<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Template|Win32">
      <Configuration>Template</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <Keyword>MFCProj</Keyword>
    <ProjectGuid>{9E0BA4A5-61AD-9CF5-AC0D-50DAB6639605}</ProjectGuid>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v120</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Dynamic</UseOfMfc>
    <CharacterSet>Unicode</CharacterSet>
    <PlatformToolset>v120</PlatformToolset>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <OutDir>Release\</OutDir>
    <IntDir>Release\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
    <TargetName>SeriousModeler</TargetName>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <OutDir>Debug\</OutDir>
    <IntDir>Debug\</IntDir>
    <LinkIncremental>false</LinkIncremental>
    <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
    <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
    <TargetName>SeriousModeler</TargetName>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>MaxSpeed</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>Level3</WarningLevel>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <OmitFramePointers>false</OmitFramePointers>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\Release\Modeler.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <ObjectFileName>.\Release\</ObjectFileName>
      <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
      <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\Release\Modeler.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Release\Modeler.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <OutputFile>Release/SeriousModeler.exe</OutputFile>
      <AdditionalDependencies>htmlhelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateMapFile>true</GenerateMapFile>
    </Link>
    <CustomBuildStep>
      <Command>copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ &gt;nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul</Command>
      <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin</Message>
      <Outputs>$(SolutionDir)..\Bin\$(InputName).exe;%(Outputs)</Outputs>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <InlineFunctionExpansion>Default</InlineFunctionExpansion>
      <FunctionLevelLinking>false</FunctionLevelLinking>
      <Optimization>Disabled</Optimization>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <WarningLevel>Level3</WarningLevel>
      <MinimalRebuild>true</MinimalRebuild>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
      <PrecompiledHeaderOutputFile>.\Debug\Modeler.pch</PrecompiledHeaderOutputFile>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
      <ObjectFileName>.\Debug\</ObjectFileName>
      <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
      <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
    </ClCompile>
    <Midl>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <TypeLibraryName>.\Debug\Modeler.tlb</TypeLibraryName>
      <MkTypLibCompatible>true</MkTypLibCompatible>
      <TargetEnvironment>Win32</TargetEnvironment>
    </Midl>
    <ResourceCompile>
      <Culture>0x0409</Culture>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Bscmake>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <OutputFile>.\Debug\Modeler.bsc</OutputFile>
    </Bscmake>
    <Link>
      <SuppressStartupBanner>true</SuppressStartupBanner>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <OutputFile>Debug/SeriousModeler.exe</OutputFile>
      <AdditionalDependencies>htmlhelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <GenerateMapFile>true</GenerateMapFile>
    </Link>
    <CustomBuildStep>
      <Command>copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ &gt;nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ &gt;nul</Command>
      <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message>
      <Outputs>$(SolutionDir)..\Bin\Debug\$(InputName).exe;%(Outputs)</Outputs>
    </CustomBuildStep>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="AnimComboBox.cpp" />
    <ClCompile Include="ChildFrm.cpp" />
    <ClCompile Include="ChoosedColorButton.cpp" />
    <ClCompile Include="ColoredButton.cpp" />
    <ClCompile Include="CtrlEditBoolean.cpp" />
    <ClCompile Include="DlgAutoMipModeling.cpp" />
    <ClCompile Include="DlgChooseAnim.cpp" />
    <ClCompile Include="DlgCreateReflectionTexture.cpp" />
    <ClCompile Include="DlgCreateSpecularTexture.cpp" />
    <ClCompile Include="DlgExportForSkinning.cpp" />
    <ClCompile Include="DlgInfoFrame.cpp" />
    <ClCompile Include="DlgInfoPgAnim.cpp" />
    <ClCompile Include="DlgInfoPgGlobal.cpp" />
    <ClCompile Include="DlgInfoPgMip.cpp" />
    <ClCompile Include="DlgInfoPgNone.cpp" />
    <ClCompile Include="DlgInfoPgPos.cpp" />
    <ClCompile Include="DlgInfoPgRendering.cpp" />
    <ClCompile Include="DlgInfoSheet.cpp" />
    <ClCompile Include="DlgMarkLinkedSurfaces.cpp" />
    <ClCompile Include="DlgMultiplyMapping.cpp" />
    <ClCompile Include="DlgNewProgress.cpp" />
    <ClCompile Include="DlgNumericAlpha.cpp" />
    <ClCompile Include="DlgPgCollision.cpp" />
    <ClCompile Include="DlgPgInfoAttachingPlacement.cpp" />
    <ClCompile Include="DlgPgInfoAttachingSound.cpp" />
    <ClCompile Include="DlgPleaseWait.cpp" />
    <ClCompile Include="DlgPreferences.cpp" />
    <ClCompile Include="LinkedSurfaceList.cpp" />
    <ClCompile Include="MainFrm.cpp" />
    <ClCompile Include="Modeler.cpp" />
    <ClCompile Include="ModelerDoc.cpp" />
    <ClCompile Include="ModelerView.cpp" />
    <ClCompile Include="PaletteButton.cpp" />
    <ClCompile Include="PaletteDialog.cpp" />
    <ClCompile Include="PatchPalette.cpp" />
    <ClCompile Include="PatchPaletteButton.cpp" />
    <ClCompile Include="ScriptDoc.cpp" />
    <ClCompile Include="ScriptView.cpp" />
    <ClCompile Include="SkyFloat.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="StainsComboBox.cpp" />
    <ClCompile Include="StdAfx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
    </ClCompile>
    <ClCompile Include="TextureComboBox.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="Modeler.rc" />
  </ItemGroup>
  <ItemGroup>
    <CustomBuild Include="ReadMe.txt" />
    <CustomBuild Include="res\animcont.bmp" />
    <CustomBuild Include="res\bmp00001.bmp" />
    <CustomBuild Include="res\bmp00002.bmp" />
    <CustomBuild Include="res\bmp00003.bmp" />
    <CustomBuild Include="res\bmp00004.bmp" />
    <CustomBuild Include="res\icon1.ico" />
    <CustomBuild Include="res\idr_scri.ico" />
    <CustomBuild Include="res\mipandli.bmp" />
    <CustomBuild Include="res\Modeler.ico" />
    <CustomBuild Include="res\Modeler.rc2">
      <FileType>RC</FileType>
    </CustomBuild>
    <CustomBuild Include="res\ModelerDoc.ico" />
    <CustomBuild Include="res\nullcurs.cur" />
    <CustomBuild Include="res\pick.ico" />
    <CustomBuild Include="res\renderco.bmp" />
    <CustomBuild Include="res\stain_ac.ico" />
    <CustomBuild Include="res\stain_in.ico" />
    <CustomBuild Include="res\stainsco.bmp" />
    <CustomBuild Include="res\texturec.bmp" />
    <CustomBuild Include="res\Toolbar.bmp" />
    <CustomBuild Include="res\toolbar1.bmp" />
    <CustomBuild Include="hlp\AfxCore.rtf">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\AppExit.bmp" />
    <CustomBuild Include="hlp\Bullet.bmp" />
    <CustomBuild Include="hlp\CurArw2.bmp" />
    <CustomBuild Include="hlp\CurArw4.bmp" />
    <CustomBuild Include="hlp\CurHelp.bmp" />
    <CustomBuild Include="hlp\EditCopy.bmp" />
    <CustomBuild Include="hlp\EditCut.bmp" />
    <CustomBuild Include="hlp\EditPast.bmp" />
    <CustomBuild Include="hlp\EditUndo.bmp" />
    <CustomBuild Include="hlp\FileNew.bmp" />
    <CustomBuild Include="hlp\FileOpen.bmp" />
    <CustomBuild Include="hlp\FilePrnt.bmp" />
    <CustomBuild Include="hlp\FileSave.bmp" />
    <CustomBuild Include="hlp\HlpSBar.bmp" />
    <CustomBuild Include="hlp\HlpTBar.bmp" />
    <CustomBuild Include="MakeHelp.bat">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\Modeler.cnt">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\Modeler.hm">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\Modeler.hpj">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\Modeler.ph">
      <FileType>Document</FileType>
    </CustomBuild>
    <CustomBuild Include="hlp\RecFirst.bmp" />
    <CustomBuild Include="hlp\RecLast.bmp" />
    <CustomBuild Include="hlp\RecNext.bmp" />
    <CustomBuild Include="hlp\RecPrev.bmp" />
    <CustomBuild Include="hlp\Scmax.bmp" />
    <CustomBuild Include="hlp\ScMenu.bmp" />
    <CustomBuild Include="hlp\Scmin.bmp" />
    <CustomBuild Include="Modeler.clw">
      <FileType>Document</FileType>
    </CustomBuild>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="AnimComboBox.h" />
    <ClInclude Include="ChildFrm.h" />
    <ClInclude Include="ChoosedColorButton.h" />
    <ClInclude Include="ColoredButton.h" />
    <ClInclude Include="CtrlEditBoolean.h" />
    <ClInclude Include="DlgAutoMipModeling.h" />
    <ClInclude Include="DlgChooseAnim.h" />
    <ClInclude Include="DlgCreateReflectionTexture.h" />
    <ClInclude Include="DlgCreateSpecularTexture.h" />
    <ClInclude Include="DlgExportForSkinning.h" />
    <ClInclude Include="DlgInfoFrame.h" />
    <ClInclude Include="DlgInfoPgAnim.h" />
    <ClInclude Include="dlginfopgglobal.h" />
    <ClInclude Include="DlgInfoPgMip.h" />
    <ClInclude Include="DlgInfoPgNone.h" />
    <ClInclude Include="DlgInfoPgPos.h" />
    <ClInclude Include="DlgInfoPgRendering.h" />
    <ClInclude Include="DlgInfoSheet.h" />
    <ClInclude Include="DlgMarkLinkedSurfaces.h" />
    <ClInclude Include="DlgMultiplyMapping.h" />
    <ClInclude Include="DlgNewProgress.h" />
    <ClInclude Include="DlgNumericAlpha.h" />
    <ClInclude Include="DlgPgCollision.h" />
    <ClInclude Include="DlgPgInfoAttachingPlacement.h" />
    <ClInclude Include="DlgPgInfoAttachingSound.h" />
    <ClInclude Include="DlgPleaseWait.h" />
    <ClInclude Include="DlgPreferences.h" />
    <ClInclude Include="LinkedSurfaceList.h" />
    <ClInclude Include="MainFrm.h" />
    <ClInclude Include="Modeler.h" />
    <ClInclude Include="ModelerDoc.h" />
    <ClInclude Include="ModelerView.h" />
    <ClInclude Include="PaletteButton.h" />
    <ClInclude Include="PaletteDialog.h" />
    <ClInclude Include="PatchPalette.h" />
    <ClInclude Include="PatchPaletteButton.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="ScriptDoc.h" />
    <ClInclude Include="ScriptView.h" />
    <ClInclude Include="SkyFloat.h" />
    <ClInclude Include="StainsComboBox.h" />
    <ClInclude Include="StdAfx.h" />
    <ClInclude Include="TextureComboBox.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>