Serious-Engine/Sources/Engine/Entities/PlayerCharacter.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_PLAYERCHARACTER_H
#define SE_INCL_PLAYERCHARACTER_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Base/CTString.h>
/*
* Class describing one player character in game.
*/
class ENGINE_API CPlayerCharacter {
public:
// globally unique identifier of the player
// this is so that player can be identified even after renaming
#define PLAYERGUIDSIZE 16
UBYTE pc_aubGUID[PLAYERGUIDSIZE];
public:
CTString pc_strName; // name of the character
CTString pc_strTeam; // team of the character
// buffer for custom use by CPlayerEntity derived class to describe player
#define MAX_PLAYERAPPEARANCE 32
UBYTE pc_aubAppearance[MAX_PLAYERAPPEARANCE];
/* Default constructor. */
CPlayerCharacter(void);
/* Create a new character with its name. */
CPlayerCharacter(const CTString &strName);
/* Get character name. */
const CTString &GetName(void) const;
const CTString GetNameForPrinting(void) const;
/* Set character name. */
void SetName(CTString strName);
/* Get character team. */
const CTString &GetTeam(void) const;
const CTString GetTeamForPrinting(void) const;
/* Set character team. */
void SetTeam(CTString strTeam);
void Load_t( const CTFileName &fnFile); // throw char *
void Save_t( const CTFileName &fnFile); // throw char *
/* Read character from a stream. */
void Read_t(CTStream *pstr); // throw char *
/* Write character into a stream. */
void Write_t(CTStream *pstr); // throw char *
/* Assignment operator. */
CPlayerCharacter &operator=(const CPlayerCharacter &pcOther);
/* Comparison operator. */
BOOL operator==(const CPlayerCharacter &pcOther) const;
// stream operations
ENGINE_API friend CTStream &operator<<(CTStream &strm, CPlayerCharacter &pc);
ENGINE_API friend CTStream &operator>>(CTStream &strm, CPlayerCharacter &pc);
// message operations
friend CNetworkMessage &operator<<(CNetworkMessage &nm, CPlayerCharacter &pc);
friend CNetworkMessage &operator>>(CNetworkMessage &nm, CPlayerCharacter &pc);
};
#endif /* include-once check. */