL bForce32bit);
ENGINE_API extern void CreateTexture_t( const CTFileName &inFileName, const CTFileName &outFileName,
MEX inMex, INDEX inMipmaps, BOOL bForce32bit);
ENGINE_API extern void ProcessScript_t( const CTFileName &inFileName);
/*
* Render-to-texture class
*/
/*
class ENGINE_API CRenderTexture
{
// implementation:
public:
CListNode rt_lnInGfx // for linking in list of all renderable textures
ULONG rt_ulFlags; // see defines (only alpha and 32bit, for now)
PIX tt_pixWidth, rt_pixHeight; // texture dimensions
ULONG td_ulInternalFormat; // format in which texture will be uploaded
ULONG *rt_pulImage; // image in memory (no mipmaps for now!)
class CTexParams td_tpLocal; // local texture parameters
// interface:
public:
CRenderTexture(void);
~CRenderTexture(void);
// prepare
BOOL Init( PIX pixWidth, PIX pixHeight, BOOL b32bit, BOOL bAlpha=FALSE);
// reset (i.e. prepare again - after display mode switch and stuff like that)
void Reset(void);
// set texture as current for accelerator
void SetAsCurrent(void);
// set texture as target for rendering
void SetAsTarget(void);
};
*/
#endif /* include-once check. */