/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */

#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MNetwork.h"


void CNetworkMenu::Initialize_t(void)
{
	// intialize network menu
	gm_mgTitle.mg_boxOnScreen = BoxTitle();
	gm_mgTitle.mg_strText = TRANS("NETWORK");
	gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);

	gm_mgJoin.mg_bfsFontSize = BFS_LARGE;
	gm_mgJoin.mg_boxOnScreen = BoxBigRow(1.0f);
	gm_mgJoin.mg_pmgUp = &gm_mgLoad;
	gm_mgJoin.mg_pmgDown = &gm_mgStart;
	gm_mgJoin.mg_strText = TRANS("JOIN GAME");
	gm_mgJoin.mg_strTip = TRANS("join a network game");
	gm_lhGadgets.AddTail(gm_mgJoin.mg_lnNode);
	gm_mgJoin.mg_pActivatedFunction = NULL;

	gm_mgStart.mg_bfsFontSize = BFS_LARGE;
	gm_mgStart.mg_boxOnScreen = BoxBigRow(2.0f);
	gm_mgStart.mg_pmgUp = &gm_mgJoin;
	gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
	gm_mgStart.mg_strText = TRANS("START SERVER");
	gm_mgStart.mg_strTip = TRANS("start a network game server");
	gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
	gm_mgStart.mg_pActivatedFunction = NULL;

	gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
	gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f);
	gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
	gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
	gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
	gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
	gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
	gm_mgQuickLoad.mg_pActivatedFunction = NULL;

	gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
	gm_mgLoad.mg_boxOnScreen = BoxBigRow(4.0f);
	gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
	gm_mgLoad.mg_pmgDown = &gm_mgJoin;
	gm_mgLoad.mg_strText = TRANS("LOAD");
	gm_mgLoad.mg_strTip = TRANS("start server and load a network game (server only)");
	gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
	gm_mgLoad.mg_pActivatedFunction = NULL;
}

void CNetworkMenu::StartMenu(void)
{
	CGameMenu::StartMenu();
}