/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */

// Animation names
#define _01MENTAL_ANIM_DEFAULT 0
#define _01MENTAL_ANIM_BOWLREST 1
#define _01MENTAL_ANIM_BOWLJUMP 2
#define _01MENTAL_ANIM_GROUNDREST 3
#define _01MENTAL_ANIM_RUN 4
#define _01MENTAL_ANIM_WOUND01 5
#define _01MENTAL_ANIM_PANIC 6
#define _01MENTAL_ANIM_DEATH 7
#define _01MENTAL_ANIM_CRATEANIMLEFT 8
#define _01MENTAL_ANIM_CRATEANIMRIGHT 9
#define _01MENTAL_ANIM_CRATEANIMLEFTSEATING 10
#define _01MENTAL_ANIM_CRATEANIMRIGHTSEATING 11
#define _01MENTAL_ANIM_GREET 12
#define _01MENTAL_ANIM_GREETLOOP 13
#define _01MENTAL_ANIM_LEFTWAVE01 14
#define _01MENTAL_ANIM_LEFTWAVE02 15
#define _01MENTAL_ANIM_LEFTWAVE03 16
#define _01MENTAL_ANIM_LEFTWAVE04 17
#define _01MENTAL_ANIM_LEFTWAVE05 18
#define _01MENTAL_ANIM_LEFTWAVE06 19
#define _01MENTAL_ANIM_RIGHTWAVE01 20
#define _01MENTAL_ANIM_RIGHTWAVE02 21
#define _01MENTAL_ANIM_RIGHTWAVE03 22
#define _01MENTAL_ANIM_RIGHTWAVE04 23
#define _01MENTAL_ANIM_RIGHTWAVE05 24
#define _01MENTAL_ANIM_RIGHTWAVE06 25
#define _01MENTAL_ANIM_RIGHTWAVE07 26
#define _01MENTAL_ANIM_RIGHTWAVE08 27
#define _01MENTAL_ANIM_WALKZOMBIE 28
#define _01MENTAL_ANIM_WALKANGEL 29

// Color names

// Patch names

// Names of collision boxes
#define _01MENTAL_COLLISION_BOX_PART_NAME 0

// Attaching position names
#define _01MENTAL_ATTACHMENT_HEAD 0
#define _01MENTAL_ATTACHMENT_HORNS 1
#define _01MENTAL_ATTACHMENT_AURA 2

// Sound names
